My Therapy similar games & best alternatives

My Therapy

Linux, PC (Microsoft Windows) • 2022

Should you play it?

A visual novel about cute melancholic girls!

What works
  • Engaging and unique psychological story
  • Interesting, well-developed characters
  • Free to play
  • Distinctive art style
  • Dark humor and mature themes
Things to keep in mind
  • Incomplete content (early access)
  • Limited gameplay mechanics
  • Some translation and text errors
  • Occasional technical issues (sound/music)
  • Polarizing character designs and themes

What to play next

Top picks

Games that feel the closest overall

  • Bring Me that Shawarma

  • Deluge: Threnody of Crashing Waves

  • Fujiwara Bittersweet

  • Love Thyself - A Horatio Story

  • Your Dry Delight

  • REFLEXIA Prototype ver.

  • Without a Voice

  • Connected Hearts - Visual novel

  • EXS1~EthnologySister:Cultural functionalism

Hidden Gems

Less popular games with surprisingly high similarity

  • Bring Me that Shawarma

  • Deluge: Threnody of Crashing Waves

  • Without a Voice

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Pizza Game

  • Story

    Sakura Santa

  • Continuation

    El Paso, Elsewhere

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

My Therapy: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Competence, Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices that influence story paths and relationships, indicating some control over narrative direction."

    Capsule for Deluge: Threnody of Crashing Waves Deluge: Threnody of Crashing Waves

    "Players make choices that influence story branches and character interactions, indicating some control over narrative direction."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay mainly involves reading and making simple dialogue choices, with minimal skill or technical challenge."

    Capsule for BLACK BOX LSS - The Shining Immortal BLACK BOX LSS - The Shining Immortal

    "Gameplay mainly involves reading and selecting dialogue options, with minimal skill or technical challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison with other players; focus is on personal story experience."

    Capsule for Dr. Frank's Build a Boyfriend Dr. Frank's Build a Boyfriend

    "No competitive elements or comparison to other players; focus is on personal story experience."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report being drawn into the story and atmosphere, playing long sessions and wanting to see the narrative through despite some repetitiveness."

    Capsule for El Paso, Elsewhere El Paso, Elsewhere

    "Players report being drawn into the story and characters, wanting to continue despite incomplete content."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player visual novel with no multiplayer or cooperative gameplay."

    Capsule for OZMAFIA!! OZMAFIA!!

    "Single-player visual novel with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Meta-narrative about making a visual novel and some player choices offer narrative variation, but limited creative freedom."

    Capsule for Sakura Gamer Sakura Gamer

    "Some creative freedom in narrative choices and character routes, but within a structured visual novel format."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are narrative and personal."

    Capsule for My Furry Protogen 2 🐾 My Furry Protogen 2 🐾

    "No evidence of exerting control or superiority over others; interactions are narrative and personal."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through absurd humor, parody, and immersion in a nonsensical fictional world."

    Capsule for Pizza Game Pizza Game

    "Strong escapism through immersion in a fictional psychological drama and dark humor."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation to explore the story and characters."

    Capsule for Shining Song Starnova Shining Song Starnova

    "Players engage voluntarily out of interest and intrinsic motivation to explore story and characters."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Multiple story routes encourage trying different narrative paths and outcomes, fostering exploration within the story."

    Capsule for AIR AIR

    "Multiple story routes and choices encourage trying different narrative paths."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration is narrative-based, discovering new story elements and character backgrounds rather than physical environments."

    Capsule for DRACU-RIOT! DRACU-RIOT!

    "Exploration is narrative-based, discovering character backgrounds and story secrets rather than physical environments."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization; players mainly consume preset character art and scenes."

    Capsule for Seek Girl:Fog Ⅰ Seek Girl:Fog Ⅰ

    "Limited customization; players mainly consume preset character designs and storylines."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "Story involves fictional and dramatic elements with some surreal or exaggerated themes."

    Capsule for Kid,napper: Gosh, I'm Kidnapped by a Pupil Kid,napper: Gosh, I'm Kidnapped by a Pupil

    "Fictional story with exaggerated psychological themes, but grounded in a somewhat realistic setting."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily a solitary experience with minimal social interaction or community involvement."

    Capsule for Little Nightmares II Little Nightmares II

    "Primarily a solitary experience with minimal social interaction or community involvement."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop understanding of complex characters and story, gaining insight into psychological themes."

    Capsule for The Coffin of Andy and Leyley The Coffin of Andy and Leyley

    "Players experience character development and story progression, gaining insight into psychological themes."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements."

    Capsule for Lightracer Spark Lightracer Spark

    "No physical activity or health-related gameplay elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused reading and attention; not suitable for casual or background play."

    Capsule for The Rainy Port Keelung 雨港基隆 The Rainy Port Keelung 雨港基隆

    "Requires focused reading and attention; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Narrative includes personal relationships and emotional character interactions, but limited to story context."

    Capsule for Lamplight City Lamplight City

    "Narrative includes emotional and interpersonal relationships, though limited to story context."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics present."

    Capsule for The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009) The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe (2009)

    "No leadership or group management mechanics present."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through story chapters and unlocking new narrative content."

    Capsule for 【SCP】器関ノ彷徨 -The will of a single Tale-【DEMOver.】 【SCP】器関ノ彷徨 -The will of a single Tale-【DEMOver.】

    "Story and character routes provide a sense of narrative progression and unlocking new content."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "While some find the story immersive, the dark and intense themes create tension rather than relaxation."

    Capsule for Togainu no Chi ~Lost Blood~ Togainu no Chi ~Lost Blood~

    "Some players find humor and story engaging, but the dark themes may create tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    1

    "Art style and music provide moderate sensory engagement; not intense or highly stimulating."

    Capsule for Guilt Free Guilt Free

    "Art style and music provide sensory engagement, though some find it unsettling or unusual."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems involved."

    Capsule for KinitoPET KinitoPET

    "No social status or recognition systems involved."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with multiple endings and character-driven plot."

    Capsule for Sakura Santa Sakura Santa

    "Strong narrative focus with character-driven plot and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Choices affect story but require minimal strategic thinking or problem solving."

    Capsule for The Symbiant The Symbiant

    "Choices affect story outcomes but require minimal strategic thinking or problem solving."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and dark humor create mild thrill, but no intense risk or tension."

    Capsule for The Miskatonic The Miskatonic

    "Some suspense and dark humor elements create mild thrill, but not intense or high-risk situations."

  • Value

    Game with the same Value vibe

    4

    "Free to play with positive reception for content and experience relative to cost."

    Capsule for Happy's Humble Burger Barn Happy's Humble Burger Barn

    "Free to play with positive reception for content quality relative to cost."

  • Violence

    Game with the same Violence vibe

    -2

    "Minimal explicit violence; some unsettling themes but no focus on combat or destruction."

    Capsule for tomorrow won't come for those without ██████ tomorrow won't come for those without ██████

    "No explicit combat; some dark or aggressive themes but no gameplay violence."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or resource management mechanics."

    Capsule for 我是渣男-Dishonest 我是渣男-Dishonest

    "No survival or resource management mechanics."

Last update: 12/07/2026