Portal Dungeon similar games & best alternatives

Portal Dungeon

PC (Microsoft Windows) • 2023

Should you play it?

Portal Dungeon is a side-scrolling Roguelite adventure game that supports up to 4 players in co-op mode. You control an adventurer as you and your friends bravely set out to find the last portal in this world. Go forth! Defeat powerful enemies! Save the world!

What works
  • Variety of unique characters and skins
  • Engaging co-op multiplayer
  • Frequent updates and content additions
  • Deep item and skill customization
  • Good replayability and progression systems
Things to keep in mind
  • Some bugs and localization issues
  • Repetitive level design
  • Difficulty spikes and balance concerns
  • No matchmaking for multiplayer
  • Interface and control quirks

What to play next

Top picks

Games that feel the closest overall

  • Zombie Kill of the Week - Reborn

  • Orcs Must Die! Deathtrap

  • SYNTHETIK 2

  • SYNTHETIK: Arena

  • Rogue Glitch Ultra

  • Gunfire Reborn

  • Warden's Will

  • Zombie Estate 2

  • Sanctum

Hidden Gems

Less popular games with surprisingly high similarity

  • Warden's Will

  • Platypus Reclayed

  • SWAPMEAT

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Portal Dungeon: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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    "Focus is primarily on personal progression and co-op play rather than competitive ranked modes or leaderboards."

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  • Continuation

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  • Cooperation

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    "Supports up to 4-player local and online co-op with shared lives and progression, making teamwork an important and enjoyable aspect."

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    "Supports up to 4-player online co-op with shared objectives and item competition, enhancing teamwork and social play."

  • Creativity

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    "Players can experiment with item builds and character skill trees, allowing customization and strategic variation."

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  • Domination

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    "Interactions emphasize cooperation and shared play rather than dominance or power over others."

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  • Escapism

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    "Players use the game as a challenging distraction and stress relief through roguelike gameplay."

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  • Expectation

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    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

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  • Experimenting

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    "Strong emphasis on trying new builds, synergies, and strategies each run."

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    "High emphasis on trying new builds, item synergies, and skill upgrades to optimize runs and discover new strategies."

  • Exploration

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  • Expression

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    "Customization through skins and cosmetics allows self-expression; players appreciate unique character designs and visual styles."

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    "Character skins change appearance and gameplay, allowing self-expression through visual and functional customization."

  • Fantasy

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    "The game features imaginative characters, abilities, and fantasy-themed enemies in a stylized setting."

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    "Game features imaginative characters, abilities, and fantasy-themed bosses and environments."

  • Fellowship

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    "Strong community aspect through multiplayer co-op, shared goals, and social interaction."

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    "Strong community aspect through multiplayer co-op and shared progression experiences."

  • Growth

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    "Players develop skills, learn enemy patterns, and improve builds through meta progression and repeated play."

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  • Health

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    "Sedentary gameplay typical of roguelikes with no physical activity elements."

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  • Idle

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    "Requires focused attention during combat and management; not designed for background or idle play."

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  • Intimacy

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    "Some social interaction in co-op, but limited to gameplay cooperation rather than deep emotional connections."

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  • Leadership

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    "Players generally participate equally without formal leadership roles; teamwork is collaborative."

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  • Progression

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    "Strong emphasis on accumulating items, upgrades, and character unlocks to enhance power and abilities."

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    "Strong emphasis on accumulating items, upgrades, and unlocking characters and skins to enhance power."

  • Relaxation

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    "Some players find the gameplay rewarding and flow-inducing, though difficulty spikes can cause tension."

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    "Some players find the game fun and flow-inducing, but others note tension from difficulty spikes and fast-paced combat."

  • Sensation

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    "Colorful pixel art, flashy effects, and satisfying sound design provide sensory enjoyment."

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  • Status

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    "Game lacks competitive ranking or social status systems; focus is on cooperative play."

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    "Game lacks social status systems like leaderboards or rankings; focus is on personal and group play."

  • Story

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    "Minimal narrative or lore; gameplay focuses on progression and mechanics rather than story immersion."

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  • Strategy

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  • Thrill

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    "Game provides moments of suspense and challenge with boss fights and intense combat."

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  • Value

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    "Players perceive good value for price due to frequent updates, content variety, and replayability."

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  • Violence

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    "Combat and destruction of enemies are central gameplay elements."

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  • Survival

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    "Players must avoid death and manage resources to progress through increasingly difficult levels."

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Last update: 10/07/2026