Adabana Odd Tales similar games & best alternatives

Adabana Odd Tales

Android, PC (Microsoft Windows), iOS, Nintendo Switch • 2020

Should you play it?

"This is a tale of 'flowers' that never bloom." Shirohime, a girl who has lost her memory, and Kurofude, a mysterious boy, traverse through classic Japanese fairy tales within the land of Adabana, a realm of illustrated books. What awaits them after they mend the distorted tales?

What works
  • Unique and beautiful watercolor art style
  • Deep, emotional narrative with multiple endings
  • Incorporation of japanese folklore with original storytelling
  • Relaxing and immersive soundtrack
  • Accessible gameplay suitable for visual novel fans
Things to keep in mind
  • Short overall playtime
  • Limited gameplay mechanics beyond reading and choice selection
  • Repetitive soundtrack loops
  • Some pacing issues in early story sections
  • Niche art style may not appeal to all players

What to play next

Top picks

Games that feel the closest overall

  • Cyanotype Daydream -The Girl Who Dreamed the World-

  • GINKA

  • NUKITASHI 2

  • Summer Pockets REFLECTION BLUE

  • DATE A LIVE: Ren Dystopia

  • Hamidashi Creative

  • Senren*Banka

  • Riddle Joker

  • Monobeno

Hidden Gems

Less popular games with surprisingly high similarity

  • Cyanotype Daydream -The Girl Who Dreamed the World-

  • DATE A LIVE: Ren Dystopia

  • Rewrite+

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Onmyoji

  • Story

    我的纸片人女友/Make butter together!

  • Creativity

    Bring Me that Shawarma

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Adabana Odd Tales: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Strategy, Competence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices that influence the story and endings, reflecting personal decision-making rather than fixed routines."

    Capsule for Guilt Free Guilt Free

    "Players make meaningful choices that influence story endings, reflecting personal decision-making rather than fixed routines."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay involves reading and decision making with minimal skill challenge; mostly predictable visual novel mechanics."

    Capsule for Maitetsu:Pure Station Maitetsu:Pure Station

    "Gameplay is simple choice-based visual novel mechanics with limited skill challenge and predictable outcomes."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal narrative experience without comparison to others."

    Capsule for Gone Home Gone Home

    "No competitive elements; focus is on personal narrative experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    2

    "Multiple endings and replayability encourage continued play, though the game is short and some players do not replay extensively."

    Capsule for ZERO PROTOCOL ZERO PROTOCOL

    "Multiple endings and reread value encourage replay, though overall playtime is short and sessions are not overly long."

  • Cooperation

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    "Single-player experience focused on individual narrative engagement without multiplayer or teamwork."

    Capsule for A Summer's End - Hong Kong 1986 A Summer's End - Hong Kong 1986

    "Single player experience focused on individual story engagement without multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique, surreal storytelling with original art style and narrative structure encourages creative exploration."

    Capsule for Bring Me that Shawarma Bring Me that Shawarma

    "Unique art style and narrative structure combining folklore with original storylines encourage creative interpretation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; interactions are narrative and cooperative in tone."

    Capsule for Magical Otoge Ciel Magical Otoge Ciel

    "No elements of exerting control or superiority over others; interactions are narrative and cooperative in tone."

  • Escapism

    Game with the same Escapism vibe

    4

    "Narrative-driven story and immersive fantasy setting provide escape from real life."

    Capsule for Aces & Adventures Aces & Adventures

    "Strong theme of escaping reality through dreamlike storybook worlds and fantasy narratives."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story, folklore, and atmosphere rather than obligation or pressure."

    Capsule for Tales of the Black Forest Tales of the Black Forest

    "Players engage voluntarily out of interest in folklore and story, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore multiple story routes and endings, experimenting with choices to uncover different narratives."

    Capsule for Riddle Joker Riddle Joker

    "Players explore different story branches and endings, experimenting with choices to uncover narrative variations."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of storylines, character relationships, and folklore mysteries within the game world."

