MidBoss similar games & best alternatives

MidBoss

Linux, PC (Microsoft Windows), Mac • 2017

Should you play it?

Kill your enemies, possess their bodies, and take their abilities as your own in this turn-based procedurally generated death labyrinth.

What works
  • Unique possession mechanic
  • Strategic and deep gameplay
  • Good progression system with death cards
  • Accessible yet challenging
  • Charming art and humor
Things to keep in mind
  • Repetitive early levels and environments
  • Limited story and narrative depth
  • Inventory management can be tedious
  • Some ui and control awkwardness
  • Price considered high by some

What to play next

Top picks

Games that feel the closest overall

  • Dice & Fold

  • Runestone Keeper

  • Runeborn

  • Roundguard

  • Meteorfall: Krumit's Tale

  • Rift Wizard

  • Astronarch

  • Dungeon Drafters

  • Relic Guardian - Tower Defense

Hidden Gems

Less popular games with surprisingly high similarity

  • Runeborn

  • Broken Universe - Tower Defense

  • Erannorth Reborn

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Planet Centauri

  • Creativity

    Re:BF

  • Escapism

    Sketchy's Contract

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MidBoss: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. Here, the score leans higher than usual among comparable games on Domination, Expression. It leans lower than usual among comparable games on Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose playstyle, customize spells, transform into monsters, and direct their own progression."

    Capsule for Planet Centauri Planet Centauri

    "Players have freedom to choose which monsters to possess and when, customizing their playstyle and builds."

  • Competence

    Game with the same Competence vibe

    3

    "Requires learning complex mechanics and strategic thinking, though some randomness limits full mastery."

    Capsule for King of Dragon Pass King of Dragon Pass

    "Requires strategic thinking and skillful use of possession mechanics to survive and progress."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is primarily on individual runs and personal improvement; daily and weekly challenges exist but social competition is limited and not central."

    Capsule for Flinthook Flinthook

    "Focus is mostly on individual runs and self-improvement; some social sharing via death cards but no direct competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players engage in repeated runs with progression systems encouraging habitual play and investment over time."

    Capsule for Octogeddon Octogeddon

    "Players often engage in repeated runs with progression elements like death cards encouraging continued play."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Game is primarily single-player with limited or no cooperative gameplay."

    Capsule for The Coin Game The Coin Game

    "Gameplay is primarily single-player with limited social features (sharing death cards) but no cooperative play."

  • Creativity

    Game with the same Creativity vibe

    4

    "Strong creativity in character customization through stat allocation, skill trees, and monster capturing and evolving."

    Capsule for Re:BF Re:BF

    "High creativity in combining monster abilities and customizing character builds through possession."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

    Capsule for Rift of the NecroDancer Rift of the NecroDancer

    "Interactions are balanced and respectful; no evidence of power imposition or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive distraction with thrilling and humorous moments."

    Capsule for Sketchy's Contract Sketchy's Contract

    "Players use the game as a fun, immersive distraction with engaging mechanics and humor."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

    Capsule for The Guild II - Pirates of the European Seas The Guild II - Pirates of the European Seas

    "Players engage voluntarily out of interest and enjoyment rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Strong emphasis on trying new builds, weapons, and strategies each run."

    Capsule for Dungreed Dungreed

    "Strong emphasis on trying new monster forms, builds, and strategies each run."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore procedurally generated dungeons with some variety, though environments and enemies can feel repetitive."

    Capsule for Never Return Never Return

    "Procedurally generated dungeons encourage some exploration, though environments can feel repetitive."

  • Expression

    Game with the same Expression vibe

    2

    "Customization mainly through monster fusion and equipment, limited character appearance changes."

    Capsule for Xuan-Yuan Sword 2 Xuan-Yuan Sword 2

    "Some character color changes and customization through monster possession, but limited cosmetic options."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Imaginative fantasy setting with magic, demons, and a fictional story world."

    Capsule for Eternal Senia Eternal Senia

    "Imaginative fantasy setting with demons, monsters, and magical abilities."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social connection; primarily solo play experiences."

    Capsule for The Apogee Throwback Pack The Apogee Throwback Pack

    "Minimal social connection; mostly solo play with optional sharing of death cards."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn monster behaviors, and improve strategies over time."

    Capsule for PILGRIM PILGRIM

    "Players develop skills and knowledge of monster abilities and strategies over time."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay typical of roguelikes with no physical activity elements."

    Capsule for Pesticide Not Required Pesticide Not Required

    "Sedentary gameplay typical of roguelikes; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic thinking throughout play sessions."

    Capsule for Fate of the World Fate of the World

    "Requires focused attention and strategic planning during play sessions."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships or emotional sharing within the game."

    Capsule for No More Heroes 3 No More Heroes 3

    "No evidence of close social relationships or emotional sharing within the game."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Deadly Days: Roadtrip Deadly Days: Roadtrip

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Strong progression through leveling, unlocking weapons, monsters, and upgrades."

    Capsule for Crawl Crawl

    "Strong progression through mastering monster forms, leveling up, and carrying over items via death cards."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and enjoyable, though it can also be intense and challenging."

    Capsule for Age of Empires® III (2007) Age of Empires® III (2007)

    "Some players find the game relaxing and enjoyable, though it has challenging moments."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory feedback is pleasant but not intense; satisfying animations and sounds."

    Capsule for Fill Up The Hole Fill Up The Hole

    "Visual and auditory feedback is pleasant but not intense; retro style graphics and music."

  • Status

    Game with the same Status vibe

    -3

    "Limited social recognition; achievements and speedrunning offer some visibility but no broad status system."

    Capsule for Super Ledgehop: Double Laser Super Ledgehop: Double Laser

    "Limited social recognition; achievements and death cards provide some visibility but no broad status."

  • Story

    Game with the same Story vibe

    -2

    "Minimal narrative; focus is on gameplay and exploration rather than story."

    Capsule for Ostrich Island Ostrich Island

    "Minimal narrative; story is light and mostly background to gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Strategic depth in monster synthesis, team building, and combat tactics is a core gameplay element."

    Capsule for DRAGON QUEST MONSTERS: The Dark Prince DRAGON QUEST MONSTERS: The Dark Prince

    "High strategic depth in choosing monster forms, abilities, and combat tactics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Permadeath and challenging combat create suspense and thrill."

    Capsule for SanctuaryRPG: Black Edition SanctuaryRPG: Black Edition

    "Permadeath and challenging combat create suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for time and money, especially with frequent sales and free content."

    Capsule for Black Desert Black Desert

    "Generally considered good value for time spent, though some feel price is high for content."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction of enemies are central; magical violence is stylized and fantasy-based."

    Capsule for The Spell Brigade The Spell Brigade

    "Combat and defeating enemies is central; violence is stylized and fantasy-based."

  • Survival

    Game with the same Survival vibe

    4

    "Survival and avoidance of failure are key gameplay elements with resource and health management."

    Capsule for ISEKAI FRONTLINE ISEKAI FRONTLINE

    "Survival through careful resource and health management is key gameplay element."

Last update: 09/07/2026