Relic Arena similar games & best alternatives

Relic Arena

PC (Microsoft Windows), Mac • 2026

Should you play it?

Relic Arena is an 8-player free-to-play autobattler by Dota 2 personalities SUNSfan and Jenkins. Equip heroes with historical relics, that provide unique abilities and upgrades, under the command of legendary historical figures such as Cleopatra and Harambe.

What works
  • Highly replayable with creative relic combinations
  • Accessible yet deep gameplay
  • Polished ui and smooth performance
  • Humorous and playful tone
  • Free-to-play with fair progression
Things to keep in mind
  • Harsh monetization and slow unlock grind
  • Long match times with downtime
  • Balance issues with some overpowered relics and leaders
  • Steep learning curve for newcomers
  • Polarizing humor and art style

What to play next

Top picks

Games that feel the closest overall

  • Total War: WARHAMMER

  • DRAGON BALL XENOVERSE 2

  • M.A.S.S. Builder

  • DG2: Defense Grid 2

  • Airships: Conquer the Skies

  • Stellar Warfare

  • Crossout

  • Heroes® of Might & Magic® III - HD Edition

  • Conquest of Elysium 4

Hidden Gems

Less popular games with surprisingly high similarity

  • Stellar Warfare

  • Conquest of Elysium 4

  • Steel Phantom

If you liked…

Recommendations by what you enjoyed most

  • Creativity

    Journey to Incrementalia

  • Experimenting

    Lost Castle 2

  • Autonomy

    Hell Clock

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Relic Arena: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Value, Intimacy, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to experiment with builds, choose relics, skills, and adapt strategies on the fly."

    Capsule for Hell Clock Hell Clock

    "Players have freedom to experiment with relic combinations, swap roles and units freely, and choose leaders with unique abilities, encouraging personal decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "Game rewards skillful aiming and movement but includes RNG and roguelike upgrades that moderate pure skill dominance."

    Capsule for Diabotical Rogue Diabotical Rogue

    "Game rewards skillful optimization of relic synergies and strategic adaptation, though some randomness and luck elements reduce pure skill dominance."

  • Competition

    Game with the same Competition vibe

    3

    "Ranked modes and leaderboards exist, but many players also enjoy casual and classic modes without heavy competition."

    Capsule for Town of Salem 2 Town of Salem 2

    "Multiplayer ranked modes with MMR and leaderboards exist, but the game also supports casual and personal pace play without heavy pressure."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with multiple builds and new game loops encourages habitual and extended play sessions."

    Capsule for BYTEPATH BYTEPATH

    "High replayability with addictive gameplay loop, frequent updates, and desire to try new builds encourages long sessions and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some co-op modes exist, and playing with friends is encouraged, but core gameplay is primarily competitive and individual."

    Capsule for Hasbro's BATTLESHIP Hasbro's BATTLESHIP

    "Some co-op modes exist, but the core gameplay is primarily competitive and individual-focused with limited teamwork."

  • Creativity

    Game with the same Creativity vibe

    5

    "Strong emphasis on creating and modifying builds, experimenting with unit combinations and skill synergies."

    Capsule for Journey to Incrementalia Journey to Incrementalia

    "Strong emphasis on creating unique builds through relic combinations and leader abilities; experimentation is a core feature."

  • Domination

    Game with the same Domination vibe

    -2

    "While competitive, the community and gameplay emphasize balanced interactions and mutual respect rather than domination or trash talk."

    Capsule for Wizards Wizards

    "While competitive, the community and gameplay encourage fun and entertainment over trash talk or exerting superiority."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and stress relief through chaotic and humorous gameplay."

    Capsule for Waterpark Simulator Waterpark Simulator

    "Players use the game as a fun distraction with chaotic, humorous battles and a playful tone, providing stress relief."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Interstellar Space: Genesis Interstellar Space: Genesis

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Encouraged to try new weapons, combos, relic synergies, and builds each run; randomized runs keep gameplay fresh."

    Capsule for Lost Castle 2 Lost Castle 2

    "Game encourages trying new relic combos, builds, and strategies every match, with random bans and evolving meta."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players discover new cards, perks, and synergies but within a fixed game environment."

    Capsule for Insider Trading Insider Trading

    "Players discover new relic interactions and synergies, though the map and environment are fixed and familiar."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through card art, leader skins, and cosmetic items allows self-expression."

