Endgame of Devil similar games & best alternatives
Should you play it?
As the Devil, command your minions to defeat the greedy adventurers! Build your team with over 240 minions and over 200 treasures, and discover various battle strategies. Enjoy the convenience of one-click auto battles!
What works
- Addictive and fun deckbuilding gameplay
- Variety of minions and artifacts for synergies
- Relaxing and casual experience
- Good value for price
- Frequent updates and new content
Things to keep in mind
- Awkward or poor english translations
- Balance issues with some overpowered or useless units
- High rng impact limiting strategic control
- Limited long-term depth and content
- Lack of clear tutorials and ui clarity
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Endgame of Devil: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Exploration, Leadership.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive freedom in party composition, character builds, and tactical decisions with minimal RNG influence."
"Players freely choose minions and artifacts each turn to build their deck and strategy, allowing personal decision-making despite some RNG influence."
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Competence
Game with the same Competence vibe
3"Game involves skillful management of stats, strategy, and RNG mitigation; players improve through learning mechanics and optimizing training."
"Game involves learning synergies, planning builds, and overcoming increasing difficulty, though some players find balance issues and RNG limit skill expression."
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Competition
Game with the same Competition vibe
-2"Focus is primarily on personal progression and speedrunning rather than direct competition with others; leaderboards or ranked modes are not emphasized."
"Focus is mainly on personal runs and self-improvement; leaderboards or ranked competitive modes are not emphasized."
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Continuation
Game with the same Continuation vibe
3"Many players report addictive gameplay and habitual play sessions despite some repetitiveness."
"Many players report addictive gameplay with repeated runs and daily/endless modes encouraging habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements."
"Single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players experiment with different characters, spells, and item combinations to create unique builds."
"Players experiment with many minion and artifact combinations to create unique builds, though limited by fixed mechanics and RNG."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over other players; interactions are solo and non-competitive."
"No evidence of exerting control or superiority over other players; interactions are solo and non-confrontational."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing distraction with casual asynchronous play and engaging fantasy theme."
"Players use the game as a relaxing, casual distraction with a fantasy theme and incremental progression."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest, not due to obligation or external pressure."
"Players engage voluntarily for fun and personal interest, not due to obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"High emphasis on trying different builds, synergies, and skill combinations encouraged by RNG and upgrade systems."
"Strong emphasis on trying new builds, synergies, and adapting to RNG-driven outcomes."
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Exploration
Game with the same Exploration vibe
1"Some narrative and scenario discovery, but gameplay mostly occurs in known, repeated environments."
"Some discovery of new minions and artifacts, but gameplay mostly occurs within known mechanics and repeated runs."
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Expression
Game with the same Expression vibe
1"Limited customization mostly through card and build choices; no avatar or environment personalization."
"Limited customization mostly through deck building; no avatar or environment personalization."
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Fantasy
Game with the same Fantasy vibe
4"Strong dark fantasy theme with undead, demons, and mythical elements in story and art."
"Strong fantasy theme with demons, cursed items, and a dark pixel-art world."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; strictly single-player."
"No social or community gameplay elements; strictly single-player."
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Growth
Game with the same Growth vibe
3"Players learn build synergies, enemy behaviors, and improve strategies over time, though some find limited depth."
"Players learn synergies and improve strategies over time, though some find limited long-term depth."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and strategic input; auto-battle exists but is limited and not fully idle."
"Requires player attention to choose cards and manage deck; auto-battles reduce need for constant input but not fully idle."
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Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship-building features."
"No close social interactions or relationship-building features."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
4"Strong progression through unlocks, permanent upgrades, and build development across runs."
"Progression through unlocking rings, new minions, and artifacts; builds grow stronger over runs."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable, suitable for casual play sessions."
"Many players find the game relaxing and suitable for casual play sessions."
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Sensation
Game with the same Sensation vibe
2"Enjoyable pixel art and soundtrack provide moderate sensory stimulation."
"Enjoyable pixel art and soundtrack provide moderate sensory stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
"No social recognition or status systems present."
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Story
Game with the same Story vibe
1"Some lore and thematic elements exist but story is minimal and not central."
"Some lore and thematic elements exist but story is minimal and not central."
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Strategy
Game with the same Strategy vibe
4"Strong emphasis on strategic deckbuilding, synergy optimization, and adapting to RNG constraints."
"Requires strategic deck building, synergy planning, and adapting to RNG challenges."
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Thrill
Game with the same Thrill vibe
2"Some tension from RNG and difficulty spikes, but overall experience is controlled."
"Some tension from RNG and difficulty scaling, but overall a controlled and casual experience."
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Value
Game with the same Value vibe
4"Generally considered good value for price with frequent updates and solid gameplay content."
"Generally considered good value for price with many hours of gameplay and frequent updates."
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Violence
Game with the same Violence vibe
2"Combat involves battles and defeating enemies, but presented in a non-graphic, stylized manner."
"Combat involves attacking enemies and defeating adventurers, but presented in a stylized, non-graphic manner."
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Survival
Game with the same Survival vibe
3"Players must protect gems and survive waves of enemies, managing resources carefully."
"Players must prevent adventurers from stealing gems by defeating them within limited turns, involving resource and risk management."
Last update: 10/07/2026