Endgame of Devil similar games & best alternatives

Endgame of Devil

PC (Microsoft Windows), Mac • 2023

Should you play it?

As the Devil, command your minions to defeat the greedy adventurers! Build your team with over 240 minions and over 200 treasures, and discover various battle strategies. Enjoy the convenience of one-click auto battles!

What works
  • Addictive and fun deckbuilding gameplay
  • Variety of minions and artifacts for synergies
  • Relaxing and casual experience
  • Good value for price
  • Frequent updates and new content
Things to keep in mind
  • Awkward or poor english translations
  • Balance issues with some overpowered or useless units
  • High rng impact limiting strategic control
  • Limited long-term depth and content
  • Lack of clear tutorials and ui clarity

What to play next

Top picks

Games that feel the closest overall

  • Astronarch

  • Roundguard

  • Ancient Enemy

  • Runestone Keeper

  • Crowntakers

  • Three Kingdoms: The Blood Moon

  • Time Walker: Dark World

  • Arcane Trigger

  • MidBoss

Hidden Gems

Less popular games with surprisingly high similarity

  • Ancient Enemy

  • MidBoss

  • The Hand of Merlin

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Urtuk: The Desolation

  • Experimenting

    Noobs Want to Live

  • Fantasy

    Death Crown

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Endgame of Devil: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Exploration, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive freedom in party composition, character builds, and tactical decisions with minimal RNG influence."

    Capsule for Urtuk: The Desolation Urtuk: The Desolation

    "Players freely choose minions and artifacts each turn to build their deck and strategy, allowing personal decision-making despite some RNG influence."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful management of stats, strategy, and RNG mitigation; players improve through learning mechanics and optimizing training."

    Capsule for Umamusume: Pretty Derby Umamusume: Pretty Derby

    "Game involves learning synergies, planning builds, and overcoming increasing difficulty, though some players find balance issues and RNG limit skill expression."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is primarily on personal progression and speedrunning rather than direct competition with others; leaderboards or ranked modes are not emphasized."

    Capsule for Vibrant Venture Vibrant Venture

    "Focus is mainly on personal runs and self-improvement; leaderboards or ranked competitive modes are not emphasized."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report addictive gameplay and habitual play sessions despite some repetitiveness."

    Capsule for BORE BLASTERS BORE BLASTERS

    "Many players report addictive gameplay with repeated runs and daily/endless modes encouraging habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for Blasphemous Blasphemous

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players experiment with different characters, spells, and item combinations to create unique builds."

    Capsule for The Legend of Bum-Bo The Legend of Bum-Bo

    "Players experiment with many minion and artifact combinations to create unique builds, though limited by fixed mechanics and RNG."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; interactions are solo and non-competitive."

    Capsule for Void Bastards Void Bastards

    "No evidence of exerting control or superiority over other players; interactions are solo and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing distraction with casual asynchronous play and engaging fantasy theme."

    Capsule for Phobies Phobies

    "Players use the game as a relaxing, casual distraction with a fantasy theme and incremental progression."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and personal interest, not due to obligation or external pressure."

    Capsule for Cooking Simulator Cooking Simulator

    "Players engage voluntarily for fun and personal interest, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "High emphasis on trying different builds, synergies, and skill combinations encouraged by RNG and upgrade systems."

    Capsule for Noobs Want to Live Noobs Want to Live

    "Strong emphasis on trying new builds, synergies, and adapting to RNG-driven outcomes."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some narrative and scenario discovery, but gameplay mostly occurs in known, repeated environments."

    Capsule for Gods Will Be Watching Gods Will Be Watching

    "Some discovery of new minions and artifacts, but gameplay mostly occurs within known mechanics and repeated runs."

  • Expression

    Game with the same Expression vibe

    1

    "Limited customization mostly through card and build choices; no avatar or environment personalization."

    Capsule for RUNGORE: Beginner Experience RUNGORE: Beginner Experience

    "Limited customization mostly through deck building; no avatar or environment personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong dark fantasy theme with undead, demons, and mythical elements in story and art."

    Capsule for Death Crown Death Crown

    "Strong fantasy theme with demons, cursed items, and a dark pixel-art world."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; strictly single-player."

    Capsule for Curse of the Dead Gods Curse of the Dead Gods

    "No social or community gameplay elements; strictly single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn build synergies, enemy behaviors, and improve strategies over time, though some find limited depth."

    Capsule for Sipho Sipho

    "Players learn synergies and improve strategies over time, though some find limited long-term depth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic input; auto-battle exists but is limited and not fully idle."

    Capsule for Disgaea 7: Vows of the Virtueless Disgaea 7: Vows of the Virtueless

    "Requires player attention to choose cards and manage deck; auto-battles reduce need for constant input but not fully idle."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or relationship-building features."

    Capsule for Vtuber Simulator : Vtuber模擬器 Vtuber Simulator : Vtuber模擬器

    "No close social interactions or relationship-building features."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through unlocks, permanent upgrades, and build development across runs."

    Capsule for Vital Shell Vital Shell

    "Progression through unlocking rings, new minions, and artifacts; builds grow stronger over runs."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many players find the game relaxing and enjoyable, suitable for casual play sessions."

    Capsule for Zavix Tower Zavix Tower

    "Many players find the game relaxing and suitable for casual play sessions."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable pixel art and soundtrack provide moderate sensory stimulation."

    Capsule for Chronigma Chronigma

    "Enjoyable pixel art and soundtrack provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Some lore and thematic elements exist but story is minimal and not central."

    Capsule for Incredibox Incredibox

    "Some lore and thematic elements exist but story is minimal and not central."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strong emphasis on strategic deckbuilding, synergy optimization, and adapting to RNG constraints."

    Capsule for Luck be a Landlord Luck be a Landlord

    "Requires strategic deck building, synergy planning, and adapting to RNG challenges."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from RNG and difficulty spikes, but overall experience is controlled."

    Capsule for Peglin Peglin

    "Some tension from RNG and difficulty scaling, but overall a controlled and casual experience."

  • Value

    Game with the same Value vibe

    4

    "Generally considered good value for price with frequent updates and solid gameplay content."

    Capsule for X Invader X Invader

    "Generally considered good value for price with many hours of gameplay and frequent updates."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves battles and defeating enemies, but presented in a non-graphic, stylized manner."

    Capsule for MementoMori MementoMori

    "Combat involves attacking enemies and defeating adventurers, but presented in a stylized, non-graphic manner."

  • Survival

    Game with the same Survival vibe

    3

    "Players must protect gems and survive waves of enemies, managing resources carefully."

    Capsule for Cursed Treasure 2 Cursed Treasure 2

    "Players must prevent adventurers from stealing gems by defeating them within limited turns, involving resource and risk management."

Last update: 10/07/2026