Fat Prisoner Simulator similar games & best alternatives

Fat Prisoner Simulator

PC (Microsoft Windows) • 2019

Should you play it?

Fat Prisoner Simulator - a soccer simulator where you play the role of a prisoner. The jail managers have noticed that some prisoners, who really like to eat a lot, can hardly go through the doors, including those of their cells. So they decided to arrange a soccer game between them.

What works
  • Humorous and absurd premise
  • Simple and accessible gameplay
  • Low price point
  • Comedic ragdoll physics
  • Runs well on low-end systems
Things to keep in mind
  • Repetitive and shallow gameplay
  • Lack of multiplayer or social features
  • Minimal content and progression
  • Basic graphics and controls
  • Bugs and occasional glitches

What to play next

Top picks

Games that feel the closest overall

  • Need For Drink

  • Caribbean Crashers

  • Greetings

  • InMind VR

  • SEPTEMBER 1999

  • lure

  • Trials on Tatooine

  • Burning Daylight

  • Great Toilet Simulator

Hidden Gems

Less popular games with surprisingly high similarity

  • Caribbean Crashers

  • Great Toilet Simulator

  • The Horrorscope

If you liked…

Recommendations by what you enjoyed most

  • Competition

    Football Manager 2024

  • Escapism

    Struggling

  • Autonomy

    Hitler is my crush

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fat Prisoner Simulator: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Competition, Domination, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players control a character navigating levels with some freedom in combat and movement, but gameplay is limited and short."

    Capsule for Hitler is my crush Hitler is my crush

    "Players control a single character with freedom to move and kick, but within limited mechanics and no deep decision-making."

  • Competence

    Game with the same Competence vibe

    1

    "Some skill involved in controlling characters and using mechanics like morphing, but overall gameplay is simple and often glitchy."

    Capsule for ZooKeeper Simulator ZooKeeper Simulator

    "Some skill involved in controlling the clumsy character and scoring goals, but overall gameplay is simple and physics-based chaos."

  • Competition

    Game with the same Competition vibe

    3

    "While primarily single-player, players compete against AI managers and strive for league and tournament success, simulating competitive environments."

    Capsule for Football Manager 2024 Football Manager 2024

    "Game centers around a soccer match with opposing teams, implying competitive play, though mostly AI controlled and chaotic."

  • Continuation

    Game with the same Continuation vibe

    -2

    "The game is short and repetitive, leading to boredom and quick disengagement after limited play sessions."

    Capsule for Moonbase Alpha Moonbase Alpha

    "Players often report boredom after short sessions; limited content and repetitive gameplay reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -1

    "Single-player game with AI companions; limited cooperation as players do not control teammates directly."

    Capsule for Sonny Legacy Collection Sonny Legacy Collection

    "Singleplayer only with AI teammates; minimal real cooperation or teamwork with other players."

  • Creativity

    Game with the same Creativity vibe

    -3

    "Gameplay follows fixed mechanics and level designs; no player creation or modification."

    Capsule for Zuma Deluxe Zuma Deluxe

    "No customization or building; gameplay follows a fixed concept with no player-driven creation or modification."

  • Domination

    Game with the same Domination vibe

    1

    "Players aim to outwit and dominate opponents through insults, but interactions are generally lighthearted and humorous."

    Capsule for Oh...Sir! The Hollywood Roast Oh...Sir! The Hollywood Roast

    "Players can kick opponents and exert physical dominance in matches, but interactions are mostly comedic rather than serious."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a humorous distraction and stress relief, escaping real-life frustrations."

    Capsule for Struggling Struggling

    "Players use the game as a humorous distraction and stress relief; many reviews mention it as a break from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and intrinsically motivated; no pressure or obligation to play."

    Capsule for Mosa Lina Mosa Lina

    "Engagement is voluntary and casual; no indication of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle experimentation, but overall gameplay follows a set path with limited novelty."

    Capsule for [Chilla's Art] Stigmatized Property | 事故物件 [Chilla's Art] Stigmatized Property | 事故物件

    "Some novelty in exploring the absurd physics and chaotic gameplay, but limited depth restricts extensive experimentation."

  • Exploration

    Game with the same Exploration vibe

    -4

    "Gameplay is confined to fixed arenas with limited environmental variety and no open exploration."

