SHE WAS 98 similar games & best alternatives
Should you play it?
“SHE WAS 98” - you play as a grandson who returns to his elderly grandmother's home to care for her.....
What works
- Strong atmospheric and psychological horror
- Effective sound design and jump scares
- Well-crafted narrative with moral ambiguity
- Good optimization and performance
- Short, intense experience suitable for horror fans
Things to keep in mind
- Very short playtime
- Linear and simplistic gameplay
- Lack of customization or player agency
- Camera/head bobbing causes discomfort for some
- Dark visuals sometimes hinder visibility
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
SHE WAS 98: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence, Thrill. It leans lower than usual among comparable games on Progression.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
-3"Gameplay is mostly linear with prescribed ways to kill targets, limiting player freedom."
"Gameplay is linear with simple fetch quests and guided objectives, limiting player freedom."
-
Competence
Game with the same Competence vibe
-4"Minimal gameplay challenge, mostly walking and interacting with objects, no puzzles or skill tests, predictable progression."
"Minimal mechanical complexity, no puzzles or skill challenges, mostly walking and interacting with marked objects."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or comparison to others; purely single-player experience."
"No competitive elements or comparison to others; purely single-player experience."
-
Continuation
Game with the same Continuation vibe
1"Short playtime (~2 hours) with some players enjoying repeated play for relaxation, but generally a brief experience."
"Short playtime (~30-60 minutes) but players report wanting to stay immersed during the session."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay."
"Entirely single-player with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
1"Some environmental storytelling and atmospheric design show creative effort, but gameplay is mostly predefined."
"Some creative atmospheric design and narrative themes, but gameplay is repetitive and uses familiar assets."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; no multiplayer or social dominance."
"No elements of exerting control or superiority over others; no multiplayer or social dominance."
-
Escapism
Game with the same Escapism vibe
4"Strong psychological horror atmosphere provides immersive escape from reality."
"Strong psychological horror atmosphere provides immersive escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and exploration; no obligation or pressure."
"Players engage voluntarily for intrinsic interest in horror and atmosphere; no obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
-3"Gameplay is straightforward and linear with no experimentation or alternative strategies."
"Linear progression with no exploration of new mechanics or strategies; gameplay is straightforward."
-
Exploration
Game with the same Exploration vibe
2"Exploration of a small but detailed apartment environment with some discovery of secrets."
"Exploration of a small, detailed apartment with environmental storytelling, but limited area."
-
Expression
Game with the same Expression vibe
-4"No character customization or player expression; fixed protagonist and environment."
"No character customization or player expression; fixed protagonist and environment."
-
Fantasy
Game with the same Fantasy vibe
3"Mix of supernatural mystery and psychological horror with some realistic and tragic elements."
"Psychological horror with ambiguous supernatural elements, blending realistic and fictional horror."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo experience."
"No social or community features; entirely solo experience."
-
Growth
Game with the same Growth vibe
-3"Limited learning or skill development; gameplay is simple and repetitive."
"Limited learning or skill development; gameplay is simple and repetitive."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention to narrative; not suitable for background play."
"Requires focused attention on atmosphere and narrative; not suitable for background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Minimal social interaction; emotional engagement is through story rather than interpersonal connections."
"Minimal social interaction; emotional engagement is with narrative rather than social connection."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative."
"No leadership or group management elements; single-player narrative."
-
Progression
Game with the same Progression vibe
-4"No item collection or upgrades; progression is narrative-based and linear without accumulation."
"No item collection or upgrades; progression is narrative-based and linear."
-
Relaxation
Game with the same Relaxation vibe
-2"Tense and unsettling atmosphere with psychological horror elements; not designed for relaxation."
"Tense and unsettling atmosphere with psychological horror; not relaxing but not constantly stressful."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through sound design, lighting, and jump scares."
"Strong sensory stimulation through sound design, lighting, and jump scares."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; individual experience."
"No social recognition or status systems; individual experience."
-
Story
Game with the same Story vibe
4"Strong narrative focus with emotional and moral themes; story is central to the experience."
"Narrative-driven with psychological depth and moral ambiguity; story is a core focus."
-
Strategy
Game with the same Strategy vibe
-4"No strategic or problem-solving gameplay; straightforward exploration."
"No strategic or problem-solving gameplay; straightforward fetch quests and exploration."
-
Thrill
Game with the same Thrill vibe
4"Jump scares and suspenseful atmosphere provide thrill and tension."
"Effective jump scares and suspenseful atmosphere create strong thrill and tension."
-
Value
Game with the same Value vibe
0"Mixed opinions on price vs. content; some find it worth it especially on sale, others find it short."
"Mixed opinions on price vs. content; some find it worth the price especially on sale, others find it short."
-
Violence
Game with the same Violence vibe
2"Violence is thematic and narrative-driven, not player-controlled; focus on saving lives rather than combat."
"Violence is narrative-based and psychological rather than action-oriented; some disturbing imagery."
-
Survival
Game with the same Survival vibe
-5"No survival mechanics or threats; player cannot die or fail."
"No survival mechanics or threats; player cannot die or fail."
Last update: 09/07/2026