Might & Magic: Clash of Heroes - Definitive Edition similar games & best alternatives

Might & Magic: Clash of Heroes - Definitive Edition

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2023

Should you play it?

Plan your next move wisely, every additional combo can make the difference! Whether in solo or duo, online or offline, mix and match your units to defeat your enemies in this Definitive Edition of Might & Magic: Clash of Heroes!

What works
  • Unique blend of puzzle and strategy gameplay
  • Engaging and challenging tactical battles
  • Long campaign with multiple factions
  • Multiplayer modes including online and local
  • Polished hand-drawn art and sound design
Things to keep in mind
  • Minimal new content in definitive edition
  • Some difficulty spikes and luck elements
  • Multiplayer community is small and inactive
  • Lack of accessibility options like colorblind mode
  • Long loading times and limited save slots

What to play next

Top picks

Games that feel the closest overall

  • Heroes® of Might & Magic® III - HD Edition

  • Relic Arena

  • Songs of Conquest

  • Songs of Silence

  • Infinity Wars: Animated Trading Card Game

  • Diablo II: Resurrected – Infernal Edition

  • Total War: WARHAMMER

  • Faeria

  • PuzzleQuest: Challenge of the Warlords

Hidden Gems

Less popular games with surprisingly high similarity

  • Conquest of Elysium 4

  • Doom & Destiny Advanced

  • Talisman: Digital 5th Edition

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Might & Magic: Clash of Heroes - Definitive Edition: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Value, Intimacy, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over unit selection, troop positioning, and tactical decisions in battle, with freedom to customize units and heroes."

    Capsule for Kingdom Under Fire: The Crusaders Kingdom Under Fire: The Crusaders

    "Players can customize unit formations and choose different heroes and artifacts, allowing strategic freedom in battles."

  • Competence

    Game with the same Competence vibe

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    "The game offers challenging puzzles and tactical combat requiring skill and learning, rewarding player mastery and problem solving."

    Capsule for Legend of Grimrock Legend of Grimrock

    "The game offers challenging tactical puzzle battles requiring skillful planning and execution, with difficulty spikes and rewarding mastery."

  • Competition

    Game with the same Competition vibe

    3

    "Includes multiplayer and ranked modes with matchmaking, encouraging player vs player competition."

    Capsule for Tempest Rising Tempest Rising

    "Includes multiplayer modes with ranked and casual matches, encouraging player vs player competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Long campaign with many levels and secrets encourages extended play sessions and replayability."

    Capsule for Ion Fury Ion Fury

    "Long campaign with multiple factions and multiplayer modes encourage extended play sessions and replayability."

  • Cooperation

    Game with the same Cooperation vibe

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    "Multiplayer supports team modes (2v2, 3v3) encouraging cooperation, but limited player base reduces opportunities; single player is solo-focused."

    Capsule for Homeworld: Deserts of Kharak Homeworld: Deserts of Kharak

    "Multiplayer supports 1v1 and 2v2 modes, allowing some cooperative play, but mostly focused on competitive matches."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize army composition, formations, and upgrade strategies, allowing creative tactical experimentation."

    Capsule for Fantasy of Expedition Fantasy of Expedition

    "Players create and modify unit formations and choose artifacts to tailor strategies, showing creative tactical expression."

  • Domination

    Game with the same Domination vibe

    -2

    "While competitive, the game emphasizes balanced team play and mutual respect rather than domination or trash talk."

    Capsule for Enlisted Enlisted

    "While competitive, the game emphasizes balanced play and mutual respect rather than domination or trash talk."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a distraction and stress relief with engaging puzzle gameplay and lore."

    Capsule for The Legend of Bum-Bo The Legend of Bum-Bo

    "Players use the game as a distraction and stress relief through engaging puzzle-strategy gameplay in a fantasy setting."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Borderlands: The Pre-Sequel Borderlands: The Pre-Sequel

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The game encourages trying different strategies, unit builds, and tactical approaches to overcome challenges."

    Capsule for The Great Villainess: Strategy of Lily The Great Villainess: Strategy of Lily

    "The game encourages trying new unit combinations, tactics, and artifact setups to overcome challenges."

  • Exploration

    Game with the same Exploration vibe

    2

    "Game features multiple regions and side quests, though exploration is somewhat linear with some repetitive environments."