    Capsule for GWENT: The Witcher Card Game GWENT: The Witcher Card Game

    "Customization through leader selection, relic builds, and cosmetic unlocks allows some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features exaggerated satire and absurd scenarios, including fictional characters and improbable events."

    Capsule for FEMINAZI: The Triggering FEMINAZI: The Triggering

    "Game features exaggerated historical leaders, absurd relic powers, and a humorous, fictionalized setting."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community and multiplayer aspects exist, but mostly individual play with limited social connection."

    Capsule for Craft The World Craft The World

    "Some community and social features exist, but the game is mainly played individually with limited social bonding."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop strategic skills and knowledge over time, improving mastery."

    Capsule for The Battle of Polytopia The Battle of Polytopia

    "Players learn complex relic synergies and leader strategies over time, improving skill and knowledge."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related benefits."

    Capsule for Teleglitch: Die More Edition Teleglitch: Die More Edition

    "Typical sedentary gameplay with long matches and downtime; no physical activity or health benefits."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires continuous attention and engagement; downtime is minimal and players must actively participate."

    Capsule for ANEURISM IV ANEURISM IV

    "Requires focused attention during matches; downtime can be long but players must actively manage builds and decisions."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Social interactions are limited and surface-level; no emphasis on forming close relationships."

    Capsule for Orbifall Orbifall

    "Social interactions are limited and mostly surface-level; no emphasis on forming close relationships."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their own teams and make strategic decisions, but no leadership over other players."

    Capsule for Siralim 3 Siralim 3

    "Players lead their own teams via leader abilities and strategic choices, but no group management or authority over others."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocking heroes, items, relics, and increasing difficulty levels; players accumulate upgrades and power."

    Capsule for The Last Flame The Last Flame

    "Strong progression through unlocking leaders, relics, and cosmetics; players accumulate upgrades and power over time."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Game balances challenge and fun, providing enjoyable flow but some tension in competitive matches."

    Capsule for Worms Clan Wars Worms Clan Wars

    "Game balances challenge and fun with chaotic but entertaining gameplay, though some tension exists in competitive matches."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, effects, and humorous voice acting provide sensory stimulation and emotional enjoyment."

    Capsule for Dandy Ace Dandy Ace

    "Colorful visual effects, explosions, and humorous voice acting provide sensory stimulation and emotional fun."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and ranked modes provide social recognition; some players value competitive status."

    Capsule for Element TD 2 - Tower Defense Element TD 2 - Tower Defense

    "Ranked modes and leaderboards offer recognition, though some players focus on casual play without social evaluation."

  • Story

    Game with the same Story vibe

    1

    "Light narrative and humorous voice acting add some story context, but gameplay is largely context-free mining."

    Capsule for Cave Digger VR Cave Digger VR

    "Light narrative through leader personalities and humor, but gameplay is mostly context-free autobattler matches."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires mental challenge in planning builds, managing synergies, and adapting to boss mechanics."

    Capsule for Dice A Million Dice A Million

    "Requires mental challenge in planning builds, adapting to relic bans, and countering opponents with strategic thinking."

  • Thrill

    Game with the same Thrill vibe

    3

    "Players experience suspense and excitement from unpredictable battles and strategic gambits."

    Capsule for Dominions 6 - Rise of the Pantokrator Dominions 6 - Rise of the Pantokrator

    "Enjoyment from unpredictable, chaotic battles and suspense in late-game positioning and relic acquisition."

  • Value

    Game with the same Value vibe

    -2

    "Free to play but many players feel grind and monetization reduce value and enjoyment."

    Capsule for Grow Defense Grow Defense

    "Some players find monetization harsh and progression grindy, though free-to-play experience is viable and rewarding."

  • Violence

    Game with the same Violence vibe

    2

    "Combat and destruction are part of gameplay but presented in a cartoonish, lighthearted manner."

    Capsule for Tower Escape Tower Escape

    "Combat and destruction are core to gameplay, but presented in a humorous and exaggerated style rather than realistic violence."

  • Survival

    Game with the same Survival vibe

    3

    "Players manage resources and positioning to avoid defeat and outlast opponents."

    Capsule for Pox Nora Pox Nora

    "Players manage resources and avoid defeat through strategic relic use and positioning, with risk of elimination each round."

Last update: 26/06/2026