我是渣男-Dishonest similar games & best alternatives

我是渣男-Dishonest

2019

Should you play it?

温柔可人的青梅竹马、倔强高配的女上司,了解一下?游走在花丛之间的都市屌丝渣男究竟是要闹哪样?请看他的表演。

What works
  • Free to play
  • Multiple endings
  • Some players appreciate the art and story themes
  • Useful for chinese language learners
Things to keep in mind
  • Poor writing quality
  • Minimal gameplay
  • Linear and limited choices
  • Low player engagement
  • Not appealing to general gaming audience

What to play next

Top picks

Games that feel the closest overall

  • Once in Yaissor

  • 9.03m

  • Carpe Diem

  • Cross Princess

  • The Plan

  • lure

  • 我的26岁女房客:在云端(My 26-Year-Old Female Tenant)

  • Creature Romances: Kokonoe Kokoro

  • The Mind of Marlo

Hidden Gems

Less popular games with surprisingly high similarity

  • The Mind of Marlo

  • Games&Girls

  • The Longest Walk

If you liked…

Recommendations by what you enjoyed most

  • Story

    Refind Self: The Personality Test Game

  • Escapism

    Hira Hira Hihiru

  • Idle

    Heretic's Fork

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

我是渣男-Dishonest: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. It leans lower than usual among comparable games on Sensation, Progression, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players make choices affecting story outcomes and endings, indicating some control over decisions."

    Capsule for Kid,napper: Gosh, I'm Kidnapped by a Pupil Kid,napper: Gosh, I'm Kidnapped by a Pupil

    "Players make choices that influence the story, though choices are limited and mostly scripted."

  • Competence

    Game with the same Competence vibe

    -3

    "Gameplay is simple clicking through text with minimal challenge or skill required."

    Capsule for Sakura Beach 2 Sakura Beach 2

    "Gameplay is minimal, mostly clicking through text with little skill or challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal narrative experience."

    Capsule for The Charnel House Trilogy The Charnel House Trilogy

    "No competitive elements; focus is on personal narrative experience."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Short playtime (~20 minutes), low replay value; players tend to finish quickly and disengage."

    Capsule for Swaying Girl Swaying Girl

    "Players tend to disengage quickly; the game has low retention and limited replay value."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative or multiplayer features."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    -4

    "Players follow a fixed narrative with no creation or modification elements."

    Capsule for To the Moon To the Moon

    "Players follow a fixed narrative with no creation or modification options."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely narrative-driven."

    Capsule for Nurse Love Addiction Nurse Love Addiction

    "No elements of exerting control over others; purely narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides emotional immersion and distraction through a fictional disease and story, though grounded in real issues."

    Capsule for Hira Hira Hihiru Hira Hira Hihiru

    "Provides a fictional story that may serve as distraction or escape, though writing quality is criticized."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and curiosity, not obligation."

    Capsule for Senza Peso Senza Peso

    "Players engage voluntarily out of curiosity or interest, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Limited experimentation due to minimal choices and linear story progression."

    Capsule for Carpe Diem Carpe Diem

    "Limited experimentation due to linear story and minimal choices."

  • Exploration

    Game with the same Exploration vibe

    -4

    "No exploration of environments; story unfolds in fixed scenes."

    Capsule for 要来点百合吗 Love Yuri 要来点百合吗 Love Yuri

    "No exploration of environments; story unfolds in a fixed manner."

  • Expression

    Game with the same Expression vibe

    -4

    "No customization or personalization options available."

    Capsule for Dodge Show Dodge Show

    "No customization or personalization options available."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Fictional narrative with emotional and romantic themes, though grounded in realistic settings."

    Capsule for Yusetsu Yusetsu

    "Narrative involves fictional and satirical elements, though grounded in somewhat realistic social scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely single-player."

    Capsule for Alice's Patchwork Alice's Patchwork

    "No social or community features; purely single-player."

  • Growth

    Game with the same Growth vibe

    1

    "Some narrative-driven character development and moral dilemmas, but limited player skill growth or learning opportunities."

    Capsule for Undercover Undercover

    "Some narrative-driven character development and moral dilemmas."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Gameplay involves passive phases with intermittent player input; suitable for casual or background play."

    Capsule for Heretic's Fork Heretic's Fork

    "Gameplay involves passive reading and clicking, suitable for casual or intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Narrative includes relationship themes and emotional interactions, but limited social interaction."

    Capsule for EXS1~EthnologySister:Cultural functionalism EXS1~EthnologySister:Cultural functionalism

    "Focus on romantic and emotional storylines, though interaction is limited to narrative choices."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    -4

    "No item collection or upgrades; progression is narrative-based and linear."

    Capsule for SHE WAS 98 SHE WAS 98

    "No item collection or upgrades; progression is narrative-based and linear."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game fun and satisfying, but the fast pace and challenge reduce relaxation aspects."

    Capsule for Cobalt Cobalt

    "Low challenge and slow pace may provide a relaxed experience for some players."

  • Sensation

    Game with the same Sensation vibe

    -3

    "Minimal sensory stimulation; mostly text and static images with subtle ambient sound."

    Capsule for CaseCracker CaseCracker

    "Minimal sensory stimulation; mostly static images and text."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with emotional storytelling and multiple endings tied to player choices."

    Capsule for Refind Self: The Personality Test Game Refind Self: The Personality Test Game

    "Strong focus on narrative and multiple endings based on player choices."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving elements; choices are straightforward."

    Capsule for Senren*Banka Senren*Banka

    "Minimal strategic or problem-solving elements; choices are straightforward."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low suspense or risk; story is light and predictable with no high tension moments."

    Capsule for Magical Otoge Ciel Magical Otoge Ciel

    "Low suspense or risk; story is predictable and lacks tension."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price and playtime; some players note short length but fair cost and enjoyable content."

    Capsule for Thought Experiment Simulator Thought Experiment Simulator

    "Free to play and short length provide reasonable value despite poor writing quality."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay elements."

    Capsule for The White Door The White Door

    "No violent or destructive gameplay elements."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or resource management elements."

    Capsule for Marco & The Galaxy Dragon Marco & The Galaxy Dragon

    "No survival or resource management mechanics."

Last update: 10/07/2026