Dodge Show similar games & best alternatives

Dodge Show

PC (Microsoft Windows) • 2018

Should you play it?

Use the mouse or keyboard to evade the bombardment of multiple different types of skills in the game area, strive to survive and get your highest score. Your score depends only on your reactions and skills. Please enjoy!

What works
  • Simple and accessible gameplay
  • Low price
  • Some challenge in dodging mechanics
Things to keep in mind
  • Numerous technical bugs and crashes
  • Poor graphics and lack of fullscreen
  • Shallow and repetitive gameplay
  • No customization or social features
  • Low overall quality and polish

What to play next

Top picks

Games that feel the closest overall

  • Monsti

  • Snake Classic

  • Distant Space

  • Freebie

  • Frightened Beetles

  • There's a Butcher Around

  • 8infinity

  • Blood Feed

  • Cover Fire: Offline Shooting Game

Hidden Gems

Less popular games with surprisingly high similarity

  • Monsti

  • Snake Classic

  • There's a Butcher Around

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Major Mayhem

  • Idle

    要来点百合吗 Love Yuri

  • Thrill

    Neptunia Shooter

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dodge Show: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Violence, Competence. It leans lower than usual among comparable games on Story, Progression, Creativity.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control aiming, shooting, and jumping, but movement is on rails and automatic, allowing some freedom within a constrained structure."

    Capsule for Major Mayhem Major Mayhem

    "Players control movement with simple point-and-click mechanics, allowing some freedom despite limited controls."

  • Competence

    Game with the same Competence vibe

    2

    "Game involves skill in social deduction, aiming, and strategy, but some players find combat clunky and balance issues reduce skill impact."

    Capsule for BACKROOMS: APPREHENSION BACKROOMS: APPREHENSION

    "Game involves dodging attacks requiring reflexes, but limited depth and technical issues reduce skill expression."

  • Competition
    Insufficient data

    No nearest game available

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game length (~1-2 hours) and some frustrating bugs reduce habitual or long-term engagement."

    Capsule for Freud Gate Freud Gate

    "Technical bugs and shallow gameplay lead to short sessions and frustration."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player bullet hell game with no cooperative elements."

    Capsule for TouHou Makuka Sai ~ Fantastic Danmaku Festival Part III TouHou Makuka Sai ~ Fantastic Danmaku Festival Part III

    "Single-player bullet hell style game with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    -5

    "No creation or customization features; gameplay follows preset missions and mechanics."

    Capsule for Slava Ukraini! Slava Ukraini!

    "No creation or customization features; gameplay is fixed and repetitive."

  • Domination
    Insufficient data

    No nearest game available

  • Escapism

    Game with the same Escapism vibe

    1

    "Casual and simple gameplay offers light distraction and stress relief but lacks deep immersion."

    Capsule for Sky Jump Sky Jump

    "Simple arcade gameplay may offer some distraction, but technical flaws limit immersion."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and casual play; no indication of obligation or pressure to play."

    Capsule for Swords and Soldiers HD Swords and Soldiers HD

    "Players engage voluntarily for casual play; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is repetitive with little novelty or exploration of mechanics; limited experimentation possible."

    Capsule for Love with Kadyrov Love with Kadyrov

    "Gameplay is repetitive with limited mechanics, discouraging experimentation."

  • Exploration

    Game with the same Exploration vibe

    -5

    "Single small arena with no new areas or secrets to discover."

    Capsule for Space Codex Space Codex

    "Small arena with no exploration or discovery elements."

  • Expression

    Game with the same Expression vibe

    -5

    "No customization or personalization options available."

    Capsule for aMAZE 2 aMAZE 2

    "No customization or personalization options available."

  • Fantasy

    Game with the same Fantasy vibe

    1

    "The game features stylized pixel art and fictional characters but no deep narrative or immersive fantasy elements."

    Capsule for 1 Screen Platformer 1 Screen Platformer

    "Retro pixel art and bullet hell theme provide some fantasy elements, but minimal narrative or roleplay."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo experience."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

    1

    "Some skill development in dodging and scoring, but limited depth restricts long-term growth."

    Capsule for BEHEMOTH BEHEMOTH

    "Some skill improvement possible through practice, but limited depth restricts meaningful growth."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    3

    "Short sessions and linear progression allow for casual, intermittent play."

    Capsule for 要来点百合吗 Love Yuri 要来点百合吗 Love Yuri

    "Simple controls and short sessions suggest casual, intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship building."

    Capsule for Masterplan Tycoon Masterplan Tycoon

    "No social interaction or relationship building."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    -5

    "No accumulation of items, upgrades, or progress; game state remains static."

    Capsule for Nothing Nothing

    "No item collection or upgrades; static gameplay state."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Fast-paced, intense gameplay creates tension rather than relaxation."

    Capsule for Quake Quake

    "High tension bullet hell gameplay combined with technical frustrations reduce relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Upbeat music and bullet hell visuals provide sensory stimulation and excitement."

    Capsule for Just Click The Button Just Click The Button

    "Bullet hell action provides sensory stimulation, though limited by poor graphics and sound."

  • Status
    Insufficient data

    No nearest game available

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements present."

    Capsule for WAVESHAPER WAVESHAPER

    "No narrative or story elements present."

  • Strategy

    Game with the same Strategy vibe

    -3

    "Gameplay requires quick reactions but no deep planning or problem solving; mostly reflex-based."

    Capsule for BlackSmith HIT BlackSmith HIT

    "Gameplay focuses on reflexes rather than strategic planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Bullet hell gameplay creates suspense and excitement through challenging dodging."

    Capsule for Neptunia Shooter Neptunia Shooter

    "Bullet hell dodging creates moments of suspense and challenge."

  • Value

    Game with the same Value vibe

    -3

    "Many players feel the game offers poor value for price due to limited content and repetitive gameplay."

    Capsule for Monsti Monsti

    "Technical issues and shallow gameplay reduce perceived value despite low price."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves dodging and surviving projectile attacks, with combat-like bullet hell mechanics."

    Capsule for Afterbeat (Project Arrhythmia) Afterbeat (Project Arrhythmia)

    "Gameplay involves dodging attacks and destruction elements typical of bullet hell games."

  • Survival

    Game with the same Survival vibe

    3

    "Core gameplay is about avoiding death and surviving as long as possible."

    Capsule for Turbo Pug DX Turbo Pug DX

    "Core gameplay is about avoiding damage and surviving as long as possible."

Last update: 09/07/2026