TAISHO x ALICE epilogue similar games & best alternatives

TAISHO x ALICE epilogue

PC (Microsoft Windows) • 2021

Should you play it?

This is the final installment of TAISHO x ALICE, a fairytale visual novel in which YOU must save your Prince Charming! Take on the role of the heroine in order to rehabilitate your chosen love interest and guide him to his "happily ever after" once and for all!

What works
  • Deep and original story with psychological themes
  • Strong, proactive female protagonist
  • Excellent voice acting and music
  • Beautiful art and character design
  • Meaningful narrative closure for series fans
Things to keep in mind
  • Repetitive narrative sections in epilogue
  • Limited interactivity and gameplay variety
  • Some players find pacing slow or heavy
  • Translation quality varies
  • Achievements sometimes buggy

What to play next

Top picks

Games that feel the closest overall

  • Monobeno

  • STEINS;GATE: Linear Bounded Phenogram

  • Cyanotype Daydream -The Girl Who Dreamed the World-

  • OZMAFIA!!

  • Summer Pockets REFLECTION BLUE

  • STEINS;GATE 0

  • NUKITASHI 2

  • Otome * Domain

  • Riddle Joker

Hidden Gems

Less popular games with surprisingly high similarity

  • Cyanotype Daydream -The Girl Who Dreamed the World-

  • Monobeno-HAPPY END- Deluxe

  • Memories Off -Innocent Fille- for Dearest

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    TAISHO x ALICE episode 3

  • Fantasy

    TAISHO x ALICE episode 3

  • Story

    HENPRI

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

TAISHO x ALICE epilogue: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Experimenting, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can shape the main character's personality, make many dialogue and action choices, and influence relationships, showing strong personal freedom."

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    "Players follow a linear narrative with limited choices, but the protagonist Yurika is a strong, proactive character with distinct personality and agency."

  • Competence

    Game with the same Competence vibe

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    "The game is a visual novel with branching storylines and some challenge in understanding plot and character development, but minimal technical skill required."

    Capsule for Monobeno Monobeno

    "The game is a visual novel focused on story and character development, requiring reading and decision making but minimal technical skill."

  • Competition

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    "No competitive elements; experience is personal and narrative-driven without comparison to others."

    Capsule for Before Your Eyes Before Your Eyes

    "No competitive elements; the experience is personal and narrative-driven without comparison to others."

  • Continuation

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    "Players often binge the series and feel emotionally attached, replaying to explore multiple endings."

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    "Players often binge the entire series and epilogue, showing strong attachment and desire to complete the story."

  • Cooperation

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    "Single-player visual novel with no multiplayer or cooperative gameplay."

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    "Single-player visual novel with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

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    "Game features creative puzzle design, unique environments, and narrative twists, though gameplay is mostly linear."

    Capsule for REVEIL REVEIL

    "The game features creative storytelling, character development, and thematic depth, though gameplay mechanics are standard for visual novels."

  • Domination

    Game with the same Domination vibe

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    "No elements of exerting control or superiority over others; interactions are narrative and equal."

    Capsule for Cloudpunk Cloudpunk

    "No elements of exerting control or superiority over others; interactions are narrative and equal."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive fantasy storytelling, emotional depth, and psychological themes."

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    "Strong escapism through immersive fantasy storytelling, emotional engagement, and psychological themes."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of personal interest and intrinsic motivation to experience the story."

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    "Players engage voluntarily out of personal interest and intrinsic motivation to experience the story."

  • Experimenting

    Game with the same Experimenting vibe

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    "Limited experimentation due to linear narrative and few choices; mostly following established story paths."

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    "Limited experimentation due to linear narrative; some exploration of story branches but mostly established routines."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration of story, lore, and new characters across diverse settings, though within a fixed narrative."

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    "Some narrative exploration through uncovering mysteries and multiple character perspectives, but within a fixed story world."

  • Expression

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    "Some character naming and minor customization, but mostly standardized presentation."

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    "Some character customization in terms of name and choices, but mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with fairy tale motifs, alternate worlds, and psychological fiction."

    Capsule for TAISHO x ALICE episode 3 TAISHO x ALICE episode 3

    "Strong fantasy elements with fairy tale motifs, alternate worlds, and imaginative fiction."

  • Fellowship

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    "Primarily a solo experience with minimal social interaction; community exists but gameplay is individual."

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    "Primarily a solo experience with limited social interaction; community exists but gameplay is individual."

  • Growth

    Game with the same Growth vibe

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    "Players experience character development, story progression, and personal emotional growth."

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    "Players experience personal growth through story understanding, character development, and emotional insight."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay typical of visual novels with no physical activity."

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    "Sedentary gameplay typical of visual novels with no physical activity."

  • Idle

    Game with the same Idle vibe

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    "Requires focused reading and attention; not designed for casual or background play."

    Capsule for STEINS;GATE STEINS;GATE

    "Requires focused reading and attention; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

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    "Emotional intimacy with characters and story, though limited to narrative rather than real social relationships."

    Capsule for Flowers Blooming at the End of Summer Flowers Blooming at the End of Summer

    "Emotional closeness with characters and story, though limited to narrative intimacy rather than social relationships."

  • Leadership

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    "No leadership or group management elements; purely individual narrative experience."

    Capsule for STEINS;GATE STEINS;GATE

    "No leadership or group management elements; purely individual narrative experience."

  • Progression

    Game with the same Progression vibe

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    "Progression through story and unlocking multiple endings; no item or power accumulation."

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    "Progression through story completion and unlocking endings, but no item or power accumulation."

  • Relaxation

    Game with the same Relaxation vibe

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    "Offers moments of emotional catharsis and flow through story immersion, balanced with dramatic tension."

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    "Provides emotional catharsis and flow through story immersion, though some parts are intense and heavy."

  • Sensation

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    "Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."

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    "Enjoyable art, music, and voice acting provide sensory stimulation and emotional engagement."

  • Status

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    "No social status or recognition mechanics; focus is on personal narrative experience."

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    "No social status or recognition mechanics; focus is on personal narrative experience."

  • Story

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    "Highly narrative-driven with deep plot, character development, and thematic complexity."

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    "Highly narrative-driven with deep plot, character arcs, and thematic complexity."

  • Strategy

    Game with the same Strategy vibe

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    "Minimal strategic challenge; choices affect story but no complex problem solving."

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    "Minimal strategic challenge; choices affect story flow but no complex problem solving."

  • Thrill

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    "Emotional suspense and plot twists provide some thrill, though gameplay is calm."

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    "Emotional suspense and plot twists provide some thrill, though gameplay is controlled and predictable."

  • Value

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    "Players perceive strong value from extensive story, characters, and gameplay for the time invested."

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    "Players perceive high value in story, characters, and emotional payoff, especially when playing the full series."

  • Violence

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    "No combat or destruction; focus is on emotional and narrative content."

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    "No enjoyment of combat or destruction; focus is on narrative and emotional content."

  • Survival

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    "No survival or threat avoidance mechanics; stable narrative environment."

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Last update: 10/07/2026