    Capsule for Tales of ARISE Tales of ARISE

    "Campaign includes side quests and exploration of different regions, though mostly structured and linear."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization of heroes and equipment exists, but limited cosmetic personalization."

    Capsule for Darkest Dungeon® Darkest Dungeon®

    "Some customization through artifacts and hero choices, but limited cosmetic personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a high fantasy world with magic, mythical creatures, and heroic narratives."

    Capsule for Dark Deity Dark Deity

    "Set in a high-fantasy world with mythical creatures, magic, and heroic narratives."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Multiplayer and community aspects exist but player base is small; some social interaction possible."

    Capsule for Koi-Koi Japan [Hanafuda playing cards] Koi-Koi Japan [Hanafuda playing cards]

    "Community aspects exist through multiplayer and online play, though player base is small and social interaction limited."

  • Growth

    Game with the same Growth vibe

    4

    "Players level up heroes, unlock upgrades, and improve skills through gameplay progression."

    Capsule for Kingdom Rush Origins - Tower Defense Kingdom Rush Origins - Tower Defense

    "Players level up heroes and units, unlock artifacts, and improve skills through campaign progression."

  • Health

    Game with the same Health vibe

    -4

    "Primarily a sedentary, screen-based game with no physical activity elements."

    Capsule for The Red Solstice The Red Solstice

    "Primarily a sedentary, screen-based game with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and strategic planning; not designed for passive or background play."

    Capsule for Phantom Rose 2 Sapphire Phantom Rose 2 Sapphire

    "Requires focused attention during battles and strategic planning; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited to competitive multiplayer with minimal emotional sharing or close relationships."

    Capsule for Lumines Arise Lumines Arise

    "Social interactions are limited to competitive multiplayer with minimal emotional sharing or close relationships."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their own armies and make strategic decisions, but no evidence of managing groups or authority."

    Capsule for Touhou Big Big Battle Touhou Big Big Battle

    "Players lead their own armies and make strategic decisions, but no group leadership or management roles."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating experience, leveling units, acquiring artifacts, and unlocking abilities."

    Capsule for Disciples III: Reincarnation Disciples III: Reincarnation

    "Strong emphasis on accumulating experience, unlocking units, artifacts, and improving heroes."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game offers moments of flow and fun, but also has difficulty spikes and some frustration, balancing relaxation and tension."

    Capsule for Undead Horde 2: Necropolis Undead Horde 2: Necropolis

    "While challenging, the game offers moments of flow and satisfaction, though some difficulty spikes cause frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Appealing hand-drawn art style and music provide pleasant sensory stimulation."

    Capsule for Home Sheep Home: Farmageddon Party Edition Home Sheep Home: Farmageddon Party Edition

    "Visually appealing hand-drawn art and sound design provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    1

    "Achievements and multiplayer rankings offer some recognition, but social status is not a dominant feature."

    Capsule for Dino Run DX Dino Run DX

    "Multiplayer rankings and achievements offer some recognition, but social status is not a major focus."

  • Story

    Game with the same Story vibe

    2

    "Campaigns provide narrative context and missions with story elements, though some find storylines weak or secondary."

    Capsule for ARMA: Gold Edition ARMA: Gold Edition

    "Campaign features a narrative across multiple heroes and factions, though story is considered bland or secondary."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay revolves around deep strategic planning, problem solving, and tactical decision-making."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Core gameplay revolves around deep tactical puzzle solving, planning, and strategic decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tension arises from RNG and challenging battles, providing suspense and excitement."

    Capsule for Solitairica Solitairica

    "Tension arises from challenging battles and unpredictability of unit draws, creating suspense and excitement."

  • Value

    Game with the same Value vibe

    -1

    "Some players feel content is limited for price; others appreciate quality and potential for future expansions."

    Capsule for Train Sim World® 2020 Train Sim World® 2020

    "Some players feel the Definitive Edition offers minimal new content for the price, but others appreciate improved compatibility."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacking enemies and defeating adventurers, but presented in a stylized, non-graphic manner."

    Capsule for Endgame of Devil Endgame of Devil

    "Combat involves attacking enemy units and heroes, but presented in a stylized, non-graphic fantasy manner."

  • Survival

    Game with the same Survival vibe

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    "Players must manage resources and avoid defeat through strategic defense and offense."

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    "Players must manage resources and avoid defeat through strategic defense and offense in battles."

Last update: 10/07/2026