Raiders! Forsaken Earth similar games & best alternatives

Raiders! Forsaken Earth

PC (Microsoft Windows) • 2020

Should you play it?

Raiders! Forsaken Earth is a strategy/management game where you play as the leader of a merciless band of post-apocalyptic marauders. Build up your organization while extorting, kidnapping, and destroying the last remnants of civilization. The wasteland doesn't need another hero...

What works
  • Deep tactical combat and management
  • Strong post-apocalyptic raider theme
  • Procedural world and replayability
  • Rich character customization and progression
  • Active developer support and updates
Things to keep in mind
  • Cluttered and unintuitive ui
  • Combat can become repetitive and slow
  • Late-game content and challenge thin
  • Singleplayer only with limited social features
  • Some grind and micromanagement required

What to play next

Top picks

Games that feel the closest overall

  • The Boss Gangster: Criminal Empire

  • Heroes of the Three Kingdoms 3

  • Destiny of Immortal

  • Iratus: Lord of the Dead

  • Monarch : Medieval Remastered

  • TROLEU

  • Soulash

  • Heroes of the Three Kingdoms 5

  • Drug Dealer Simulator

Hidden Gems

Less popular games with surprisingly high similarity

  • The Boss Gangster: Criminal Empire

  • Monarch : Medieval Remastered

  • TROLEU

If you liked…

Recommendations by what you enjoyed most

  • Violence

    ULTRAKILL

  • Autonomy

    Caribbean Legend: Age of Pirates

  • Domination

    Lux Delux

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Raiders! Forsaken Earth: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Fellowship, Cooperation, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose playstyle, character, faction, and approach to quests in a sandbox environment."

    Capsule for Caribbean Legend: Age of Pirates Caribbean Legend: Age of Pirates

    "Players have freedom to choose strategies, manage resources, customize characters and decide how to expand their raider faction in a sandbox world."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves skill checks, tactical turn-based combat, and character progression requiring strategic choices and mastery of mechanics."

    Capsule for Archmage Rises Archmage Rises

    "The game involves skillful management of resources, tactical turn-based combat with many options, and character progression requiring strategic decisions."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on personal progression and self-set goals; no strong emphasis on ranked or direct player-vs-player competition."

    Capsule for Twilight Survivors Twilight Survivors

    "Focus is on personal campaign progression and self-set goals rather than direct competition or ranked modes against other players."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions and multiple campaigns, though some find late game repetitive and grindy."

    Capsule for Phoenix Point Phoenix Point

    "Players report long sessions and engagement with the evolving campaign, though some note late-game repetitiveness and grind."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player only with no multiplayer or cooperative gameplay."

    Capsule for Maximum Action Maximum Action

    "Singleplayer only with focus on managing own raider group; no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of characters, vehicles, and houses plus open-ended sandbox play encourage creative expression."

    Capsule for Wobbly Life Wobbly Life

    "Customization of raiders, equipment, base building and crafting systems allow creative player expression within the sandbox."

  • Domination

    Game with the same Domination vibe

    4

    "Game centers on conquering territories and defeating opponents, exerting control over others."

    Capsule for Lux Delux Lux Delux

    "Game theme centers on exerting control and power over others through raiding, intimidation, and conquest."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark post-apocalyptic setting and immersive survival gameplay provide strong escapism from real life."

    Capsule for Tunnel Escape Tunnel Escape

    "Post-apocalyptic setting and dark raider role provide strong escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

    "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Procedural generation and multiple endings encourage trying different routes and strategies."

    Capsule for Dead End Road Dead End Road

    "Procedural generation and multiple strategic paths encourage trying different builds, tactics and approaches."

  • Exploration

    Game with the same Exploration vibe

    3

    "Procedurally generated maps encourage exploration for resources and expansion."

    Capsule for Factorio Factorio

    "Procedurally generated maps and discovery of settlements, caravans and resources support exploration motivation."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and equipment appearance allow some self-expression."

