Jitsu Squad similar games & best alternatives

Jitsu Squad

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2022

Should you play it?

Jitsu Squad is a Marvel vs Capcom inspired 4 player co-op TAG TEAM beat ‘em up with epic character transformations and fast paced combat.

What works
  • Vibrant hand-drawn art style
  • Deep and satisfying combo system
  • Strong local co-op for up to 4 players
  • Energetic and fitting soundtrack
  • Unique characters with distinct playstyles
Things to keep in mind
  • Short campaign length
  • Some repetitive enemy and boss mechanics
  • Lack of online multiplayer
  • Limited save slots and character switching
  • Occasional performance issues and bugs

What to play next

Top picks

Games that feel the closest overall

  • River City Girls

  • Viking Squad

  • River City Girls 2

  • Double Dragon: Neon

  • Shing!

  • Young Souls

  • Guns, Gore and Cannoli 2

  • Streets of Rage 4

  • LIZARDS MUST DIE 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Viking Squad

  • I Am The Hero

  • Atomic Picnic

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Charlie Murder

  • Autonomy

    Devil May Cry 5

  • Competence

    Copy Kitty

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Jitsu Squad: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Cooperation. It leans lower than usual among comparable games on Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose among multiple characters with distinct combat styles and freely experiment with combos and moves, reflecting high player control and decision-making."

    Capsule for Devil May Cry 5 Devil May Cry 5

    "Players choose from four distinct characters with unique fighting styles and can experiment with combos and tag-team mechanics, indicating high control over actions and decisions."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging boss fights, skill-based combat, and mastery of numerous weapon combos, rewarding player effectiveness."

    Capsule for Copy Kitty Copy Kitty

    "The game features a deep combo system, parrying mechanics, and challenging boss fights that reward skill mastery and strategic play."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mainly on cooperative and solo play with no mention of ranked modes or leaderboards; emphasis on personal progression and playing at own pace."

    Capsule for Scott Pilgrim EX Scott Pilgrim EX

    "Focus is primarily on cooperative and solo play with no online competitive modes; emphasis on personal skill and progression rather than ranking or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy replaying for nostalgia and fun, but the game is relatively short and some find it repetitive, limiting long habitual play."

    Capsule for Bud Spencer & Terence Hill - Slaps And Beans Bud Spencer & Terence Hill - Slaps And Beans

    "Players enjoy replaying with different characters and difficulties, but the short campaign and some repetitive elements limit long-term habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on local and online co-op multiplayer for up to four players, with cooperative gameplay being a core feature."

    Capsule for Charlie Murder Charlie Murder

    "Strong emphasis on local co-op for up to four players, with cooperative gameplay being a core feature and source of enjoyment."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize character movesets and experiment with combos, though the game follows a structured beat-em-up format."

    Capsule for Streets of Rage 4 Streets of Rage 4

    "Players can experiment with combos, character abilities, and tag-team switches, though gameplay follows established beat-em-up structures."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared team play and mutual support rather than exerting control or superiority over others."

    Capsule for Ember Knights Ember Knights

    "Interactions emphasize shared play and teamwork with friends rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy setting and dynamic combat provide strong escape from reality."

    Capsule for Black Gunner Wukong: Prologue Black Gunner Wukong: Prologue

    "The colorful, cartoonish world and chaotic combat provide a fun and immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and nostalgia for the genre."

    Capsule for Loco Motive Loco Motive

    "Players engage voluntarily out of personal interest and nostalgia for the beat-em-up genre without external pressure or obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "The game encourages trying different strategies, city layouts, and battle tactics, though some players note repetitive elements later."

    Capsule for NOBUNAGA'S AMBITION: Souzou NOBUNAGA'S AMBITION: Souzou

    "Encourages trying different characters, combos, and tag-team strategies, though some players note repetitive elements after multiple playthroughs."

  • Exploration

    Game with the same Exploration vibe

    1

    "Varied levels and environments provide some discovery, though gameplay is linear and stage-based."

    Capsule for METAL SLUG 2 METAL SLUG 2

    "Levels feature varied and richly detailed environments, but gameplay is mostly linear progression through stages."

  • Expression

    Game with the same Expression vibe

    2

    "Character selection and weapon choices allow some degree of personal expression, though customization is limited."

