Shing! similar games & best alternatives

Shing!

Xbox Series X|S, PlayStation 4, Linux, PC (Microsoft Windows), PlayStation 5, Mac, Xbox One, Nintendo Switch • 2020

Should you play it?

Experience the most exciting and immersive beat-em-up combat system ever – become a kickass ninja and slice some demons in style!

What works
  • Innovative combat system with directional attacks
  • Supports up to 4-player local and online co-op
  • Engaging and challenging gameplay
  • Stylized visuals and character designs
  • Humorous and charming character dialogue
Things to keep in mind
  • Default control scheme can be unintuitive
  • Limited character differentiation
  • Repetitive enemy types and level design
  • Shallow story and narrative depth
  • Some bugs and technical issues reported

What to play next

Top picks

Games that feel the closest overall

  • Rampage Knights

  • 99Vidas

  • Holo X Break

  • Lost Castle / 失落城堡

  • Double Dragon: Neon

  • Infected Shelter

  • GIBZ

  • Archons

  • River City Girls

Hidden Gems

Less popular games with surprisingly high similarity

  • Archons

  • I Am The Hero

  • Son of a Witch

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Spirit X Strike

  • Cooperation

    Vagante

  • Fantasy

    Action Taimanin

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shing!: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can switch freely between three distinct personalities with unique combat styles, allowing control over tactical choices."

    Capsule for RED RED

    "Players can switch between four characters on the fly and choose attack directions, allowing personal control and tactical decisions."

  • Competence

    Game with the same Competence vibe

    4

    "Combat requires learning enemy patterns, mastering perfect dodges and parries, and timing attacks, providing a strong sense of skill and challenge."

    Capsule for Spirit X Strike Spirit X Strike

    "Combat requires skillful timing of parries, dodges, and directional attacks; mastering controls and enemy patterns is challenging."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."

    Capsule for Welcome to Princeland Welcome to Princeland

    "Focus is mostly on solo or cooperative play with no strong emphasis on ranked or competitive modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report replaying levels multiple times for achievements and experimentation, indicating habitual engagement."

    Capsule for Intravenous 2: Mercenarism Intravenous 2: Mercenarism

    "Players report replaying levels for mastery tokens and achievements, indicating some habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Supports local and online co-op for up to 4 players, with mechanics encouraging teamwork and shared progression."

    Capsule for Vagante Vagante

    "Supports up to 4-player local and online co-op with teamwork elements and character revival mechanics."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some customization in character choice and playstyle; limited character roster but unique abilities encourage creative tactics."

    Capsule for Lethal League Lethal League

    "Unique control scheme and character switching provide some creative gameplay options, but limited character differentiation."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared play and cooperation rather than dominance or power imposition over others."

    Capsule for Portal Dungeon Portal Dungeon

    "Interactions emphasize cooperation and shared play rather than dominance or power over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players enjoy the game as a fun distraction with humorous characters and engaging combat, providing stress relief."

    Capsule for CHAOS CODE -NEW SIGN OF CATASTROPHE- CHAOS CODE -NEW SIGN OF CATASTROPHE-

    "Players enjoy the game as a fun distraction with engaging combat and humorous story elements."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

    Capsule for Armello Armello

    "Players engage voluntarily for fun and challenge, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Combat mechanics encourage experimenting with combos and environmental attacks; some players noted learning curve."

    Capsule for Raji: Prologue Raji: Prologue

    "The novel right-stick attack mechanic encourages players to experiment with combos and attack directions."

  • Exploration

    Game with the same Exploration vibe

    -2

    "Gameplay is linear side-scrolling with fixed stages and limited discovery, focusing on combat rather than exploration."

    Capsule for Phantom Breaker: Battle Grounds Classic Phantom Breaker: Battle Grounds Classic

    "Gameplay is linear side-scrolling with limited exploration; focus is on combat rather than discovery."

  • Expression

    Game with the same Expression vibe

    2

    "Players can unlock and customize characters with skins and weapons, allowing some degree of self-expression."

    Capsule for Super Raft Boat Classic Super Raft Boat Classic

    "Players can unlock and customize character skins, allowing some degree of self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional ninja universe with supernatural elements and anime-style characters, providing strong fantasy experience."

    Capsule for Action Taimanin Action Taimanin

    "Set in a stylized mythical world with ninja warriors and supernatural enemies, providing a strong fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong community and cooperative play aspects foster a sense of belonging and shared experience."

    Capsule for Obscure Obscure

    "Strong community and cooperative play aspects foster a sense of belonging and shared experience."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn enemy patterns and improve skill over time, though no character progression or leveling."

    Capsule for Shotgun Witch Shotgun Witch

    "Players develop combat skills and learn enemy patterns, though character progression is minimal."

  • Health

    Game with the same Health vibe

    -4

    "Gameplay involves sedentary play with no physical activity elements."

    Capsule for The Necromancer's Tale The Necromancer's Tale

    "Gameplay involves sedentary play with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to challenge and combat; not suited for casual or background play."

    Capsule for Hatred Hatred

    "Requires focused attention due to challenging combat and timing; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction through co-op and character relationships, but limited emotional depth."

    Capsule for SAMURAI WARRIORS 4 DX SAMURAI WARRIORS 4 DX

    "Some social interaction through co-op and character dialogue, but limited emotional depth."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players cooperate as equals with no strong leadership or authoritative roles evident."

    Capsule for Meltdown Meltdown

    "Players cooperate as equals with no strong leadership or authoritative roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect tokens to unlock skins and achievements, showing incremental progression."

    Capsule for Drop Alive Drop Alive

    "Players collect mastery tokens and unlock skins, providing a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is challenging and fast-paced, causing tension rather than relaxation."

    Capsule for Steel Assault Steel Assault

    "Game is challenging and fast-paced, creating tension rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual effects, sound design, and flashy combat provide stimulating sensory feedback."

    Capsule for METALLIC CHILD METALLIC CHILD

    "Visual effects, sound, and fluid combat provide stimulating sensory feedback."

  • Status

    Game with the same Status vibe

    -3

    "Little emphasis on social recognition or leaderboards; focus is on cooperative play."

    Capsule for Rogue Heroes: Ruins of Tasos Rogue Heroes: Ruins of Tasos

    "Little emphasis on social recognition or leaderboards; focus is on personal and cooperative play."

  • Story

    Game with the same Story vibe

    1

    "Story is present but considered shallow and cheesy; mainly serves to support gameplay."

    Capsule for Dead Effect 2 Dead Effect 2

    "Story is lighthearted and humorous but shallow; serves mainly as context for gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat requires planning target prioritization and timing, though overall mechanics are simple."

    Capsule for Revenant Revenant

    "Combat requires planning attack directions, prioritizing enemies, and timing parries."

  • Thrill

    Game with the same Thrill vibe

    3

    "Challenging combat and boss fights create suspense and excitement."

    Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

    "Challenging combat and boss fights create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good entertainment value for its price, especially in co-op."

    Capsule for Ale & Tale Tavern Ale & Tale Tavern

    "Players find good value especially at discounted prices for the gameplay and co-op experience."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of combat, shooting, and destruction with blood and gore effects."

    Capsule for Fast and Low Fast and Low

    "Enjoyment of combat and dismemberment is a core feature, with blood and gore effects."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid damage and manage health to survive increasingly difficult enemy encounters."

    Capsule for Until You Fall Until You Fall

    "Players must avoid damage and manage health carefully to survive enemy encounters."

Last update: 10/07/2026