    Capsule for Fairy Bloom Freesia Fairy Bloom Freesia

    "Gameplay confined to small, repetitive prison soccer environments with no exploration or discovery."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or visual personalization options."

    Capsule for TTV2 TTV2

    "No character customization or visual personalization options."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "The story is humorous and fictional with quirky characters, but grounded in a plausible setting."

    Capsule for All You Can Eat All You Can Eat

    "Absurd and exaggerated premise with caricatured characters, but grounded in a humorous, fictional prison soccer setting."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Minimal social interaction; primarily single-player with AI teammates and no multiplayer modes."

    Capsule for Onechanbara Z2: Chaos Onechanbara Z2: Chaos

    "Largely singleplayer with AI; minimal social interaction or community feeling."

  • Growth

    Game with the same Growth vibe

    -3

    "Limited learning or skill development; gameplay is simple and repetitive."

    Capsule for Thank Goodness You're Here! Thank Goodness You're Here!

    "No progression systems or skill development; gameplay remains static and repetitive."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health benefits; sedentary gameplay."

    Capsule for Crisol: Theater of Idols Crisol: Theater of Idols

    "No physical activity or health benefits; sedentary gameplay with humorous focus on obesity."

  • Idle

    Game with the same Idle vibe

    2

    "Suitable for short sessions and casual play; can be used to fill time between other activities."

    Capsule for Barro Racing Barro Racing

    "Suitable for short, casual play sessions; some players use it as light entertainment between tasks."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions are comedic and detached."

    Capsule for Death of the Reprobate Death of the Reprobate

    "No social or emotional relationship building; interactions are superficial and comedic."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player controls only their own character."

    Capsule for Desktop Dungeons Desktop Dungeons

    "No leadership or management roles; players control only their own character."

  • Progression

    Game with the same Progression vibe

    -4

    "No item collection, upgrades, or RPG progression; linear and static state throughout play."

    Capsule for Metamorphos Metamorphos

    "No item collection, upgrades, or meaningful progression; gameplay remains at a static state."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Humorous and lighthearted tone provides some relaxation, but puzzles and dark themes create occasional tension."

    Capsule for Kindergarten 3 Kindergarten 3

    "Humorous and lighthearted tone provides some relaxation, though chaotic physics can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Humorous ragdoll physics and sound effects provide sensory enjoyment and emotional fun."

    Capsule for Simple Fish Adventure Simple Fish Adventure

    "Comedic ragdoll physics and sound effects provide sensory amusement and emotional fun."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements are personal and not publicly visible."

    Capsule for Storage Hustle Storage Hustle

    "No social recognition or ranking systems; achievements are not publicly visible."

  • Story

    Game with the same Story vibe

    1

    "Some players interpret a subtle narrative or lore, but the game lacks a structured story."

    Capsule for Bird Bird

    "Some players interpret a humorous or metaphorical story, but the game lacks a structured narrative."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Gameplay is straightforward with minimal planning or problem solving required."

    Capsule for Alpaca Stacka Alpaca Stacka

    "Gameplay is straightforward with minimal planning or problem solving required."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some excitement from unpredictable physics and chaos, but overall low risk and tension."

    Capsule for Bad Guys at School Bad Guys at School

    "Some excitement from chaotic and unpredictable physics, but no real suspense or risk."

  • Value

    Game with the same Value vibe

    2

    "Good perceived value for price given quality, content, and nostalgic appeal, though relatively short."

    Capsule for Arzette: The Jewel of Faramore Arzette: The Jewel of Faramore

    "Low price and humorous novelty provide perceived good value for short-term entertainment."

  • Violence

    Game with the same Violence vibe

    2

    "Enjoyment of slapstick combat and brawling is central to gameplay, with humorous fighting moves."

    Capsule for Bud Spencer & Terence Hill - Slaps And Beans Bud Spencer & Terence Hill - Slaps And Beans

    "Players can kick and knock down opponents, enjoying slapstick combat elements."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threats; stable, low-risk environment."

    Capsule for Fatum Betula Fatum Betula

    "No survival mechanics or threats; stable, low-risk environment."

Last update: 05/07/2026