TAISHO x ALICE episode 3 similar games & best alternatives

TAISHO x ALICE episode 3

PC (Microsoft Windows) • 2021

Should you play it?

DUALICE(TAISHO x ALICE episode III) is a fairytale visual novel in which YOU must save your Prince Charming! You will take on the role of the fairytale heroine in order to rehabilitate your chosen love interest and guide him to his "happily ever after"!

What works
  • Deep, emotionally complex story
  • High quality art and voice acting
  • Intriguing mystery and plot twists
  • Strong protagonist with agency
  • Multiple endings and replay value
Things to keep in mind
  • Slow pacing for some players
  • Shorter routes compared to other visual novels
  • Some players find story melodramatic
  • Lack of protagonist voice
  • Reused backgrounds and limited animation

What to play next

Top picks

Games that feel the closest overall

  • Fate/stay night REMASTERED

  • STEINS;GATE: Linear Bounded Phenogram

  • STEINS;GATE

  • Chasing Tails ~A Promise in the Snow~

  • GINKA

  • 7'scarlet

  • DRAMAtical Murder

  • Hakuoki: Kyoto Winds

  • Monobeno

Hidden Gems

Less popular games with surprisingly high similarity

  • 7'scarlet

  • Rewrite+

  • Cyanotype Daydream -The Girl Who Dreamed the World-

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    TAISHO x ALICE epilogue

  • Fantasy

    TAISHO x ALICE epilogue

  • Story

    Raging Loop

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

TAISHO x ALICE episode 3: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Survival. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make branching narrative choices that influence story progression and endings, but the overall story is fairly linear with some forced paths."

    Capsule for Raging Loop Raging Loop

    "Player makes key decisions influencing branching story paths, but route order is fixed and some choices lead to dead ends, balancing freedom with narrative structure."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay involves reading and decision making with minimal skill challenge; mostly predictable visual novel mechanics."

    Capsule for Maitetsu:Pure Station Maitetsu:Pure Station

    "Gameplay is typical visual novel reading with choices; minimal skill challenge, but requires attention to detail to unlock all endings."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal story experience without comparison to others."

    Capsule for CLANNAD CLANNAD

    "No competitive elements; focus is on personal story experience without comparison to others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players express strong attachment to characters and story, often replaying to explore different endings."

    Capsule for 9-nine-:Episode 2 9-nine-:Episode 2

    "Players engage deeply with the story, replaying routes to uncover all endings and mysteries, showing strong attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual narrative; no cooperative gameplay."

    Capsule for Rewrite+ Rewrite+

    "Single-player experience focused on individual narrative; no cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players explore different narrative branches and endings, but no creation or modification of game elements."

    Capsule for Lay a Beauty to Rest: The Darkness Peach Blossom Spring Lay a Beauty to Rest: The Darkness Peach Blossom Spring

    "Players explore different narrative branches and endings, but no creation or modification of game content."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; interactions are narrative and personal."

    Capsule for Assemble with Care Assemble with Care

    "No elements of exerting control over others; interactions are narrative and personal."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive fantasy storytelling, emotional engagement, and psychological themes."

    Capsule for TAISHO x ALICE epilogue TAISHO x ALICE epilogue

    "Strong escapism through immersive fantasy storytelling, emotional depth, and psychological themes."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in story and characters, not obligation."

    Capsule for Nameless ~The one thing you must recall~ Nameless ~The one thing you must recall~

    "Players engage voluntarily driven by interest in story and characters, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple narrative branches and endings encourage exploration of different story paths and outcomes."

    Capsule for NOeSIS02_羽化 NOeSIS02_羽化

    "Multiple routes and endings encourage exploration of different story outcomes and perspectives."

  • Exploration

    Game with the same Exploration vibe

    3

    "Narrative exploration of story branches and character backstories, though limited to visual novel format."

    Capsule for Lake of Voices Lake of Voices

    "Narrative exploration of mysteries and character backstories, though within a fixed visual novel environment."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players experience predefined characters and visuals."

    Capsule for CHAOS;HEAD NOAH CHAOS;HEAD NOAH

    "Limited customization; players experience predefined characters and visuals without personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with fairy tale motifs, alternate worlds, and imaginative fiction."

    Capsule for TAISHO x ALICE epilogue TAISHO x ALICE epilogue

    "Strong fantasy elements with fairy tale motifs, alternate worlds, and psychological fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solo experience with limited social interaction beyond community discussion."

    Capsule for Tiny Rogues Tiny Rogues

    "Primarily solo experience with limited social interaction beyond community discussion."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop understanding of complex story, themes, and character motivations, gaining insight."

    Capsule for Higurashi When They Cry Hou - Ch.8 Matsuribayashi Higurashi When They Cry Hou - Ch.8 Matsuribayashi

    "Players gain understanding of complex story, character motivations, and psychological themes."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

    Capsule for the 9th day:第九日 the 9th day:第九日

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused reading and attention; not suited for passive or background play."

    Capsule for Togainu no Chi ~Lost Blood~ Togainu no Chi ~Lost Blood~

    "Requires focused reading and attention; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Strong emotional engagement with characters and romantic relationships fosters feelings of closeness."

    Capsule for Killer Chat! - Original Edition Killer Chat! - Original Edition

    "Emotional depth in relationships and character interactions fosters feelings of closeness."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story branches and unlocking endings and achievements."

    Capsule for Cinders Cinders

    "Progression through unlocking story branches, endings, and achievements."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Atmospheric and emotional experience with some tension but overall balanced pacing."

    Capsule for Angels of Death Angels of Death

    "Pacing is deliberate and atmospheric but story themes can be intense and emotionally challenging."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."

    Capsule for Arcade Spirits Arcade Spirits

    "Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics; focus is on personal narrative experience."

    Capsule for An English Haunting An English Haunting

    "No social status or recognition mechanics; focus is on personal narrative experience."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with complex plot, character development, and multiple endings."

    Capsule for Raging Loop Raging Loop

    "Strong narrative immersion with complex plot, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Limited strategic decision-making; choices affect story but no complex problem solving."

    Capsule for Asphyxia Asphyxia

    "Limited strategic thinking; choices affect story but no complex problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Emotional suspense and mystery elements create moments of tension and surprise."

    Capsule for Hatoful Boyfriend Hatoful Boyfriend

    "Suspense and mystery elements create emotional tension and surprise."

  • Value

    Game with the same Value vibe

    3

    "Players find value in rich story, art, and voice acting despite limited gameplay mechanics."

    Capsule for TAISHO x ALICE episode 2 TAISHO x ALICE episode 2

    "Players find value in rich story, voice acting, and art, though some note short route length and price."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destruction; focus on narrative and relationships."

    Capsule for Nurse Love Addiction Nurse Love Addiction

    "No combat or destruction; focus on narrative and emotional conflict."

  • Survival

    Game with the same Survival vibe

    1

    "Themes of overcoming tragedy and emotional survival are present but no gameplay mechanics focused on survival."

    Capsule for Umineko When They Cry - Answer Arcs Umineko When They Cry - Answer Arcs

    "Themes of psychological survival and overcoming trauma present, but no gameplay survival mechanics."

Last update: 10/07/2026