Unruly Heroes similar games & best alternatives

Unruly Heroes

PlayStation 4, Android, PC (Microsoft Windows), iOS, Xbox One, Nintendo Switch • 2019

Should you play it?

LET'S KUNG FU THEM ALL! Play solo or co-op and take control of four unlikely heroes that battle a diverse lineup of enemies, show off your Kung-Fu skills and journey west across stunning different environments in order to hunt for the scattered remnants of the Sacred Scroll.

What works
  • Beautiful hand-drawn art and animations
  • Varied and creative level design with puzzles and mechanics
  • Four unique playable characters with distinct abilities
  • Local co-op for up to four players
  • Engaging boss fights and platforming challenges
Things to keep in mind
  • Imprecise controls and hitboxes causing frustration
  • Camera issues in co-op with forced player teleportation
  • Lack of online co-op at launch and small online community
  • Some repetitive combat and platforming sections
  • Checkpoint system can be unforgiving and inconsistent

What to play next

Top picks

Games that feel the closest overall

  • Megabyte Punch

  • Magicka

  • Trine 2: Complete Story

  • Astral Ascent

  • UnEpic

  • Absolum

  • Pratfall

  • BADLAND: Game of the Year Edition

  • Terror of Hemasaurus

Hidden Gems

Less popular games with surprisingly high similarity

  • Super Cane Magic ZERO - Legend of the Cane Cane

  • Son of a Witch

  • Muffin Knight

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Unruly Heroes: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition. It leans lower than usual among comparable games on Leadership, Progression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can switch freely between three characters with unique abilities and choose different puzzle-solving approaches, supporting player control and decision-making."

    Capsule for Trine 5: A Clockwork Conspiracy Trine 5: A Clockwork Conspiracy

    "Players can freely switch between four characters with unique abilities at any time, allowing personal choice in approach and puzzle solving."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill-based platforming challenges and boss fights that require mastery of controls, though it is accessible and forgiving for new players."

    Capsule for A Hat in Time A Hat in Time

    "The game offers challenging platforming and combat with boss fights requiring skill, but some controls and hitboxes are imprecise, limiting mastery."

  • Competition

    Game with the same Competition vibe

    1

    "Includes PvP mode and leaderboards, but community is small and competition is not a major focus."

    Capsule for Masked Forces: Zombie Survival Masked Forces: Zombie Survival

    "Includes local and online PvP modes with leaderboards, but PvP is less emphasized and online community is small or inactive."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report engaging gameplay with some replayability via collectibles and challenge modes, though main story is short."

    Capsule for STRIDER™ / ストライダー飛竜® STRIDER™ / ストライダー飛竜®

    "Players report engaging gameplay with varied mechanics and collectibles encouraging replay, though some frustration with difficulty and controls exists."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong local co-op support for up to 4 players; online co-op was missing initially but planned or partially implemented."

    Capsule for Phantom Breaker: Battle Grounds Classic Phantom Breaker: Battle Grounds Classic

    "Strong local co-op support for up to four players with mechanics designed for teamwork and character switching; online co-op was missing initially but added later."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players engage in puzzle solving, exploration, and use a variety of weapons and items creatively; level design encourages experimentation."

    Capsule for Hedon Bloodrite Hedon Bloodrite

    "Varied level design with unique puzzles, character abilities, and mechanics introduced regularly to keep gameplay fresh."

  • Domination

    Game with the same Domination vibe

    -3

    "Co-op play emphasizes teamwork and shared success rather than dominance; no reports of toxic or power-imposing behavior."

    Capsule for God's Trigger God's Trigger

    "Co-op play emphasizes shared goals and teamwork; no reports of dominating or toxic behavior; community described as low toxicity."

  • Escapism

    Game with the same Escapism vibe

    4

    "The colorful fantasy world, exploration, and story provide an immersive escape from reality; players enjoy the adventure and atmosphere."

    Capsule for Oceanhorn 2: Knights of the Lost Realm Oceanhorn 2: Knights of the Lost Realm

    "Players enjoy the colorful fantasy world inspired by Journey to the West as a pleasant escape with engaging visuals and music."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

    Capsule for Day D: Tower Rush Day D: Tower Rush

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Game introduces new mechanics progressively and encourages players to try different strategies and timing to solve puzzles."

    Capsule for Kalimba Kalimba

    "Frequent introduction of new mechanics and puzzles encourages players to try new strategies and approaches."

