Re:BF similar games & best alternatives

Re:BF

PC (Microsoft Windows) • 2022

Should you play it?

When a world is overwhelmed by new monsters, it's up to a single apprentice adventurer to set out on a quest and bring peace back to the land in this JRPG with fully animated combat!

What works
  • Deep character customization and build variety
  • Engaging and strategic turn-based combat
  • Rich monster girl collection and evolution system
  • Captivating fantasy setting with erotic content
  • High replay value with quests and exploration
Things to keep in mind
  • Low resolution and outdated rpg maker engine
  • Somewhat grindy gameplay and repetitive battles
  • Occasional confusing quest guidance and bugs
  • Generic or less engaging story for some players
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • of the Devil

  • Disco Elysium - The Final Cut

  • Kena: Bridge of Spirits

  • Magical Girl Celesphonia

  • Fallen Hero: Rebirth

  • MECHANICA: A Ballad of the Rabbit and Mercury

  • Escape from Ever After

  • Minds Beneath Us

  • OMORI

Hidden Gems

Less popular games with surprisingly high similarity

  • Fallen Hero: Rebirth

  • Unexplored 2: The Wayfarer's Legacy

  • 沉睡的法则 Things as They Are

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Milky Quest II

  • Fantasy

    Princess & Conquest

  • Progression

    Dark Deity 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Re:BF: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Fellowship, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have significant control over character builds via skill trees and weapon customization, allowing personal playstyle choices."

    Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

    "Players have freedom to build their character stats and skill trees with many viable builds, allowing personal playstyle choices."

  • Competence

    Game with the same Competence vibe

    4

    "The game features tactical turn-based combat with strategic positioning, skill development, and difficulty settings that challenge player skill and decision-making."

    Capsule for Avernum 3: Ruined World Avernum 3: Ruined World

    "The game features strategic turn-based combat requiring skillful use of builds, skills, and monster allies, with moderate to high challenge."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration without PvP or ranked modes; no direct player-vs-player competition."

    Capsule for Vanguard Galaxy Vanguard Galaxy

    "Focus is on personal progression and exploration rather than competing against other players; no PvP or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replay value with many characters and builds encourages habitual play and long sessions."

    Capsule for BlazBlue Entropy Effect BlazBlue Entropy Effect

    "High replay value with grindy gameplay, monster collection, and build optimization encourages long play sessions and habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Gameplay involves managing a squad of allies (bros) who assist in combat, but this is a single-player experience without multiplayer cooperation."

    Capsule for Snake Force Snake Force

    "Some cooperation with captured monster girls assisting in battle, but primarily a single-player experience with limited multiplayer interaction."

  • Creativity

    Game with the same Creativity vibe

    4

    "Extensive character customization, skill selection, crafting, and monster breeding systems allow creative player expression."

    Capsule for Agarest: Generations of War Agarest: Generations of War

    "Strong creativity in character customization through stat allocation, skill trees, and monster capturing and evolving."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    Capsule for L.A. Noire L.A. Noire

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Players use the game as a fantasy escape into a pixel-art monster girl world with erotic content and exploration."

    Capsule for Milky Quest II Milky Quest II

    "Provides a fantasy world with erotic battles and monster girl collection, serving as a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or external pressure."

    Capsule for Going Medieval Going Medieval

    "Players engage voluntarily out of personal interest and intrinsic motivation rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different skills, combat styles, and strategies due to build variety and RNG elements."

    Capsule for Stoneshard: Prologue Stoneshard: Prologue

    "Encourages trying different builds, skills, and combat strategies, as well as exploring various monster capturing and evolving options."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple maps with secrets, puzzles, and hidden dungeons, though maps are limited in number."

    Capsule for Witchfire Witchfire

    "Players explore multiple towns and dungeons, uncover quests and secrets, though some reviews mention limited map size and guidance."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization through stats and skills allows personal expression, though visual customization is limited."

    Capsule for Last Dream Last Dream

    "Customization of character stats, skills, and monster companions allows personal expression, though limited visual customization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy setting with monster girls, magic, and imaginative fiction."

    Capsule for Princess & Conquest Princess & Conquest

    "Set in a fantasy world with monster girls and erotic combat, strongly rooted in imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a solo experience with minimal social interaction or community involvement described."

    Capsule for Frog Fractions: Game of the Decade Edition Frog Fractions: Game of the Decade Edition

    "Primarily a solo experience with minimal social or community interaction described."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop characters through leveling, skill acquisition, equipment upgrades, and strategic learning."

    Capsule for Epic Battle Fantasy 4 Epic Battle Fantasy 4

    "Players develop their character through leveling, skill trees, and strategic build choices, promoting learning and mastery."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Capes Capes

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during battles and exploration; not designed for passive or background play."

    Capsule for DRAGON QUEST III HD-2D Remake DRAGON QUEST III HD-2D Remake

    "Requires focused attention during battles and exploration; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Players form attachment to monster girls through recruitment and interaction, but deep emotional connections are limited."

    Capsule for Monster Girls and the Mysterious Adventure 2 Monster Girls and the Mysterious Adventure 2

    "Some emotional and relationship elements with monster girls and story characters, but limited to game context."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management roles; player acts independently without directing others."

    Capsule for Summer Memories Summer Memories

    "No leadership or group management roles; player acts independently without directing others."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating upgrades, items, abilities, and character development throughout the game."

    Capsule for Dark Deity 2 Dark Deity 2

    "Strong emphasis on accumulating stats, skills, monster companions, items, and upgrades throughout the game."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and immersive, but combat difficulty and grinding can cause tension."

    Capsule for Jimmy and the Pulsating Mass Jimmy and the Pulsating Mass

    "Some players find the game relaxing and enjoyable, but grind and frequent battles can cause tension or fatigue."

  • Sensation

    Game with the same Sensation vibe

    4

    "Visually stunning hand-drawn art and impactful combat animations provide strong sensory stimulation."

    Capsule for SHINOBI: Art of Vengeance SHINOBI: Art of Vengeance

    "Enjoyable hand-drawn art, animated erotic scenes, and engaging combat provide sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements and progress are personal and not publicly evaluated."

    Capsule for Those Who Rule Those Who Rule

    "No social status or recognition systems; achievements and progress are personal and not publicly evaluated."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with character development and political themes, though some find it repetitive."

    Capsule for Tom Clancy's Ghost Recon® Wildlands Tom Clancy's Ghost Recon® Wildlands

    "Contains a rich narrative with political intrigue and character development, though some find it generic or confusing."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and character building require planning, skill selection, and tactical thinking."

    Capsule for Creator of Another World Creator of Another World

    "Combat and character building require strategic planning, skill selection, and tactical decision-making."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat provides suspense and challenge, with occasional tension and relief in difficult battles."

    Capsule for Voidspire Tactics Voidspire Tactics

    "Combat involves suspense and challenge, with some tension and relief in overcoming difficult battles."

  • Value

    Game with the same Value vibe

    3

    "Offers many hours of gameplay, quests, and adult content for the price; some bugs and grind reduce value for some."

    Capsule for Island SAGA Island SAGA

    "Offers many hours of gameplay, replayability, and content for the price, though some mention grind and bugs."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent combat; battles are dance-offs and gameplay is non-violent."

    Capsule for Ooblets Ooblets

    "Combat is sexual in nature rather than violent; focus on erotic encounters and monster girl interactions."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage resources and avoid defeat in battles, though difficulty is moderate."

    Capsule for FINAL FANTASY IV FINAL FANTASY IV

    "Players must manage resources and tactics to avoid defeat in battles, though overall difficulty is moderate."

Last update: 09/07/2026