Masked Forces: Zombie Survival similar games & best alternatives

Masked Forces: Zombie Survival

Web browser, Android, PC (Microsoft Windows) • 2017

Should you play it?

What will you do when the zombie apocalypse comes, are you ready to tackle it right now and stay face to face with all the horrors that will appear?

What works
  • Affordable price
  • Simple and accessible gameplay
  • Cooperative multiplayer mode
  • Easy achievements
  • Quick progression and upgrades
Things to keep in mind
  • Low-quality graphics and sound
  • Limited content and maps
  • Repetitive gameplay
  • Small and inactive community
  • Minimal narrative and customization

What to play next

Top picks

Games that feel the closest overall

  • Touhou Crisis

  • Codename CURE

  • Sky Force Anniversary

  • Beach Invasion 1945 - Pacific

  • The Haunted: Hells Reach

  • Sniper Elite: Nazi Zombie Army

  • Battle Clash

  • Mutant Ops

  • Aces Wild: Manic Brawling Action!

Hidden Gems

Less popular games with surprisingly high similarity

  • Mutant Ops

  • Final Vendetta

  • HordeZ

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Masked Forces: Zombie Survival: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    3

    "Players can choose weapons, upgrade paths, and tactics freely within wave survival gameplay"

    Capsule for It came from space and ate our brains It came from space and ate our brains

    "Players can choose weapons, upgrade gear, and decide movement and combat tactics freely within survival waves."

  • Competence

    Game with the same Competence vibe

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    "Gameplay involves skillful time and resource management with some grinding, but overall mechanics are simple and accessible."

    Capsule for DORAEMON  STORY OF SEASONS DORAEMON STORY OF SEASONS

    "Game offers skill-based shooting and resource management, but overall mechanics are simple and progression is quick."

  • Competition

    Game with the same Competition vibe

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    "Includes PvP modes and leaderboards, but main focus is cooperative play rather than competitive ranking."

    Capsule for SOS OPS! SOS OPS!

    "Includes PvP mode and leaderboards, but community is small and competition is not a major focus."

  • Continuation

    Game with the same Continuation vibe

    -1

    "Players often report boredom after short sessions; limited content and repetitive gameplay reduce long-term engagement."

    Capsule for Fat Prisoner Simulator Fat Prisoner Simulator

    "Short gameplay sessions with limited content lead to quick boredom and low long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Zombies mode and some multiplayer modes emphasize teamwork and co-op play; players enjoy collaborating with friends."

    Capsule for Call of Duty®: Black Ops Cold War Call of Duty®: Black Ops Cold War

    "Cooperative multiplayer mode is a key feature, encouraging teamwork to survive waves of zombies."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Limited customization beyond weapon and upgrade choices; no building or modifying environments."

    Capsule for Spartan Survivors Spartan Survivors

    "Minimal customization limited to weapon upgrades and character skins; no building or creative modification."

  • Domination

    Game with the same Domination vibe

    -2

    "No strong evidence of dominance behaviors; multiplayer interactions appear balanced and cooperative rather than aggressive or authoritative."

    Capsule for Monster Jam Steel Titans 2 Monster Jam Steel Titans 2

    "No strong evidence of dominance behaviors; multiplayer interactions appear casual and balanced."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a quick distraction and stress relief with arcade-style zombie shooting."

    Capsule for Blackout Z: Slaughterhouse Edition Blackout Z: Slaughterhouse Edition

    "Players use the game as a casual distraction and stress relief with simple zombie shooting action."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun or achievement hunting, not out of obligation or pressure."

    Capsule for Zup! Zero Zup! Zero

    "Players engage voluntarily for fun or achievement hunting, not due to obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -2

    "Gameplay is repetitive and follows established routines; limited novelty or experimentation."

    Capsule for Coloring Game 3 Coloring Game 3

    "Gameplay is repetitive with limited experimentation; players mostly follow established survival routines."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game features a single map with limited variety; no significant exploration or discovery."