  • Exploration

    Game with the same Exploration vibe

    3

    "Levels contain hidden collectibles and secrets encouraging curiosity-driven exploration."

    Capsule for The spy who shot me™ The spy who shot me™

    "Levels contain hidden collectibles and secret areas encouraging curiosity-driven exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Players can unlock and equip different character skins and costumes for personalization."

    Capsule for Shank Shank

    "Players can unlock character skins and concept art through collectibles, allowing some cosmetic customization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Deeply rooted in mythological fantasy and imaginative fiction inspired by Journey to the West."

    Capsule for SIFU Kidnapped! Adventure in the Women's Kingdom SIFU Kidnapped! Adventure in the Women's Kingdom

    "Strongly based on the imaginative fiction of Journey to the West with mythical characters, magical abilities, and fantasy settings."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Online multiplayer and co-op foster community, though player base is small."

    Capsule for Serious Sam VR: The Second Encounter Serious Sam VR: The Second Encounter

    "Local co-op fosters community and shared experience; online player base is small but co-op is a key feature."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop skills and learn character abilities, though progression systems and rewards are limited."

    Capsule for NiuMa NiuMa

    "Players develop skills in platforming and combat, though character progression is limited to cosmetics rather than upgrades."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Kick Ass Commandos Kick Ass Commandos

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenging combat and platforming; not suited for casual or background play."

    Capsule for UnEpic UnEpic

    "Requires focused attention due to challenging platforming and combat; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Local co-op play encourages social interaction and bonding, though no deep emotional connections described."

    Capsule for BADLAND: Game of the Year Edition BADLAND: Game of the Year Edition

    "Local co-op play encourages social interaction and bonding, though no deep emotional connections reported."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Co-op play involves shared decision-making and coordination rather than clear leadership roles."

    Capsule for God's Trigger God's Trigger

    "Co-op play involves shared control and teamwork rather than clear leadership roles."

  • Progression

    Game with the same Progression vibe

    2

    "Players unlock skins and backgrounds through collecting coins, indicating some progression."

    Capsule for Leap up no Justu: Double Leap up no Justu: Double

    "Collecting coins and scrolls unlocks skins and artwork, providing a sense of accumulation and reward."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Humorous and entertaining but some frustration with controls and difficulty; mixed relaxation experience."

    Capsule for Boo Bunny Plague Boo Bunny Plague

    "Generally enjoyable and visually pleasing, but some frustration from imprecise controls and challenging sections reduce relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Colorful visuals, pleasant music, and smooth animations provide sensory enjoyment."

    Capsule for Castle of Illusion Castle of Illusion

    "Vibrant visuals, smooth animations, and pleasant music provide sensory enjoyment."

  • Status

    Game with the same Status vibe

    -2

    "Achievements exist but social recognition or popularity is not a major focus."

    Capsule for Legend of Mana Legend of Mana

    "Achievements and collectibles exist but social recognition or popularity is not a major focus."

  • Story

    Game with the same Story vibe

    2

    "Story is light and humorous with meta-narrative elements, but not deeply immersive."

    Capsule for Knights of Pen and Paper +1 Edition Knights of Pen and Paper +1 Edition

    "Story is light and humorous, loosely based on Journey to the West; narrative is present but not deeply immersive."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan character switches and use abilities strategically to solve puzzles and navigate levels."

    Capsule for Fly'N Fly'N

    "Players must plan character switching and ability use to solve puzzles and defeat bosses, requiring mental challenge."

  • Thrill

    Game with the same Thrill vibe

    2

    "Platforming challenges and boss fights provide moments of tension and excitement."

    Capsule for Blue Fire Blue Fire

    "Platforming challenges and boss fights provide moments of tension and excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price given quality and length, especially on sale."

    Capsule for Disoriented Disoriented

    "Generally considered good value for price, especially on sale; praised for quality and length."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves attacking enemies with punches and special moves; violence is stylized and cartoonish."

    Capsule for Knuckle Sandwich Knuckle Sandwich

    "Combat involves fighting enemies and bosses with combos and special moves; violence is stylized and cartoonish."

  • Survival

    Game with the same Survival vibe

    1

    "Players must manage health and avoid being overwhelmed, but gameplay is forgiving with revive mechanics."

    Capsule for RWBY: Grimm Eclipse RWBY: Grimm Eclipse

    "Players must avoid death and manage character health, but multiple lives and revive mechanics reduce harshness."

Last update: 10/07/2026