    Capsule for Monobeno-HAPPY END- Deluxe Monobeno-HAPPY END- Deluxe

    "Exploration of multiple folklore tales and storybook worlds provides discovery and narrative depth."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization through costumes, titles, and equipment allows self-expression."

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    "Character outfit changes and visual novel presentation allow some self-expression and customization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in Japanese mythology and supernatural themes, offering an imaginative fantasy experience."

    Capsule for Onmyoji Onmyoji

    "Immersive experience in imaginative, fantastical reinterpretations of Japanese folktales and dreamlike settings."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with minimal social or community interaction."

    Capsule for Man I Just Wanna Go Home Man I Just Wanna Go Home

    "Primarily a solitary experience with minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Narrative involves character development and emotional growth, offering reflective personal insight."

    Capsule for Crimson Imprint plus -Nonexistent Christmas- Crimson Imprint plus -Nonexistent Christmas-

    "Narrative encourages reflection and emotional growth through story and character development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels with no physical activity components."

    Capsule for Stories from Sol: The Gun-Dog Stories from Sol: The Gun-Dog

    "Sedentary gameplay typical of visual novels with no physical activity components."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused reading and attention; not designed for passive or background play."

    Capsule for Along the Edge Along the Edge

    "Requires focused reading and attention; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connections to characters and story create some sense of closeness, though limited social interaction."

    Capsule for King's Quest King's Quest

    "Emotional connection to characters and story creates some sense of closeness, though limited social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely narrative-driven individual experience."

    Capsule for A Summer's End - Hong Kong 1986 A Summer's End - Hong Kong 1986

    "No leadership or group management elements; purely narrative-driven individual experience."

  • Progression

    Game with the same Progression vibe

    1

    "Progression through story chapters and unlocking endings; no item or power accumulation."

    Capsule for Destiny's Princess: A War Story, A Love Story Destiny's Princess: A War Story, A Love Story

    "Progression through story chapters and unlocking endings, but no item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, immersive storytelling with soothing music and art creates a relaxing experience."

    Capsule for The 39 Steps The 39 Steps

    "Calm, poetic storytelling and soothing music create a relaxing and immersive flow state."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable watercolor art style and melodic soundtrack provide pleasant sensory stimulation."

    Capsule for DORAEMON STORY OF SEASONS: Friends of the Great Kingdom DORAEMON STORY OF SEASONS: Friends of the Great Kingdom

    "Unique watercolor art and atmospheric soundtrack provide rich sensory stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics; experience is private and personal."

    Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

    "No social status or recognition mechanics; experience is private and personal."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with layered storytelling including meta commentary and multiple endings."

    Capsule for 我的纸片人女友/Make butter together! 我的纸片人女友/Make butter together!

    "Strong narrative focus with layered storytelling, multiple endings, and deep thematic content."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Limited strategic thinking; choices affect story but no complex problem solving."

    Capsule for TAISHO x ALICE episode 3 TAISHO x ALICE episode 3

    "Limited strategic thinking required; choices influence narrative but no complex problem solving."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and emotional tension in story, but overall controlled and calm experience."

    Capsule for Sepia Tears Sepia Tears

    "Some suspense and emotional tension in story, but overall controlled and calm experience."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price with high replayability despite short main story length."

    Capsule for Toree Saturn Toree Saturn

    "Good value for price given unique art, story depth, and replayability despite short length."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence depicted; focus is on story and character interaction rather than combat."

    Capsule for 克莉丝的炎之信仰 Cryste: the Faith of Fire Vol.1 克莉丝的炎之信仰 Cryste: the Faith of Fire Vol.1

    "Minimal violence depicted; focus is on story repair and emotional themes rather than combat."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; story-driven with stable conditions."

    Capsule for An Octave Higher An Octave Higher

    "No survival mechanics; story-driven with stable narrative conditions."

Last update: 10/07/2026