Pulling No Punches similar games & best alternatives

Pulling No Punches

Linux, PC (Microsoft Windows), Nintendo Switch • 2022

Should you play it?

A classic 2D arcade action game animated frame by frame. Survive a fictional pandemic in a city filled with madness and denial.

What works
  • Unique hand-drawn art style and animations
  • Engaging and skill-based beat 'em up gameplay
  • Strong satirical narrative with cultural references
  • Local and remote cooperative multiplayer
  • Affordable price with replayability
Things to keep in mind
  • Short campaign length
  • Some control and hitbox frustrations
  • Occasional bugs and technical issues
  • Limited character customization
  • Political themes may be divisive

What to play next

Top picks

Games that feel the closest overall

  • Megabyte Punch

  • Jitsu Squad

  • Zombie Vikings

  • Skeletal Avenger

  • Double Dragon: Neon

  • I Am The Hero

  • Unruly Heroes

  • LIZARDS MUST DIE 2

  • Streets of Rage 4

Hidden Gems

Less popular games with surprisingly high similarity

  • Jitsu Squad

  • Zombie Vikings

  • Skeletal Avenger

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Fate/EXTELLA LINK

  • Cooperation

    Contra: Operation Galuga

  • Creativity

    Neofeud

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Pulling No Punches: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Violence. It leans lower than usual among comparable games on Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose from four distinct characters with unique abilities and stats, allowing personal playstyle decisions and strategic approaches."

    Capsule for Abathor Abathor

    "Players choose among four characters with distinct fighting styles and unlock new moves, allowing personal playstyle and strategic decisions."

  • Competence

    Game with the same Competence vibe

    4

    "Gameplay involves mastering combos, active skills, and strategic use of abilities with feedback on performance."

    Capsule for Fate/EXTELLA LINK Fate/EXTELLA LINK

    "Gameplay involves learning enemy patterns, timing attacks, blocking, and mastering combos, rewarding skill and improvement."

  • Competition

    Game with the same Competition vibe

    1

    "Includes multiplayer co-op and leaderboards, but emphasis is more on cooperation and personal mastery than direct competition."

    Capsule for TDS - Tower Defense Strategy TDS - Tower Defense Strategy

    "Includes local co-op multiplayer and challenges, but no mention of ranked or leaderboard competition; focus is more on cooperative and personal mastery."

  • Continuation

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    1

    "Short game encourages replay for story details, but limited length may reduce habitual play."

    Capsule for Bad Parenting 1: Mr. Red Face Bad Parenting 1: Mr. Red Face

    "Short campaign encourages replay with multiple characters and challenges, but some players find the game too brief for long habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports local and remote play co-op for up to 4 players, emphasizing teamwork and shared gameplay experiences."

    Capsule for Contra: Operation Galuga Contra: Operation Galuga

    "Supports up to four-player local and remote co-op, emphasizing teamwork and coordinated attacks."

  • Creativity

    Game with the same Creativity vibe

    4

    "Unique hand-drawn art style, original world-building, and creative narrative themes."

    Capsule for Neofeud Neofeud

    "Highly creative with unique hand-drawn art style, satirical narrative, and culturally rich Brazilian references."

  • Domination

    Game with the same Domination vibe

    -3

    "Gameplay encourages cooperative and equal participation rather than dominance or superiority over others."

    Capsule for Double Dragon: Neon Double Dragon: Neon

    "Cooperative multiplayer and shared gameplay experience promote equal participation rather than dominance."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a cathartic escape and distraction from real-world pandemic stress."

    Capsule for Plague Inc: Evolved Plague Inc: Evolved

    "Provides cathartic outlet for real-world frustrations related to the pandemic and political issues, offering stress relief through gameplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation, enjoying the humor and RPG mechanics."

    Capsule for Penny Arcade's On the Rain-Slick Precipice of Darkness 4 Penny Arcade's On the Rain-Slick Precipice of Darkness 4

    "Players engage voluntarily out of personal interest and intrinsic motivation, enjoying the satire and gameplay."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore new movement and combat mechanics and experiment with abilities to progress."

    Capsule for DOOMBLADE DOOMBLADE

    "Players unlock and experiment with new moves and strategies, encouraging exploration of combat mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Maps contain hidden areas and collectibles, encouraging some exploration within mostly linear levels."

