Crimson Imprint plus -Nonexistent Christmas- similar games & best alternatives

Crimson Imprint plus -Nonexistent Christmas-

PC (Microsoft Windows) • 2017

Should you play it?

This is a story about her and him. This is also a story about meeting and parting. Perhaps it is a very simple story. It may be a very complicated story. A simple FAREWELL ...... And not a grand farewell. If you can feel the joy and sorrow we pour in, it is a great encouragement to us.

What works
  • Emotional and immersive storytelling
  • Multiple endings and achievements
  • Quality voice acting
  • Atmospheric music
  • Affordable price
Things to keep in mind
  • Lack of english localization
  • Linear gameplay with limited player agency
  • Some text and audio bugs reported
  • Minimal visual variety and art polish
  • Story pacing issues and abrupt ending

What to play next

Top picks

Games that feel the closest overall

  • Once Again

  • memories

  • Trajectory of summer flower

  • Memory Oblivion Box

  • Tiny Snow

  • First Date : Late To Date

  • Emily is Away

  • If Found...

  • Epiphyllum in Love

Hidden Gems

Less popular games with surprisingly high similarity

  • Once Again

  • Memory Oblivion Box

  • First Date : Late To Date

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Crimson Imprint plus -Nonexistent Christmas-: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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  • Continuation

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  • Cooperation

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  • Creativity

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  • Domination

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    "No elements of exerting control or superiority over others; experience is personal and narrative-driven."

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  • Escapism

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    "Strong emotional narrative and immersive story provide escape and emotional engagement."

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  • Expectation

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    "Players engage voluntarily for personal interest and emotional experience, not due to obligation."

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    "Players engage voluntarily for emotional experience and personal interest, not due to obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration of different choices and endings, but limited by linear narrative and few meaningful branches."

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  • Exploration

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    "No exploration of environments; story unfolds in fixed scenes."

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  • Expression

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    "Minimal character or environment customization; mostly standardized presentation with limited personalization."

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  • Fantasy

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    "Story grounded in realistic, relatable life situations and emotions without fantastical elements."

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  • Fellowship

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    "Solo experience without social or community interaction."

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  • Growth

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    "Narrative focuses on character development, emotional growth, and philosophical insights."

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  • Health

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    "Sedentary gameplay with no physical activity or health-related mechanics."

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  • Idle

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    "Requires focused reading and attention; not suited for casual or background play."

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    "Requires focused reading and attention; not suited for casual or background play."

  • Intimacy

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    "Emotional intimacy is central through character relationships and heartfelt storytelling."

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  • Leadership

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    "No leadership or group management elements present."

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  • Progression

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    "Progression through story and unlocking multiple endings and achievements."

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  • Relaxation

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    "The atmospheric music and slow pacing create a melancholic but calming mood, suitable for reflective relaxation."

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    "Slow pacing and atmospheric music create a contemplative, melancholic mood."

  • Sensation

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    "Enjoyable art and music provide sensory pleasure, though not intense or highly stimulating."

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  • Status

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    "No social recognition or status mechanics; experience is private and personal."

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  • Story

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    "Strong narrative focus with multiple endings and emotional depth"

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    "Strong narrative focus with emotional depth and multiple endings."

  • Strategy

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    "Minimal strategic or problem-solving elements; choices are limited and straightforward."

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  • Thrill

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  • Value

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    "Players perceive excellent value for price with extensive content and emotional impact."

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  • Violence

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    "No combat or destructive gameplay; focus on narrative and emotional experience."

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  • Survival

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    "No survival mechanics; the game operates in a stable narrative environment."

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Last update: 10/07/2026