Young Souls similar games & best alternatives

Young Souls

Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Nintendo Switch • 2022

Should you play it?

Young Souls is a gorgeous 2D brawler meets story-rich action RPG. Fight hordes of belligerent goblins, level up with hundreds of weapons and accessories, explore, and journey between worlds, as rebellious twins battle their way to save their foster father.

What works
  • Engaging combat with parry system
  • Beautiful and unique art style
  • Cooperative local and remote play
  • Customization and progression depth
  • Interesting story and characters
Things to keep in mind
  • Difficulty spikes and balance issues
  • Some frustrating boss mechanics
  • Bugs and glitches reported
  • Limited replayability and endgame
  • Slow loading and ui annoyances

What to play next

Top picks

Games that feel the closest overall

  • River City Girls 2

  • Absolum

  • Charlie Murder

  • Nobody Saves the World

  • Lost Castle 2

  • Coridden

  • Children of Morta

  • Lynked: Banner of the Spark

  • River City Girls

Hidden Gems

Less popular games with surprisingly high similarity

  • Lynked: Banner of the Spark

  • Super Cane Magic ZERO - Legend of the Cane Cane

  • Ys X: Nordics

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Devil Slayer - Raksasi

  • Cooperation

    Contra: Operation Galuga

  • Fantasy

    Styx: Shards of Darkness

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Young Souls: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Competition, Status, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can choose characters, weapons, and upgrade paths freely, with many options and strategic decisions."

    Capsule for Devil Slayer - Raksasi Devil Slayer - Raksasi

    "Players can freely choose characters, weapons, armor, and upgrade stats; multiple paths and exploration with keys unlock new areas."

  • Competence

    Game with the same Competence vibe

    3

    "Combat involves skillful use of combos, parrying, and timing, with some challenge especially on higher difficulties."

    Capsule for SENRAN KAGURA Burst Re:Newal SENRAN KAGURA Burst Re:Newal

    "Combat requires skillful parrying, timing, and strategic use of stamina and mana; difficulty adjustable with some balance issues."

  • Competition

    Game with the same Competition vibe

    -4

    "Focuses on solo or cooperative play without ranked modes or leaderboards; emphasis on personal and cooperative experience rather than competition."

    Capsule for Dead Space™ 3 Dead Space™ 3

    "Focuses on cooperative or solo play without ranked modes or leaderboards; no direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report engaging story and atmosphere that motivate continued play, though some frustration with difficulty spikes exists."

    Capsule for Halfway Halfway

    "Players report engaging gameplay and progression loop encouraging continued play; some frustration with difficulty spikes."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports local and remote play co-op for up to 4 players, emphasizing teamwork and shared gameplay experiences."

    Capsule for Contra: Operation Galuga Contra: Operation Galuga

    "Supports local and remote co-op play with mechanics designed for teamwork and character synergy."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters via unlockable traits, abilities, and weapons; procedural level generation and varied playstyles encourage experimentation."

    Capsule for Vertical Drop Heroes HD Vertical Drop Heroes HD

    "Customization of characters via equipment, stats, and cosmetics; multiple weapon types and playstyles encourage experimentation."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize cooperation and shared progression rather than dominance or power over others."

    Capsule for Never Grave: The Witch and The Curse Never Grave: The Witch and The Curse

    "Interactions emphasize cooperation and shared progression rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy immersive fantasy world and narrative, using the game as a form of escapism and stress relief."

    Capsule for Armello Armello

    "Players enjoy immersive fantasy world and story as a break from reality; some find it a good stress relief."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure to play."

    Capsule for Remnant: From the Ashes Remnant: From the Ashes

    "Players engage voluntarily for fun and challenge; no evidence of obligation or external pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encouraged to try different weapons, upgrade builds, and puzzle solutions; exploration rewards experimentation."

    Capsule for Kingsgrave Kingsgrave

    "Encouraged to try different weapons, combos, and strategies; exploration of different builds and loadouts."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game encourages exploring new areas, finding lore, and unlocking new zones with keys; some backtracking and optional areas."

    Capsule for The Chant The Chant

    "Game features multiple zones with locked areas requiring keys; encourages backtracking and discovery."

  • Expression

    Game with the same Expression vibe

    3

    "Character and outfit customization is available, though some players note limited variety in clothing options."

