Find You similar games & best alternatives

Find You

PC (Microsoft Windows) • 2017

Should you play it?

Play every character simultaneously and reunite them in mind boggling 100 levels

What works
  • Challenging and well-designed puzzles
  • Free to play with extensive content
  • Built-in level editor and steam workshop support
  • Addictive and rewarding gameplay
  • Accessible controls and gradual learning curve
Things to keep in mind
  • Minimalistic and low-quality graphics
  • Occasional frustrating difficulty spikes
  • Some bugs and control quirks reported
  • Lack of narrative or story depth
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Clockwork Cleanup

  • Diesel Railcar Simulator

  • Circuits

  • Cookard

  • Classic Sudoku

  • Blueprint Tycoon

  • Cooking Simulator VR

  • Keep on Mining! - Worlds

  • Parcel Simulator

Hidden Gems

Less popular games with surprisingly high similarity

  • Clockwork Cleanup

  • Diesel Railcar Simulator

  • Classic Sudoku

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Tumblestone

  • Value

    Trust Me, I Nailed It

  • Autonomy

    Animal Super Squad

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Find You: A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Thrill, Expression. It leans lower than usual among comparable games on Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose different characters, vehicles, and create custom levels, showing strong control over gameplay and creative decisions."

    Capsule for Animal Super Squad Animal Super Squad

    "Players have control over multiple characters simultaneously and can create custom levels with the level editor, allowing significant personal freedom and decision-making."

  • Competence

    Game with the same Competence vibe

    5

    "The game offers challenging puzzles that require skill, planning, and quick execution, with a steep difficulty curve and competitive multiplayer."

    Capsule for Tumblestone Tumblestone

    "The game offers challenging puzzles requiring skill, timing, observation, and dexterity, with a high difficulty curve and rewarding problem-solving."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal puzzle solving at own pace; no mention of ranked modes or direct competition."

    Capsule for Voxelgram Voxelgram

    "Focus is on individual puzzle solving and personal challenge; no mention of ranked modes or direct competition with others."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay with long sessions and habitual play."

    Capsule for Age of Conquest IV Age of Conquest IV

    "Many players report addictive gameplay with long sessions, multiple levels, and workshop content encouraging habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player experience focused on individual control of multiple characters; no multiplayer or teamwork with others."

    Capsule for Slitterhead Slitterhead

    "Single-player experience focused on individual control of multiple avatars; no cooperative multiplayer or teamwork with other players."

  • Creativity

    Game with the same Creativity vibe

    4

    "Includes a level editor and Steam Workshop support allowing players to create and share custom puzzles."

    Capsule for Draw Puzzle 画之谜 Draw Puzzle 画之谜

    "Includes a built-in level editor and Steam Workshop support, enabling players to create and share custom puzzles."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over other players; gameplay is solitary and puzzle-focused."

    Capsule for Slayaway Camp Slayaway Camp

    "No evidence of exerting control over other players; interactions are solitary and puzzle-focused."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a distraction and stress relief through engaging puzzle-strategy gameplay in a fantasy setting."

    Capsule for Might & Magic: Clash of Heroes - Definitive Edition Might & Magic: Clash of Heroes - Definitive Edition

    "Players use the game as a distraction and stress relief, engaging in thoughtful puzzle solving to escape real-life worries."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

    Capsule for Sniper Ghost Warrior Contracts 2 Sniper Ghost Warrior Contracts 2

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Each level introduces new puzzle mechanics and platforming elements, encouraging players to try new approaches."

    Capsule for Forward to the Sky Forward to the Sky

    "The game encourages trying new mechanics and puzzle solutions, especially with the level editor and varied level designs."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration of new areas; the game focuses more on puzzle solving within designed levels rather than open discovery."

    Capsule for I and Me I and Me

    "Some exploration of puzzle mechanics and level layouts occurs, but the game is mostly level-based with limited open discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through modding and map creation allows self-expression, though in-game character customization is limited."

    Capsule for Classic Marathon Infinity Classic Marathon Infinity

    "Customization through level creation allows self-expression, though in-game character customization is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "Game features simple, cute pixel art and puzzle platforming without strong fantasy or narrative elements."

    Capsule for PICO PARK PICO PARK

    "The game features simple pixel art and puzzle platforming without strong fantasy or fictional narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with minimal social interaction beyond sharing custom levels."

    Capsule for VIVIDLOPE VIVIDLOPE

    "Primarily a solo experience with minimal social interaction beyond sharing custom levels."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop strategic thinking and improve skill over time to solve increasingly difficult puzzles."

    Capsule for Mahjong Mahjong

    "Players develop problem-solving skills, dexterity, and strategic thinking through increasingly difficult puzzles."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of puzzle platformers with no physical activity or health-related features."

    Capsule for Degrees of Separation Degrees of Separation

    "Sedentary gameplay typical of puzzle platformers; no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles; not suited for passive or background play."

    Capsule for Rusty Lake: Roots Rusty Lake: Roots

    "Requires focused attention and continuous engagement to solve puzzles; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; interactions are limited to gameplay mechanics."

    Capsule for Starship Troopers: Terran Command Starship Troopers: Terran Command

    "No social or emotional relationship building; interactions are limited to gameplay mechanics."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual gameplay."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "No leadership or group management elements; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through levels, unlocking achievements, and completing challenges provides a sense of advancement."

    Capsule for Fortix 2 Fortix 2

    "Progression through 100+ levels, achievements, collectibles, and unlocking bonus content provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable; others note frustration from difficulty spikes."

    Capsule for EDGE EDGE

    "Some players find the game relaxing and rewarding, though others report frustration due to difficulty spikes."

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple visuals and music provide moderate sensory enjoyment but not intense stimulation or excitement."

    Capsule for The Two of Us The Two of Us

    "Minimalistic graphics and music provide moderate sensory stimulation; not focused on intense audiovisual excitement."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal and not publicly ranked."

    Capsule for The Final Earth 2 The Final Earth 2

    "No social recognition or ranking systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    -3

    "Minimal narrative; gameplay focuses on puzzles rather than story immersion."

    Capsule for Clones Clones

    "Little to no narrative or story immersion; gameplay is focused on puzzles rather than plot."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires logical thinking, planning, and problem solving to complete complex puzzles."

    Capsule for Isles of Sea and Sky Isles of Sea and Sky

    "Strong emphasis on logical thinking, planning, and problem solving to complete complex puzzles."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension and challenge from timing and puzzle difficulty, but overall controlled and predictable gameplay."

    Capsule for Zombie Night Terror Zombie Night Terror

    "Some tension and challenge from difficult puzzles and timing elements, but overall controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    5

    "Free to play with high quality and creative gameplay, providing excellent value for time invested."

    Capsule for Trust Me, I Nailed It Trust Me, I Nailed It

    "Free to play with extensive content and quality gameplay, providing excellent value for time invested."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent content; gameplay centers on puzzle solving and platforming."

    Capsule for Chronology Chronology

    "No violent content; gameplay centers on puzzle solving and platforming without combat or destruction."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; challenges are puzzle-based rather than threat avoidance."

    Capsule for Automachef Automachef

    "No survival mechanics or threat avoidance; challenges come from puzzles rather than resource or life management."

Last update: 10/07/2026