Vaporum: Lockdown similar games & best alternatives

Vaporum: Lockdown

PlayStation 4, Linux, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch • 2020

Should you play it?

Vaporum: Lockdown, a prequel to Vaporum, is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Follow the story of Ellie Teller, a scientist struggling to survive disastrous events that happened in the tower of Arx Vaporum.

What works
  • Challenging and rewarding puzzles
  • Tactical real-time combat with pause
  • Immersive steampunk atmosphere
  • Open-level design with secrets
  • Meaningful character progression
Things to keep in mind
  • High puzzle density can be tedious
  • Some puzzles require trial and error
  • Lack of multiplayer or social features
  • Instant-death traps cause frustration
  • Limited character customization

What to play next

Top picks

Games that feel the closest overall

  • There Is No Light: Enhanced Edition

  • Heaven Dust 2

  • FOUNTAINS

  • SiNiSistar 2

  • The Devil Within: Satgat

  • Elderand

  • Steel Seed

  • 蛊婆 Lady in Tomb

  • Blazing Aries

Hidden Gems

Less popular games with surprisingly high similarity

  • Heaven Dust 2

  • FOUNTAINS

  • The Devil Within: Satgat

If you liked…

Recommendations by what you enjoyed most

  • Competence

    The Bard's Tale IV: Director's Cut

  • Escapism

    An Octave Higher

  • Exploration

    The End Is Nigh

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Vaporum: Lockdown: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Intimacy. It leans lower than usual among comparable games on Relaxation, Leadership, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "Combat is tactical and challenging, requiring strategic thinking and mastery; puzzles vary in difficulty and require problem solving."

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    "Combat requires tactical positioning and skillful use of weapons and gadgets; puzzles are challenging and require problem-solving abilities."

  • Competition

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    "Single-player game focused on personal progress and puzzle solving without direct comparison or competition with others."

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  • Continuation

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  • Cooperation

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  • Creativity

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  • Domination

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  • Escapism

    Game with the same Escapism vibe

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    "Immersive fantasy steampunk world with deep narrative offers strong escape from real life."

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    "Immersive steampunk world with atmospheric storytelling and exploration provides strong escape from reality."

  • Expectation

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    "Players engage voluntarily out of interest in puzzles and story; no indication of obligation or external pressure."

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  • Experimenting

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    "Players experiment with different builds, weapons, and puzzle solutions."

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  • Exploration

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    "The semi-open world and numerous secrets encourage curiosity-driven discovery and backtracking."

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    "Open-level design with secrets and backtracking encourages discovery and curiosity-driven exploration."

  • Expression

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    "Limited character customization mainly through skill and equipment choices; no avatar personalization."

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  • Fantasy

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    "Time travel, steampunk elements, and fictional story provide imaginative fantasy experience."

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  • Fellowship

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    "No multiplayer or community features; solitary gameplay experience."

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  • Growth

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    "Players develop skills, learn mechanics, and improve character builds over time."

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  • Health

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    "Sedentary gameplay with no physical activity; some players report frustration and mental fatigue."

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  • Idle

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    "Requires constant attention due to challenging combat and puzzles; not suited for casual or background play."

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  • Intimacy

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  • Leadership

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  • Progression

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    "Character progression through unlocking weapons, combos, upgrades, and abilities is central to gameplay."

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    "Character progression through skill trees, equipment upgrades, and unlocking abilities is central to gameplay."

  • Relaxation

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    "Some players find the game tense and challenging, especially early on and in combat."

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    "Some players find the game tense and challenging, especially due to instant-death traps and difficult puzzles."

  • Sensation

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  • Status

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  • Story

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  • Strategy

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    "Combat and puzzles require tactical thinking, planning, and problem solving."

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  • Thrill

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  • Value

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    "Generally considered good value for a polished, artistic indie game with 6-10 hours of content."

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  • Violence

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    "Combat involves defeating mechanical enemies with weapons and skills; violence is central but stylized."

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  • Survival

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Last update: 12/07/2026