    Capsule for GOD EATER 3 GOD EATER 3

    "Players can customize clothing and appearance in town; some limitations but cosmetic options present."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a dark fantasy world with goblins, elves, dwarves, and supernatural elements."

    Capsule for Styx: Shards of Darkness Styx: Shards of Darkness

    "Set in a fantasy underground world with goblins and magic; story involves rescue mission and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community and shared experience through co-op play; players often play with friends and enjoy social interaction."

    Capsule for What the Fog What the Fog

    "Strong sense of community through co-op play and shared story; players feel connected to characters and each other."

  • Growth

    Game with the same Growth vibe

    4

    "Leveling system with stat and skill upgrades supports player growth and development."

    Capsule for The I of the Dragon The I of the Dragon

    "Leveling system with stat upgrades and gym minigames; players develop skills and improve characters over time."

  • Health

    Game with the same Health vibe

    -3

    "Primarily sedentary gameplay with no physical activity; some mini-games but mostly screen-based."

    Capsule for Volcano Princess Volcano Princess

    "Primarily sedentary gameplay; some physical activity simulated via gym minigames but overall low physical engagement."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention during exploration and combat; some downtime but mostly focused play."

    Capsule for Choo-Choo Charles Choo-Choo Charles

    "Requires focused attention during combat and exploration; some downtime in town but mostly active play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Some social bonding through co-op play and shared goals, but limited deep emotional connection."

    Capsule for Dinotica Dinotica

    "Players form social bonds through co-op and shared experiences; limited evidence of deep emotional connections."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Gameplay emphasizes shared decision-making and cooperation rather than leadership or authority."

    Capsule for Gatekeeper Gatekeeper

    "Gameplay emphasizes shared decision-making and cooperation rather than leading or managing others."

  • Progression

    Game with the same Progression vibe

    4

    "Strong RPG progression with leveling, equipment collection, and unlocking new characters and abilities."

    Capsule for The Metronomicon: Slay The Dance Floor The Metronomicon: Slay The Dance Floor

    "Strong RPG progression with equipment upgrades, leveling, and unlocking new areas and abilities."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find combat rewarding and flow-inducing; others find frustration due to bugs and difficulty spikes."

    Capsule for Blade of God X: Orisols Blade of God X: Orisols

    "Some players find flow and satisfaction in combat; others report frustration from difficulty spikes and bugs."

  • Sensation

    Game with the same Sensation vibe

    3

    "Appealing art style, music, and combat animations provide sensory enjoyment and emotional engagement."

    Capsule for Tails of Iron 2: Whiskers of Winter Tails of Iron 2: Whiskers of Winter

    "Vibrant art style, smooth animations, and satisfying combat provide strong sensory and emotional engagement."

  • Status

    Game with the same Status vibe

    -4

    "No social status or ranking systems; focus is on personal or cooperative achievement without external recognition."

    Capsule for Quest Hunter Quest Hunter

    "No social status or ranking systems; focus is on personal and cooperative achievement without external recognition."

  • Story

    Game with the same Story vibe

    3

    "Narrative is simple but charming and engaging, with character development and emotional moments."

    Capsule for Monster Hunter Stories Monster Hunter Stories

    "Narrative with character development and emotional themes; some players find story engaging despite simplicity."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat requires planning, timing, and tactical use of skills and equipment."

    Capsule for Fearless Fantasy Fearless Fantasy

    "Combat requires planning, timing, and tactical use of parries and abilities; equipment choices affect strategy."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat difficulty and boss fights provide moments of tension and excitement."

    Capsule for Trek to Yomi Trek to Yomi

    "Combat difficulty and boss fights create tension and excitement; some frustration reported with punishing mechanics."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price, especially on sale, despite some bugs and short length."

    Capsule for Miss Neko: Pirates Miss Neko: Pirates

    "Generally considered good value for price, especially on sale; some complaints about game length and bugs."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves attacking enemies and bosses; typical fantasy violence without excessive gore."

    Capsule for LUNAR Remastered Collection LUNAR Remastered Collection

    "Combat involves defeating enemies and bosses with weapons and magic; fantasy violence with no gratuitous gore."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage health, stamina, and resources to survive challenging encounters."

    Capsule for CODE VEIN CODE VEIN

    "Players must manage health, stamina, and resources to survive challenging encounters and bosses."

Last update: 10/07/2026