The Future Radio and the Artificial Pigeons similar games & best alternatives

The Future Radio and the Artificial Pigeons

PC (Microsoft Windows) • 2023

Should you play it?

2061, Japan. Mankind has lost the sky, and with it, its connections. All of it was taken away by birds... ...By countless artificial pigeons flying through the sky.

What works
  • Unique sci-fi setting and premise
  • Engaging narrative with emotional depth
  • Multiple story routes and endings
  • High-quality art and music
  • Immersive atmosphere
Things to keep in mind
  • Story pacing uneven with weak individual routes
  • Heavy use of sexual content that some find off-putting
  • Plot holes and unexplained elements
  • Translation and technical issues reported
  • Limited gameplay variety beyond reading

What to play next

Top picks

Games that feel the closest overall

  • Hakuoki: Edo Blossoms

  • The Medium

  • STEINS;GATE ELITE

  • Cats and the Other Lives

  • The Séance of Blake Manor

  • Monobeno-HAPPY END- Deluxe

  • Psychedelica of the Black Butterfly

  • The Mildew Children: Chapter 1

  • Nightshade/百花百狼

Hidden Gems

Less popular games with surprisingly high similarity

  • Monobeno-HAPPY END- Deluxe

  • The Mildew Children: Chapter 1

  • Fashioning Little Miss Lonesome

If you liked…

Recommendations by what you enjoyed most

  • Story

    Amelie

  • Escapism

    Planet of Lana II

  • Autonomy

    Togainu no Chi ~Lost Blood~

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Future Radio and the Artificial Pigeons: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices that affect story routes and endings, indicating some control over narrative direction."

    Capsule for Togainu no Chi ~Lost Blood~ Togainu no Chi ~Lost Blood~

    "Players make choices affecting story routes and endings, indicating some control over narrative direction."

  • Competence

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  • Competition

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    "No competitive elements; focus is on personal story experience without comparison to others."

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  • Continuation

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    "Players engage in multiple endings and replay to explore different routes, showing some habitual engagement."

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  • Cooperation

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    "Single-player visual novel with no multiplayer or cooperative gameplay."

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  • Creativity

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    "Players explore different story branches and endings, but no creation or modification mechanics."

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  • Domination

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    "No social dominance or power dynamics; interactions are narrative and personal."

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    "No social dominance or power dynamics; interactions are narrative and personal."

  • Escapism

    Game with the same Escapism vibe

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    "Strong immersion in a beautiful, fictional world with emotional storytelling provides an escape from reality."

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    "Strong immersion in a sci-fi fictional world with emotional storytelling provides escape from reality."

  • Expectation

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    "Players engage voluntarily for narrative and emotional experience, not out of obligation."

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  • Experimenting

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    "Multiple routes and endings encourage trying different choices and story paths."

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  • Exploration

    Game with the same Exploration vibe

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    "Exploration is narrative-based, discovering new story branches and character secrets."

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    "Exploration is narrative-based, discovering story secrets and character backgrounds."

  • Expression

    Game with the same Expression vibe

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    "Limited customization beyond choosing story paths; no avatar personalization or cosmetic modifications."

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    "Limited to selecting story choices; no avatar or environment customization."

  • Fantasy

    Game with the same Fantasy vibe

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    "Set in a sci-fi space setting with fictional narrative elements, evoking imaginative fiction."

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  • Fellowship

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    "Primarily a solitary experience with minimal social or community interaction."

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  • Growth

    Game with the same Growth vibe

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    "Players develop understanding of characters and story through choices, but limited skill or knowledge acquisition."

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  • Health

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    "Sedentary gameplay typical of visual novels with no physical activity."

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  • Idle

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    "Requires focused reading and attention; not designed for casual or background play."

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  • Intimacy

    Game with the same Intimacy vibe

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    "Narrative focuses on romantic relationships and emotional connections with characters."

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    "Narrative focuses on emotional relationships and romantic connections with characters."

  • Leadership

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    "No leadership or group management elements present."

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  • Progression

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    "Progression through story routes and unlocking endings; no item or power accumulation."

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  • Relaxation

    Game with the same Relaxation vibe

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    "Story and music create relaxing and emotional flow, though some pacing issues noted."

    Capsule for Utawarerumono: Prelude to the Fallen Utawarerumono: Prelude to the Fallen

    "Story and music create a mood conducive to emotional flow and moderate relaxation."

  • Sensation

    Game with the same Sensation vibe

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    "Visual and auditory elements are pleasant but not highly stimulating or intense."

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  • Status

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    "No social status or recognition mechanics involved."

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  • Story

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    "Strong narrative focus with multiple perspectives, plot twists, and emotional depth."

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  • Strategy

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    "Limited strategic thinking; choices affect story but no complex problem solving."

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    "Limited strategic thinking; choices affect story but no complex problem solving."

  • Thrill

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    "Some suspense and emotional tension in story but overall controlled and gentle pacing."

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    "Some suspense and emotional tension in story, but overall controlled and calm pacing."

  • Value

    Game with the same Value vibe

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    "Generally perceived as good value for fans of the series and visual novel genre, though some note shorter length."

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    "Generally considered a worthwhile experience for fans of visual novels and sci-fi stories."

  • Violence

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    "No combat or destructive gameplay; focus on narrative and character interactions."

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    "No combat or destruction; focus on narrative and character interaction."

  • Survival

    Game with the same Survival vibe

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    "Story involves survival themes but gameplay does not emphasize threat avoidance or resource management."

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    "Story involves survival themes but gameplay does not emphasize threat avoidance or resource management."

Last update: 13/07/2026