    Capsule for Pharaonic Pharaonic

    "Character customization and equipment appearance changes allow some degree of self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Post-apocalyptic sci-fi setting with imaginative tech and units supports fantasy play."

    Capsule for Retro Commander Retro Commander

    "Imaginative post-apocalyptic raider fantasy with weapons of mass destruction and brutal roleplaying."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No multiplayer or social community features; gameplay is solitary."

    Capsule for Kingdom Rush Vengeance - Tower Defense Kingdom Rush Vengeance - Tower Defense

    "No multiplayer or social community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Character development through skill trees, combat arts, and leveling provides meaningful growth."

    Capsule for Sacred 2 Gold Sacred 2 Gold

    "Character leveling, skill trees, weapon progression and base development provide strong growth motivation."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for Car Manufacture Car Manufacture

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active management and attention; some waiting times but generally continuous engagement."

    Capsule for Jurassic World Evolution 2 Jurassic World Evolution 2

    "Requires active management and attention; some waiting times but generally continuous engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited to surface-level character interactions; no deep emotional or relationship-building mechanics."

    Capsule for Randal's Monday Randal's Monday

    "Limited character interactions; no deep social or emotional relationship mechanics."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead their studio, manage staff and departments, and make strategic decisions."

    Capsule for Super Movie Tycoon Super Movie Tycoon

    "Players lead and manage their raider band, assign roles and make strategic decisions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating resources, upgrading units, and expanding territory."

    Capsule for Plebby Quest: The Crusades Plebby Quest: The Crusades

    "Strong emphasis on accumulating resources, upgrading equipment, and expanding territory."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Some players find the game tense and challenging, especially due to instant-death traps and difficult puzzles."

    Capsule for Vaporum: Lockdown Vaporum: Lockdown

    "Some players find the game tense and challenging, especially early on and in combat."

  • Sensation

    Game with the same Sensation vibe

    2

    "Atmospheric visuals and sound provide sensory engagement but not intense stimulation."

    Capsule for PANELKI PANELKI

    "Visual style and sound create atmospheric immersion but lack high sensory stimulation or excitement."

  • Status

    Game with the same Status vibe

    2

    "Some social recognition through multiplayer and leaderboards, but not a primary focus of the game."

    Capsule for Climbey Climbey

    "In-game recognition through fear points and faction dominance, but no social status or multiplayer ranking."

  • Story

    Game with the same Story vibe

    1

    "Minimal story present; main focus is on sandbox gameplay and emergent narrative."

    Capsule for Secret Agent Wizard Boy and the International Crime Syndicate Secret Agent Wizard Boy and the International Crime Syndicate

    "Minimal scripted narrative; emergent stories arise from sandbox gameplay and player choices."

  • Strategy

    Game with the same Strategy vibe

    4

    "Game requires tactical combat, resource management, and strategic planning to succeed."

    Capsule for Heroes of Might & Magic V: Hammers of Fate Heroes of Might & Magic V: Hammers of Fate

    "Game requires strategic planning in combat, resource management, and faction expansion."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and survival elements provide moments of suspense and excitement, though some find it frustrating."

    Capsule for Dead Island: Riptide Definitive Edition Dead Island: Riptide Definitive Edition

    "Combat and survival elements provide some suspense and risk, though some find combat repetitive."

  • Value

    Game with the same Value vibe

    3

    "Good perceived value for price with many hours of gameplay and replayability."

    Capsule for The Last Stand: Aftermath The Last Stand: Aftermath

    "Good perceived value especially at discounted price; many hours of gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    5

    "Enjoyment of violent combat, gore, and destruction is central to the game experience."

    Capsule for ULTRAKILL ULTRAKILL

    "Enjoyment of combat, destruction, raiding, and brutal actions is central to the game experience."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources and avoid defeat, reflecting survival motivation."

    Capsule for Civil War II Civil War II

    "Managing resources, avoiding defeat and defending territory are key survival motivations."

Last update: 12/07/2026