Madohi Shiroki no Kamikakushi similar games & best alternatives

Madohi Shiroki no Kamikakushi

PC (Microsoft Windows) • 2022

Should you play it?

《雪境迷途遇仙踪》是由日本知名美少女游戏品牌 Lump of Sugar 制作的奇幻恋爱作品。本作由知名画师萌木原文武(代表作《游魂》系列)担当游戏原画与角色设计,由多位业内资深写手共同创作剧本,由知名音乐人新井健史担当音乐制作,主题歌由方糖社当家歌姬Kicco与新锐创作型歌手逢濑晶联袂献唱。

What works
  • Beautiful and detailed character art and backgrounds
  • Rich voice acting and music enhancing immersion
  • Multiple story routes with emotional depth
  • Strong fantasy and mythical setting
  • User-friendly interface with language options
Things to keep in mind
  • Plot can be inconsistent or underdeveloped in some routes
  • Short individual storylines with abrupt endings
  • Lack of gameplay variety beyond reading and choices
  • Some narrative logic and pacing issues
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Adabana Odd Tales

  • Renai Karichaimashita: Koikari - Love For Hire

  • Senren*Banka

  • Cyanotype Daydream -The Girl Who Dreamed the World-

  • Amairo Chocolate 2

  • Hamidashi Creative

  • DATE A LIVE: Ren Dystopia

  • Summer Pockets REFLECTION BLUE

  • Select Oblige

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • YAKIMOCHI STREAM

  • Hoshizora no Memoria -Wish upon a Shooting Star- HD

  • Natsu no Iro no Nostalgia

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Sabbat of the Witch

  • Fantasy

    Fantasy General II

  • Story

    DATE A LIVE: Rio Reincarnation

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Madohi Shiroki no Kamikakushi: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Strategy, Competence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose different narrative routes and make decisions affecting story progression, indicating a moderate degree of control over their experience."

    Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

    "Players can choose different story routes and make decisions affecting narrative progression, indicating moderate player control."

  • Competence

    Game with the same Competence vibe

    -3

    "The game is a visual novel focused on reading and making story choices, involving minimal skill or technical challenge."

    Capsule for Sakura Santa Sakura Santa

    "The game is a visual novel with minimal gameplay challenge, focusing on reading and story choices rather than skill tests."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; purely single-player narrative experience."

    Capsule for Shan Gui II: Sweet Osmanthus II Shan Gui II: Sweet Osmanthus II

    "No competitive elements or player comparison; purely single-player narrative experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage with multiple endings and replay to explore different story paths, indicating some habitual engagement."

    Capsule for A YEAR OF SPRINGS A YEAR OF SPRINGS

    "Players tend to engage in multiple story routes and replay to explore different endings, showing some habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for Little Nightmares Little Nightmares

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players explore different narrative branches and endings, but no creation or modification mechanics."

    Capsule for The Future Radio and the Artificial Pigeons The Future Radio and the Artificial Pigeons

    "Players can explore different story branches and character routes, allowing some narrative creativity, but no creation or modification mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or multiplayer interaction, thus no domination or power over others."

    Capsule for Cube Runner Cube Runner

    "No social or multiplayer interactions, thus no domination or power exertion over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive fantasy story, emotional engagement, and character drama."

    Capsule for Sabbat of the Witch Sabbat of the Witch

    "Strong escapism through fantasy setting, immersive story, and emotional engagement with characters."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and personal interest, not out of obligation or external pressure."

    Capsule for Planet R-12 Planet R-12

    "Players engage voluntarily for enjoyment and personal interest, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration of different routes and story outcomes, but within fixed narrative structure."

    Capsule for Kinkoi: Golden Loveriche Kinkoi: Golden Loveriche

    "Some experimentation possible via choosing different story routes, but overall narrative structure is fixed."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is narrative-based, discovering character secrets and story developments rather than physical world exploration."

    Capsule for 南栀 Unwavering love 南栀 Unwavering love

    "Exploration is narrative-based, discovering story secrets and character backgrounds rather than physical world exploration."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization; expression mainly through narrative choices and route selection."

    Capsule for WHITE ALBUM: Memories like Falling Snow WHITE ALBUM: Memories like Falling Snow

    "Limited character customization; expression mainly through story choices and route selection."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with mythical creatures, magic, and a fictional world setting."

    Capsule for Fantasy General II Fantasy General II

    "Strong fantasy theme with mythical creatures, gods, and an alternate world setting."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; focus is on solo experience with character companionship rather than community."

    Capsule for CONERU -DIMENSION GIRL- CONERU -DIMENSION GIRL-

    "Minimal social interaction; focus is on individual experience with characters rather than community."

  • Growth

    Game with the same Growth vibe

    2

    "Players experience emotional growth and reflection through the story, though no skill development."

    Capsule for 神社的百合香 ~ Floral Aroma in the Shrine 神社的百合香 ~ Floral Aroma in the Shrine

    "Players experience emotional growth and story development, but no skill or mechanical learning."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels, no physical activity involved."

    Capsule for Riddle Joker Riddle Joker

    "Sedentary gameplay typical of visual novels, no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused reading and attention; not suited for background or idle play."

    Capsule for When The Night Comes When The Night Comes

    "Requires focused reading and attention; not suited for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Emotional connections with characters and romantic relationships are central to the experience."

    Capsule for Riddle Joker Riddle Joker

    "Strong emotional connections with characters and romantic relationships are central to the experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    1

    "Progression is narrative-based through story advancement and unlocking new perspectives; no item or power accumulation."

    Capsule for Mayjasmine Episode01 - What is God? Mayjasmine Episode01 - What is God?

    "Progression is narrative-based through story advancement and unlocking routes, no item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "The game offers a relaxed pace and soothing music, suitable for stress relief and calm engagement."

    Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

    "The game offers a relaxing experience with gentle pacing and soothing music, suitable for stress relief."

  • Sensation

    Game with the same Sensation vibe

    3

    "Pleasant visuals, music, and character designs provide sensory enjoyment"

    Capsule for Atelier Sophie: The Alchemist of the Mysterious Book DX Atelier Sophie: The Alchemist of the Mysterious Book DX

    "Appealing visual art, character design, and music provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics; achievements are personal and private."

    Capsule for Lucid9: Inciting Incident Lucid9: Inciting Incident

    "No social status or recognition mechanics; achievements are personal and private."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is the core of the game, with multiple storylines and character arcs."

    Capsule for DATE A LIVE: Rio Reincarnation DATE A LIVE: Rio Reincarnation

    "Narrative immersion is the core of the game, with multiple storylines and character arcs."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving gameplay; choices are limited and mostly affect narrative branches."

    Capsule for Midnight Witch Midnight Witch

    "Minimal strategic or problem-solving gameplay; choices mainly affect story branching."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some emotional highs and lows in story but no suspense or risk-based thrill."

    Capsule for NEKOPARA Vol. 1 NEKOPARA Vol. 1

    "Some emotional highs and lows in story but overall low suspense or risk."

  • Value

    Game with the same Value vibe

    3

    "Good value for fans of the genre with quality voice acting, art, and multiple story routes."

    Capsule for Kimi no Hitomi ni Hit Me Kimi no Hitomi ni Hit Me

    "Good perceived value for fans of the genre due to quality art, voice acting, and multiple story routes."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence or combat; focus on narrative and relationships."

    Capsule for Sweet fantasy Sweet fantasy

    "No violence or combat; focus on peaceful narrative and relationships."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat mechanics; stable and safe narrative environment."

    Capsule for A Bird Story A Bird Story

    "No survival or threat mechanics; stable and safe narrative environment."

Last update: 19/07/2026