    Capsule for FLARE NUINUI QUEST FLARE NUINUI QUEST

    "Character selection and unique fighting styles allow some personal expression, though customization is limited."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features a whimsical, fictional world with anthropomorphic animals and a lighthearted story."

    Capsule for Chicken Journey Chicken Journey

    "The game embraces a cartoonish, anthropomorphic animal world with exaggerated moves and fantastical transformations."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and social play aspects through local co-op and shared experiences."

    Capsule for LEGO® Star Wars™ III - The Clone Wars™ LEGO® Star Wars™ III - The Clone Wars™

    "Strong community and social play focus through local co-op and shared experiences with friends."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn skills, strategies, and game mechanics over repeated runs, improving over time."

    Capsule for Lucky Tower Ultimate Lucky Tower Ultimate

    "Players unlock new moves and improve skills through play, though some frustration exists with move relearning on new runs."

  • Health

    Game with the same Health vibe

    -4

    "Primarily a sedentary, screen-based experience with no physical activity elements."

    Capsule for Loop Hero Loop Hero

    "Primarily a sedentary, screen-based experience with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to fast-paced combat; not suited for casual or background play."

    Capsule for Project Nimbus: Complete Edition Project Nimbus: Complete Edition

    "Requires focused attention due to fast-paced combat and complex combos; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Local co-op play encourages social bonding and shared emotional experience among friends or family."

    Capsule for Bud Spencer & Terence Hill - Slaps And Beans Bud Spencer & Terence Hill - Slaps And Beans

    "Local co-op fosters close social interaction and shared enjoyment, though online or deeper emotional connections are not emphasized."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Gameplay encourages cooperative participation without strong leadership or hierarchical roles."

    Capsule for Super Cane Magic ZERO - Legend of the Cane Cane Super Cane Magic ZERO - Legend of the Cane Cane

    "Gameplay encourages cooperative participation without formal leadership or hierarchical roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, complete side quests, and unlock abilities; some achievements tied to progression."

    Capsule for The World Next Door The World Next Door

    "Players collect scrolls to unlock moves and level up characters, gaining power and abilities as they progress."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "While challenging, the game provides flow and catharsis through combo execution and music."

    Capsule for One Turn Kill One Turn Kill

    "While fast-paced and chaotic, the game provides satisfying flow and catharsis through combo execution and music."

  • Sensation

    Game with the same Sensation vibe

    4

    "Vibrant visuals, flashy combat effects, and dynamic soundtrack provide strong sensory stimulation and excitement."

    Capsule for SCARLET NEXUS SCARLET NEXUS

    "Vibrant visuals, energetic soundtrack, and flashy combat deliver strong sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    -3

    "Focus is on personal and cooperative enjoyment rather than social recognition or status."

    Capsule for Super Cane Magic ZERO - Legend of the Cane Cane Super Cane Magic ZERO - Legend of the Cane Cane

    "Focus is on personal and cooperative enjoyment rather than social recognition or competitive status."

  • Story

    Game with the same Story vibe

    1

    "Simple narrative provides context and motivation but is minimal and mostly serves as background."

    Capsule for StrikeForce Kitty StrikeForce Kitty

    "The narrative is simple and cheesy with minimal cohesion, serving mostly as context for the action."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat requires timing, positioning, and build planning; some boss fights require tactical approaches."

    Capsule for Bleak Faith: Forsaken Bleak Faith: Forsaken

    "Combat requires timing, parrying, and tactical use of combos and tag switching, though some find boss fights repetitive or reliant on specific tactics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and challenging bosses provide excitement and tension."

    Capsule for BlazBlue: Continuum Shift Extend BlazBlue: Continuum Shift Extend

    "Fast-paced combat and challenging bosses create moments of tension and excitement, balanced by satisfying combo flow."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for price, especially on sale, though some criticize length and replayability."

    Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

    "Generally considered good value especially on sale, though some note the short length and limited replay modes."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment derived from cartoonish combat, creative kills, and humorous violent scenarios."

    Capsule for Bloody Good Time Bloody Good Time

    "Enjoyment centers on combat, combos, and destruction of enemies with cartoonish violence and exaggerated effects."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and avoid damage in bullet hell scenarios, though infinite continues reduce harshness."

    Capsule for Super Ledgehop: Double Laser Super Ledgehop: Double Laser

    "Players must avoid damage and manage health during waves of enemies and boss fights, though infinite continues reduce harshness."

Last update: 12/07/2026