HOW WE KNOW WE'RE ALIVE similar games & best alternatives
Should you play it?
HOW WE KNOW WE'RE ALIVE is an award winning, hour long melancholy, point-and-click narrative mystery set in the bible belt of Sweden.
What works
- Beautiful pixel art and lighting effects
- Emotionally powerful and thought-provoking story
- Immersive melancholic atmosphere
- Free to play
- Well-crafted soundtrack
Things to keep in mind
- Very short playtime
- Minimal gameplay mechanics
- Linear narrative with limited interactivity
- Lack of character customization
- Some players wished for longer story or more exploration
What to play next
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Similarity map
Explore nearby similar games and see why they’re close.
HOW WE KNOW WE'RE ALIVE: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. It leans lower than usual among comparable games on Fantasy, Progression, Creativity.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have control over reading pace and choices in dialogue, but the story is linear and predetermined."
"Players control the protagonist's movement and dialogue choices, but the narrative is linear and predetermined."
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Competence
Game with the same Competence vibe
-3"Gameplay is simple point-and-click with minimal challenge and easy mini-games."
"Gameplay is simple point-and-click with minimal challenge or skill required."
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Competition
Game with the same Competition vibe
-5"No competitive elements; focus is on personal narrative experience."
"No competitive elements; focus is on personal narrative experience."
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Continuation
Game with the same Continuation vibe
1"Short game (~30 min) with some players replaying for emotional impact but limited habitual play."
"Short game (~1 hour) with emotional impact encourages some replay for story exploration but limited habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"Single player narrative experience with no cooperative or multiplayer features."
"Singleplayer narrative experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
-4"No creation or modification by player; fixed narrative and environment."
"No player creation or modification; follows a fixed story and environment."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
"No elements of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Immersive story and atmosphere provide escape from reality; emotional and thematic depth noted."
"Immersive story and atmosphere provide emotional escape and reflection."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily, motivated by intrinsic interest in story and emotional experience."
"Players engage voluntarily for intrinsic interest in story and emotional experience."
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Experimenting
Game with the same Experimenting vibe
-3"Gameplay is linear and narrative-driven with limited exploration or experimentation."
"Linear narrative with limited exploration or experimentation in gameplay."
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Exploration
Game with the same Exploration vibe
-2"Limited environments (two main locations) with minimal exploration; mostly familiar settings."
"Some environmental interaction but mostly familiar, constrained settings."
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Expression
Game with the same Expression vibe
-5"No character customization or self-expression features."
"No character customization or self-expression features."
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Fantasy
Game with the same Fantasy vibe
-4"Grounded, realistic narrative about grief and family; no fantasy or improbable events."
"Realistic, grounded story about human relationships and grief."
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Fellowship
Game with the same Fellowship vibe
-5"Solo experience without social or community interaction."
"Solo experience without social or community interaction."
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Growth
Game with the same Growth vibe
2"Players experience emotional growth and reflection through narrative, though gameplay skill development is limited."
"Emotional and reflective growth through story, though limited gameplay skill development."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity elements."
"Sedentary gameplay with no physical activity elements."
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Idle
Game with the same Idle vibe
-4"Requires focused attention to narrative and choices; not suitable for background or idle play."
"Requires focused attention to narrative; not suitable for background play."
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Intimacy
Game with the same Intimacy vibe
3"Emotional connections with characters and story foster a sense of intimacy."
"Emotional connection to characters and story fosters intimate feelings."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics."
"No leadership or group management mechanics."
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Progression
Game with the same Progression vibe
-4"No item collection or upgrades; static narrative progression."
"No item collection or upgrades; static narrative progression."
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Relaxation
Game with the same Relaxation vibe
3"Calm, melancholic atmosphere with slow pacing offers a relaxing, contemplative experience."
"Calm pacing and melancholic atmosphere provide a reflective, relaxing experience."
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Sensation
Game with the same Sensation vibe
2"Visual and auditory aesthetics provide pleasant sensory experience without intense stimulation."
"Visual and auditory aesthetics create emotional stimulation but not intense sensory thrills."
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Status
Game with the same Status vibe
-5"No social status or recognition systems."
"No social status or recognition systems."
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Story
Game with the same Story vibe
5"Core focus on narrative immersion with strong emotional storytelling."
"Core focus on narrative immersion with a strong, emotional story."
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Strategy
Game with the same Strategy vibe
-5"No strategic or problem-solving gameplay elements."
"No strategic or problem-solving gameplay elements."
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Thrill
Game with the same Thrill vibe
-4"Low risk, calm emotional tone with no suspense or tension-driven thrills."
"Low risk, controlled emotional tone without suspense or tension."
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Value
Game with the same Value vibe
4"Highly praised for artistic and emotional value relative to its short length and price."
"Highly praised for emotional and artistic value, especially given it is free."
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Violence
Game with the same Violence vibe
-5"No violence or combat; focus on constructive emotional and relational experiences."
"No violence or combat; constructive and contemplative experience."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
"No survival or threat avoidance mechanics."
Last update: 09/07/2026