    Capsule for Warhammer: End Times - Vermintide Warhammer: End Times - Vermintide

    "Features a map with NPCs and shops between levels, and collectible items encourage some exploration beyond combat."

  • Expression

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    2

    "Character selection and unlockables allow some degree of personal expression, though limited cosmetic customization."

    Capsule for Double Dragon Gaiden: Rise Of The Dragons Double Dragon Gaiden: Rise Of The Dragons

    "Character selection and move unlocks allow some degree of personal expression, though no deep customization."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a fictional, somewhat dystopian world with imaginative elements and a narrative that evokes fantasy themes."

    Capsule for Sheepy: A Short Adventure Sheepy: A Short Adventure

    "Set in a fictional dystopian pandemic world with exaggerated caricatures and satirical elements, blending fantasy with reality."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and cooperative play foster social connection and shared experiences."

    Capsule for Saints Row IV: Re-Elected Saints Row IV: Re-Elected

    "Community aspect through cooperative play and shared cultural references fosters group identity and social connection."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn combos, and improve gameplay; achievements and progression encourage personal development."

    Capsule for Little Fighter 2 Remastered Little Fighter 2 Remastered

    "Players develop skills, learn enemy patterns, and unlock new moves, supporting personal development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for Gold Gold Adventure Gold Gold Gold Adventure Gold

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during combat; not suited for idle or background play."

    Capsule for Painkiller Hell & Damnation Painkiller Hell & Damnation

    "Requires focused attention and active engagement during combat; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Social interactions occur mainly through cooperative gameplay, but emotional closeness is limited."

    Capsule for Magicka Magicka

    "Social interaction mainly through cooperative gameplay; limited evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Cooperative play emphasizes shared effort rather than explicit leadership roles."

    Capsule for CounterAttack: Uprising CounterAttack: Uprising

    "Cooperative play emphasizes shared participation rather than explicit leadership roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect coins to unlock new levels and achievements, showing incremental progression."

    Capsule for McPixel 3 McPixel 3

    "Players collect coins to buy consumables and unlock new moves, showing clear progression mechanics."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay is fast-paced and challenging, with some moments of flow but overall tension."

    Capsule for Turok 2: Seeds of Evil Turok 2: Seeds of Evil

    "Gameplay is fast-paced and challenging with some tension, but also provides catharsis and flow."

  • Sensation

    Game with the same Sensation vibe

    4

    "Visually appealing effects, exciting combat animations, and a strong soundtrack provide sensory stimulation."

    Capsule for GOD EATER 3 GOD EATER 3

    "Vibrant hand-drawn visuals, energetic soundtrack, and impactful combat animations provide strong sensory stimulation."

  • Status

    Game with the same Status vibe

    -2

    "No visible social status or ranking systems; focus on individual or group experience."

    Capsule for Forsaken Frontiers Forsaken Frontiers

    "No visible social status or ranking systems; focus is on personal and cooperative experience."

  • Story

    Game with the same Story vibe

    4

    "Narrative and social commentary are central, with immersive storytelling and character depth."

    Capsule for TYRONE vs COPS TYRONE vs COPS

    "Narrative is central, with satirical, politically charged story and character bios enriching immersion."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires timing, pattern recognition, and tactical use of skills and equipment."

    Capsule for Deep Dungeons of Doom Deep Dungeons of Doom

    "Requires timing, enemy pattern recognition, and tactical use of moves and items."

  • Thrill

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    2

    "Combat includes moments of tension and challenge, but some find it repetitive or frustrating."

    Capsule for Tales of Zestiria Tales of Zestiria

    "Combat involves some suspense and challenge, though not extreme; occasional frustration noted."

  • Value

    Game with the same Value vibe

    3

    "Affordable price with good replay value and charming content; some players note short length."

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    "Affordable price with polished gameplay and replayability; some players note short length but overall good value."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment derived from combat, punching, and knocking down enemies."

    Capsule for Raw Metal Raw Metal

    "Enjoyment derived from combat and destruction of enemies in a beat 'em up context."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid defeat and manage health, but game is not focused on survival mechanics or resource scarcity."

    Capsule for Eris Dysnomia Eris Dysnomia

    "Players must avoid damage and manage health, but game is not focused on survival mechanics or resource scarcity."

Last update: 13/07/2026