Maid of Salvation similar games & best alternatives

Maid of Salvation

PC (Microsoft Windows), Nintendo Switch • 2025

Should you play it?

The latest title from the HunterX development studio, Maid of Salvation is an action RPG that features fast-paced and versatile combat. Master your own fighting style with a variety of swords and firearms, and explore a dark world full of secrets.

What works
  • Engaging and fluid combat system with multiple weapon types and skills
  • Robust skill tree allowing build customization
  • Metroidvania exploration with secrets and backtracking
  • Fair and satisfying boss fights
  • Good value for price with replayability via ng+
Things to keep in mind
  • Repetitive enemy and level design
  • Limited story depth and character development
  • Some ui and quality-of-life issues (map, fast travel)
  • Lack of multiplayer or social features
  • Platforming sections and difficulty spikes can be frustrating

What to play next

Top picks

Games that feel the closest overall

  • Momodora: Reverie Under The Moonlight

  • ENDER LILIES: Quietus of the Knights

  • Kotama and Academy Citadel

  • Another Crab's Treasure

  • Vigil: The Longest Night

  • ENDER MAGNOLIA: Bloom in the Mist

  • Rogue Legacy 2

  • Nyaruru Fishy Fight

  • Shantae and the Pirate's Curse

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • 3000th Duel

  • Fearmonium

  • Dwarf Journey

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Psychedelica of the Ashen Hawk

  • Progression

    Tales of Vesperia: Definitive Edition

  • Autonomy

    Borderlands 3

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Maid of Salvation: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose characters, skills, weapons, and playstyle with multiple skill trees and build customization."

    Capsule for Borderlands 3 Borderlands 3

    "Players have freedom to build their own skill trees, choose weapons, and customize combat style, with exploration and backtracking requiring player decisions."

  • Competence

    Game with the same Competence vibe

    4

    "Combat requires skillful timing of parries, dodges, and stamina management; boss fights demand mastery and provide clear feedback."

    Capsule for The Devil Within: Satgat The Devil Within: Satgat

    "Combat requires skillful timing of dodges, parries, and stamina management; boss fights demand pattern recognition and build optimization."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration without PvP or ranked modes; no direct player-vs-player competition."

    Capsule for Vanguard Galaxy Vanguard Galaxy

    "Focus is on personal progression and exploration; no mention of PvP or ranked modes, achievements encourage replay but not direct competition."

  • Continuation

    Game with the same Continuation vibe

    3

    "Multiple playthroughs encouraged by NG+ mode, DLC expansions, and collectible upgrades foster habitual and repeated engagement."

    Capsule for The Evil Within The Evil Within

    "Includes NG+ and encourages multiple playthroughs for full completion and achievements, though some find replayability limited by repetition."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer elements mentioned."

    Capsule for Hollow Knight Hollow Knight

    "Single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize builds with different weapons, spells, and skill trees each run, encouraging creative experimentation."

    Capsule for Have a Nice Death Have a Nice Death

    "Players can customize builds via a robust skill tree and choose different weapons and arts, though the game follows established metroidvania and soulslike formulas."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; gameplay is individual and cooperative social dominance is absent."

    Capsule for Promenade Promenade

    "No evidence of dominance or power over others; gameplay is individual and cooperative social dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark fantasy setting and challenging combat provide immersive escape from reality."

    Capsule for Corpse Keeper Corpse Keeper

    "Dark fantasy setting with immersive combat and exploration offers a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

    Capsule for Wizard of Legend Wizard of Legend

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "New combat mechanics and skill customization encourage trying different strategies and builds."

    Capsule for Megadimension Neptunia VIIR Megadimension Neptunia VIIR

    "Skill tree and build customization encourage trying different combat styles and strategies."

  • Exploration

    Game with the same Exploration vibe

    4

    "Metroidvania style encourages discovering new areas, secrets, and backtracking with new abilities."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "Metroidvania style encourages discovering new areas, secrets, and backtracking with new abilities."

  • Expression

    Game with the same Expression vibe

    1

    "Limited character customization beyond weapon and attack choices; no avatar personalization or cosmetic modifications."

    Capsule for Super Alloy Ranger Super Alloy Ranger

    "Limited character customization beyond builds and weapon choices; no cosmetic or avatar personalization noted."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a dark fantasy world with witches, clans, magic, and supernatural elements."

    Capsule for Psychedelica of the Ashen Hawk Psychedelica of the Ashen Hawk

    "Set in a dark fantasy purgatory with supernatural elements, maids as warriors, and magical combat."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Surviving Mars Surviving Mars

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Character progression through leveling and skill upgrades supports learning and development."

    Capsule for Oceanhorn: Monster of Uncharted Seas Oceanhorn: Monster of Uncharted Seas

    "Character progression through leveling, skill trees, and equipment upgrades supports learning and development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Gold Gold Adventure Gold Gold Gold Adventure Gold

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention during combat and exploration; not suited for casual or background play."

    Capsule for Tales of Symphonia Tales of Symphonia

    "Requires focused attention during combat and exploration; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for Domino Sky Domino Sky

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; player acts independently."

    Capsule for Hi-Fi RUSH Hi-Fi RUSH

    "No leadership or group management elements; player acts independently."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on leveling, acquiring skills, weapons, and upgrades."

    Capsule for Tales of Vesperia: Definitive Edition Tales of Vesperia: Definitive Edition

    "Strong emphasis on leveling up, acquiring weapons, skills, and upgrades through combat and exploration."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Combat can be tense and challenging; some players find it engaging and satisfying, others find it frustrating."

    Capsule for Zeno Clash Zeno Clash

    "Combat can be tense and challenging, but some find the difficulty manageable and satisfying."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visuals and sound design praised for atmosphere; combat feedback provides sensory engagement."

    Capsule for Deepening Fire Deepening Fire

    "Visual and auditory design praised for atmosphere and satisfying combat feedback."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition systems; achievements are personal milestones."

    Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

    "No social status or recognition systems; achievements are personal milestones."

  • Story

    Game with the same Story vibe

    2

    "Narrative is present but minimal; story supports atmosphere without heavy focus."

    Capsule for Valfaris Valfaris

    "Story is present but minimal and not deeply engaging; supports the atmosphere but not a main focus."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and boss fights require pattern recognition, build optimization, and tactical decision-making."

    Capsule for Pronty Pronty

    "Combat and boss fights require tactical thinking, build planning, and pattern recognition."

  • Thrill

    Game with the same Thrill vibe

    3

    "Boss fights and combat provide moments of tension and excitement, though overall difficulty is moderate."

    Capsule for Guns of Fury Guns of Fury

    "Boss fights and combat provide moments of tension and excitement, though difficulty is moderate."

  • Value

    Game with the same Value vibe

    4

    "Players report good value for price with satisfying gameplay length and replayability."

    Capsule for Guns of Fury Guns of Fury

    "Players report good value for price with satisfying gameplay length and replayability."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on defeating enemies and bosses with melee and magic attacks."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "Combat focused on defeating enemies and bosses with melee, ranged, and magical attacks."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, stamina, and resources to survive challenging enemies and bosses."

    Capsule for Rune Knights Rune Knights

    "Players must manage health, stamina, and positioning to survive challenging enemies and bosses."

Last update: 19/07/2026