Flowers Blooming at the End of Summer similar games & best alternatives

Flowers Blooming at the End of Summer

Linux, PC (Microsoft Windows), Mac • 2021

Should you play it?

여름방학을 며칠 앞둔 어느 날 갑작스레 내 앞에 나타난 한 소녀. 자신을 유령이라 밝힌 소녀는 난데없이 내게 자신을 없애 달라는 부탁을 건넨다. 자신의 눈에 보인다는 죽음의 색을 통해 나는 유령 소녀의 과거를 추적하기 시작하지만, 어째 소녀는 점점 죽음에 가까워지기보다는 나의 일상에 녹아들기 시작하는데...

What works
  • High quality cinematic visual novel presentation
  • Emotional and immersive storytelling
  • Full voice acting for all characters
  • Beautiful music and sound design
  • Very affordable price with generous content
Things to keep in mind
  • Slow pacing and lengthy buildup
  • Minimal player interactivity and choices
  • Some narrative elements lack coherence or are rushed
  • No official english localization (fan translations available)
  • Visual effects may cause discomfort for photosensitive players

What to play next

Top picks

Games that feel the closest overall

  • Fox Hime Zero

  • Starlight of Aeons

  • Corona Blossom Vol.1 Gift From the Galaxy

  • Mhakna Gramura and Fairy Bell

  • My Furry Protogen 🐾

  • PARQUET

  • Dear Devere

  • Once Again

  • Hold Me Tight All Night, Onii-chan!

Hidden Gems

Less popular games with surprisingly high similarity

  • Corona Blossom Vol.1 Gift From the Galaxy

  • Mhakna Gramura and Fairy Bell

  • Dear Devere

If you liked…

Recommendations by what you enjoyed most

  • Story

    Mhakna Gramura and Fairy Bell

  • Value

    LoveChoice

  • Creativity

    Necrobarista

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Flowers Blooming at the End of Summer: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Autonomy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Linear visual novel with no player choices or branching paths, actions are predetermined by the story."

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    "Linear visual novel with minimal player choices that do not affect the story direction, emphasizing following a preset narrative."

  • Competence

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    "Gameplay consists mainly of reading and clicking through text, no skill or challenge involved."

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  • Competition

    Game with the same Competition vibe

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    "No competitive elements or comparison with others; single-player narrative experience."

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    "No competitive elements or comparison with others; single-player narrative experience."

  • Continuation

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    "Many players report long playtimes and emotional attachment, indicating desire to continue playing despite slow pacing."

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    "Long playtime (6-11 hours), with many players reporting strong emotional attachment and willingness to complete despite slow pacing."

  • Cooperation

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    "Single-player experience with no multiplayer or cooperative elements."

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  • Creativity

    Game with the same Creativity vibe

    4

    "Unique 3D visual novel presentation with cinematic camera work and innovative storytelling style."

    Capsule for Necrobarista Necrobarista

    "Innovative cinematic visual novel presentation with animated backgrounds, dynamic visual effects, and creative storytelling techniques."

  • Domination

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    "No social dominance or power dynamics; purely narrative and personal experience."

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  • Escapism

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    "Strong escapism through immersive atmosphere, melancholic story, and contemplative gameplay."

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  • Expectation

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    "Players engage voluntarily for emotional and narrative interest, not out of obligation."

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  • Experimenting

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    "Linear story with no branching, limited novelty exploration during play"

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    "Story follows a linear path with minimal branching; limited novelty exploration during play."

  • Exploration

    Game with the same Exploration vibe

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    "The story unfolds in a fixed setting with no discovery or new areas; exploration is limited to narrative understanding."

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    "Narrative confined to a fixed story and setting; no open exploration or discovery."

  • Expression

    Game with the same Expression vibe

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    "Art and character designs allow for visual expression, but no player customization."

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  • Fantasy

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    "Supernatural and time travel elements create an imaginative, fictional experience."

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    "Supernatural elements like ghosts, time travel, and metaphysical themes create an imaginative fictional experience."

  • Fellowship

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    "Minimal social interaction; mostly a solitary experience with limited community engagement."

    Capsule for Gnomoria Gnomoria

    "Minimal social interaction; mostly solitary experience with limited community engagement."

  • Growth

    Game with the same Growth vibe

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    "Emotional and narrative growth through character development and story, though no skill learning or complex challenges."

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    "Emotional and narrative growth through story progression, though no skill or knowledge acquisition."

  • Health

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    "Sedentary gameplay with no physical activity."

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    "Sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention to follow story and make choices; not designed for background or idle play."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Emotional closeness with characters and story, though limited to narrative intimacy rather than social relationships."

    Capsule for TAISHO x ALICE epilogue TAISHO x ALICE epilogue

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  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements."

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  • Progression

    Game with the same Progression vibe

    1

    "Some narrative progression through chapters and story development; no item or power accumulation."

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  • Relaxation

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    "Calm, melancholic atmosphere with soothing music supports a relaxed, contemplative experience."

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    "Calm, melancholic atmosphere with soothing music promotes relaxation and emotional flow."

  • Sensation

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    "Visual and auditory presentation praised; soundtrack and art style contribute to sensory enjoyment."

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  • Status

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    "No social status or recognition mechanics."

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  • Story

    Game with the same Story vibe

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    "Strong narrative focus with emotional storytelling, character development, and thematic depth."

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    "Strong narrative focus with emotional storytelling, character development, and thematic depth."

  • Strategy

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    "No strategic or problem-solving gameplay elements."

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    "No strategic or problem-solving gameplay elements."

  • Thrill

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    "Some emotional tension in story but overall controlled and calm experience without suspenseful thrills."

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  • Value

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    "Highly praised for meaningful content and emotional impact relative to low price."

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  • Violence

    Game with the same Violence vibe

    -5

    "No violent gameplay; story involves war but no player violence."

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    "No violent gameplay; story includes some dark themes but no player-driven violence."

  • Survival

    Game with the same Survival vibe

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    "No survival or threat avoidance gameplay."

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    "No survival or threat avoidance gameplay."

Last update: 10/07/2026