    Capsule for Battle Ball Battle Ball

    "Only two maps with little variation; no significant exploration or discovery elements."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; some desire for cosmetic options but mostly standardized presentation."

    Capsule for Backrooms: Extractions Backrooms: Extractions

    "Some character skin customization but overall standardized presentation dominates."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Game has some fantasy elements like flying bosses but mostly grounded in zombie survival fiction."

    Capsule for Zumbi Blocks 2 Open Alpha Zumbi Blocks 2 Open Alpha

    "Zombie apocalypse setting offers mild fantasy elements but mostly grounded in typical shooter tropes."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and cooperative play foster social connection among players."

    Capsule for Serious Sam 4 Serious Sam 4

    "Community play and cooperative modes foster social connection among players."

  • Growth

    Game with the same Growth vibe

    2

    "Weapon leveling and upgrades provide learning and progression opportunities."

    Capsule for Ratchet & Clank: Rift Apart Ratchet & Clank: Rift Apart

    "Leveling and upgrading weapons provide a sense of progression and skill improvement."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention during waves; not designed for background or idle play."

    Capsule for Zombie Defense Zombie Defense

    "Requires active attention during waves; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are limited to casual multiplayer; no close emotional relationships described."

    Capsule for Platypus Reclayed Platypus Reclayed

    "Social interactions are limited to casual multiplayer; no close or emotional relationships formed."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No clear leadership roles; cooperative play emphasizes shared participation rather than guiding others."

    Capsule for Hellsweeper VR Hellsweeper VR

    "No clear leadership roles; cooperative play is more about teamwork than directing others."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate currency, weapons, and upgrades through gameplay."

    Capsule for DOKA 2 KISHKI EDITION DOKA 2 KISHKI EDITION

    "Players accumulate currency, unlock weapons, and upgrade gear to survive tougher waves."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Gameplay is challenging and tense, with waves of zombies creating sustained pressure."

    Capsule for Flesh Eaters Flesh Eaters

    "Gameplay involves sustained tension and pressure from escalating zombie waves."

  • Sensation

    Game with the same Sensation vibe

    1

    "Basic sensory feedback through sound and visuals; not highly stimulating or intense."

    Capsule for RealFlight Evolution RealFlight Evolution

    "Basic sensory feedback with gunfire and zombie sounds; not highly stimulating but functional."

  • Status

    Game with the same Status vibe

    0

    "No strong evidence of social status or recognition systems in the game."

    Capsule for Smithworks Smithworks

    "No strong evidence of social status or recognition mechanisms in the game."

  • Story

    Game with the same Story vibe

    -4

    "Minimal narrative; gameplay focuses on mechanics and challenges rather than story."

    Capsule for Dustforce DX Dustforce DX

    "Minimal narrative; gameplay focuses on survival without meaningful story or character development."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some tactical elements in combat and resource management, but overall straightforward gameplay."

    Capsule for Priest Simulator: Vampire Show Priest Simulator: Vampire Show

    "Some tactical positioning and resource management required, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    3

    "Increasing difficulty and wave pressure create suspense and excitement during gameplay."

    Capsule for Defend Your Life: TD Defend Your Life: TD

    "Increasing difficulty and wave pressure create suspense and excitement."

  • Value

    Game with the same Value vibe

    3

    "Low price and easy achievements provide good value for casual players."

    Capsule for Seek Girl Ⅱ Seek Girl Ⅱ

    "Low price and easy achievements provide good value for casual players."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves shooting and destroying zombies and enemies."

    Capsule for I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1 I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1

    "Core gameplay revolves around shooting and killing zombies and zombie dogs."

  • Survival

    Game with the same Survival vibe

    4

    "Primary goal is to survive waves of zombies using weapons, turrets, and barricades, emphasizing staying alive."

    Capsule for Over 9000 Zombies! Over 9000 Zombies!

    "Primary objective is to survive escalating waves of zombies using weapons and upgrades."

Last update: 09/07/2026