The Last Train similar games & best alternatives

The Last Train

Linux, PC (Microsoft Windows), Mac • 2023

Should you play it?

In the barren wasteland on the brink of extinction, the last Train departs, supposedly carrying its passengers in search of a place where they can survive. A creature named Eilf boards the Train, determined to travel to Spring - the station that has been said to have vanished.

What works
  • Emotional and well-written story
  • Beautiful pixel art and soundtrack
  • Free to play
  • Unique atmosphere and worldbuilding
  • Meaningful character interactions
Things to keep in mind
  • Repetitive and slow gameplay
  • Limited save slots and ui issues
  • Some translation and control frustrations
  • Lack of gameplay depth
  • Minor technical glitches

What to play next

Top picks

Games that feel the closest overall

  • HIVESWAP: ACT 2

  • Grimm's Hollow

  • The Murder of Sonic the Hedgehog

  • OPUS: Echo of Starsong - Full Bloom Edition

  • GIRLS MADE PUDDING

  • Kemono Teatime

  • Little Witch in the Woods

  • Angels with Scaly Wings™ / 鱗羽の天使

  • Krypta FM

Hidden Gems

Less popular games with surprisingly high similarity

  • GIRLS MADE PUDDING

  • The Symbiant

  • The Sand Man

If you liked…

Recommendations by what you enjoyed most

  • Story

    SPACE / MECH / PILOT

  • Value

    BEKKOUAME

  • Escapism

    Richard & Alice

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Last Train: A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. Here, the score leans higher than usual among comparable games on Survival, Fellowship, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players make strategic decisions on resource allocation, scavenging routes, and managing survivors, showing significant control over actions."

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    "Players control exploration and resource management decisions, balancing seed health and scavenging, with some freedom in pacing and interaction."

  • Competence

    Game with the same Competence vibe

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    "Gameplay involves some skill in time and resource management, but is generally simple and grindy with minimal challenge."

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    "Gameplay involves resource management and survival elements with some strategic choices, but overall mechanics are simple and not highly challenging."

  • Competition

    Game with the same Competition vibe

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    "No competitive elements or comparison to others; focus is on personal story progression."

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    "No competitive elements or comparison to others; focus is on personal story and individual progression."

  • Continuation

    Game with the same Continuation vibe

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    "Players often engage in multiple playthroughs to uncover more story and endings, showing some habitual engagement."

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    "Players engage in multiple playthroughs to achieve different endings and collect all story elements, showing some habitual engagement."

  • Cooperation

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    "Single-player experience focused on individual exploration and narrative; no multiplayer or teamwork."

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    "Single-player experience focused on individual exploration and narrative; no multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

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    "Some player choice in dialogue and exploration, but mostly predefined story and environment."

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    "Some player choice in exploration and resource management, but mostly following a linear narrative and predefined interactions."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; interactions are narrative-driven and cooperative in tone."

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    "No elements of exerting control over others; interactions are narrative and cooperative in tone."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong post-apocalyptic narrative and emotional immersion provide escape from real life through story engagement."

    Capsule for Richard & Alice Richard & Alice

    "Strong emotional and narrative immersion providing escape from reality through a melancholic, fictional post-apocalyptic world."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily driven by interest in story and atmosphere rather than obligation."

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    "Players engage voluntarily driven by interest in story and atmosphere rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration and resource management experimentation possible, but overall gameplay loop is simple and repetitive."

    Capsule for It Comes In Waves It Comes In Waves

    "Some exploration and resource management experimentation possible, but overall gameplay is repetitive and linear."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration of world map locations for resources and survivors is a core gameplay element."

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    "Exploration of devastated overworld to scavenge resources is a core gameplay element, encouraging discovery."

  • Expression

    Game with the same Expression vibe

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    "Limited customization; players interact with fixed characters and environments without personalization."

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    "Limited customization; players interact with fixed characters and environments without personalizing appearance."

  • Fantasy

    Game with the same Fantasy vibe

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    "Set in a post-apocalyptic world with fictional creatures and story elements, emphasizing imaginative fiction."

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    "Set in a fictional post-apocalyptic world with imaginative creatures and narrative themes of hope and despair."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Narrative fosters a sense of connection to characters and community, though gameplay is solo."

    Capsule for Open Sorcery Open Sorcery

    "Narrative focus on relationships with fellow passengers creates a sense of community, though gameplay is solo."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn story details, character backgrounds, and game mechanics through multiple playthroughs."

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    "Players learn to manage resources and understand story nuances over multiple playthroughs, showing some personal development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

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    "Sedentary gameplay with no physical activity or health-related mechanics beyond in-game resource management."

  • Idle

    Game with the same Idle vibe

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    "Gameplay includes some waiting and slow navigation, but players remain engaged with story and exploration."

    Capsule for Corpse Party: Book of Shadows Corpse Party: Book of Shadows

    "Gameplay includes slower pacing and some repetitive tasks, but players remain engaged with story and exploration."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional connections with characters and story foster deeper feelings and empathy."

    Capsule for Beyond: Two Souls Beyond: Two Souls

    "Emotional connections to characters and story foster deeper feelings beyond surface-level interactions."

  • Leadership

    Game with the same Leadership vibe

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    "No leadership or management roles; player follows a linear narrative without directing others."

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    "No leadership or management roles; player follows a linear narrative without directing others."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through collecting items, upgrading characters and weapons, and unlocking cosmetics is a key gameplay element."

    Capsule for OverField OverField

    "Progression through resource collection, upgrading gear, and unlocking story endings is a key gameplay element."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm pacing and melancholic atmosphere provide a reflective, relaxing experience."

    Capsule for HOW WE KNOW WE'RE ALIVE HOW WE KNOW WE'RE ALIVE

    "Calm, melancholic atmosphere with slow pacing offers a relaxing, contemplative experience."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable pixel art and music provide sensory stimulation, though some find soundtrack less memorable than original."

    Capsule for Not Tonight 2 Not Tonight 2

    "Enjoyable pixel art and soundtrack provide moderate sensory stimulation, though some find music bland."

  • Status

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    -5

    "No social status or recognition systems; experience is private and personal."

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    "No social status or recognition systems; experience is private and personal."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional story and character interactions driving player engagement."

    Capsule for SPACE / MECH / PILOT SPACE / MECH / PILOT

    "Strong narrative focus with emotional storytelling and character development driving player engagement."

  • Strategy

    Game with the same Strategy vibe

    2

    "Basic decision-making and resource management; limited strategic depth."

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    "Basic resource management and decision-making require some strategic thinking but remain simple overall."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Emotional tension exists but gameplay lacks suspenseful or risk-based thrills."

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    "Tense atmosphere with emotional weight but lacks high-risk or suspenseful gameplay moments."

  • Value

    Game with the same Value vibe

    5

    "Free to play with high-quality art and story, providing excellent value for time invested."

    Capsule for BEKKOUAME BEKKOUAME

    "Free to play with rich story and art, offering excellent value for time invested."

  • Violence

    Game with the same Violence vibe

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    "No combat or destructive gameplay; focus is on narrative."

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    "No combat or destructive gameplay; focus is on survival and narrative."

  • Survival

    Game with the same Survival vibe

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    "Survival elements like heating, resource gathering, and environmental challenges are core to gameplay."

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    "Resource and energy management create light survival elements within the exploration gameplay."

Last update: 09/07/2026