White Dove 白雀 similar games & best alternatives

White Dove 白雀

PC (Microsoft Windows) • 2019

Should you play it?

《白雀》是一款有轻度惊悚要素的解谜游戏,玩家需要扮演主角白雀,在陌生而诡异的异空间中找到逃离的方法,以及隐藏在这之下的故事……

What works
  • Atmospheric horror and emotional story
  • Challenging puzzles requiring creative thinking
  • Multiple endings encouraging replay
  • Free to play
  • Pixel art style with evocative music
Things to keep in mind
  • Lack of english localization limits accessibility
  • Frequent sudden deaths and weak save system cause frustration
  • Poor ui and unclear guidance
  • Technical issues and low polish
  • No multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Mr. Hopp's Playhouse

  • Famaze

  • Penimorta

  • The Coma: Recut

  • NO-SKIN

  • Knock Harder: Useless

  • Neglected

  • Dread Flats

  • Trench Face

Hidden Gems

Less popular games with surprisingly high similarity

  • Penimorta

  • Neglected

  • Trench Face

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Dino Crisis

  • Escapism

    SILENT HILL f

  • Story

    Cureocity

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

White Dove 白雀: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over exploration, puzzle solving, and combat decisions, with multiple endings based on choices."

    Capsule for Dino Crisis Dino Crisis

    "Players have control over exploration, puzzle solving, and multiple endings based on their choices and item collection."

  • Competence

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    "The game involves solving puzzles of varying difficulty, requiring observation, experimentation, and logical thinking, providing a sense of skill and accomplishment."

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  • Competition

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    "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

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    "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

  • Continuation

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    "Some players replay multiple endings and express strong attachment despite short playtime."

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    "Multiple endings and the need to replay with different strategies encourage continued play, though some frustration with deaths and save system may reduce attachment."

  • Cooperation

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    "Single-player experience with no multiplayer or cooperative features."

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    "Single-player experience with no multiplayer or cooperative features."

  • Creativity

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    "Players combine items and solve puzzles creatively but within a structured environment and predefined mechanics."

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  • Domination

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    "No social dominance or power over others; purely individual experience."

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    "No social dominance or power over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

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    "Players immerse themselves in a psychological horror narrative and atmospheric world to escape real life."

    Capsule for SILENT HILL f SILENT HILL f

    "Players engage in an atmospheric horror story to escape reality and experience emotional narrative."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest; no indication of obligation or external pressure."

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    "Players engage voluntarily out of interest; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore puzzles and multiple endings, encouraging trying different approaches and choices."

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    "Players must try different approaches to puzzles and endings, experimenting with item use and exploration."

  • Exploration

    Game with the same Exploration vibe

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    "Unique vertical map with multiple floors and hidden rooms encourages discovery and exploration."

    Capsule for Total Lockdown Total Lockdown

    "Exploration of multiple floors and hidden diary pages is key to progression and story discovery."

  • Expression

    Game with the same Expression vibe

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    "No character or environment customization; fixed pixel art style."

    Capsule for Project H Project H

    "No character or environment customization; fixed pixel art style."

  • Fantasy

    Game with the same Fantasy vibe

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    "Game features fictional horror story with supernatural and psychological elements."

    Capsule for Remothered: Tormented Fathers Remothered: Tormented Fathers

    "The game features a fictional horror narrative with supernatural elements and symbolic characters."

  • Fellowship

    Game with the same Fellowship vibe

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    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

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    "Players learn story details and puzzle solutions through repeated play and exploration."

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    "Players learn puzzle solutions and story details through repeated play and exploration."

  • Health

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    "Sedentary gameplay with no physical activity involved."

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  • Idle

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    "Requires constant attention and focus due to difficulty and puzzle complexity."

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  • Intimacy

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    "No social or emotional relationship building; single-player narrative only."

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  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management elements."

    Capsule for High On Life High On Life

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  • Progression

    Game with the same Progression vibe

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    "Progression through collecting diary pages and unlocking story endings; some item-based advancement."

    Capsule for [Chilla's Art] Stigmatized Property | 事故物件 [Chilla's Art] Stigmatized Property | 事故物件

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  • Relaxation

    Game with the same Relaxation vibe

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    "The game includes suspense and jump scares, creating tension rather than relaxation."

    Capsule for SIMULACRA: Pipe Dreams SIMULACRA: Pipe Dreams

    "The game includes tension and sudden scares, causing stress rather than relaxation."

  • Sensation

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    "Pixel art visuals and atmospheric sound design provide sensory stimulation and emotional engagement."

    Capsule for The Long Reach The Long Reach

    "Atmospheric visuals and sound create emotional and sensory engagement, though pixel art is simple."

  • Status

    Game with the same Status vibe

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    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with multiple endings and emotional storytelling."

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    "Strong narrative focus with multiple endings and emotional storytelling."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires logical thinking and planning to solve puzzles."

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    "Requires logical thinking and planning to solve puzzles and avoid death traps."

  • Thrill

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    "Includes jump scares and suspenseful moments creating thrill."

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    "Includes suspenseful moments and jump scares contributing to thrill."

  • Value

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    "Free to play with substantial story content and multiple endings, providing good value for time invested."

    Capsule for Kill or Love Kill or Love

    "Free to play with substantial content and multiple endings, offering good value."

  • Violence

    Game with the same Violence vibe

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    "Contains scenes of violence and combat, but violence is narrative-driven rather than gratuitous."

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    "Contains death scenes and dark themes, but violence is more narrative-driven than action-oriented."

  • Survival

    Game with the same Survival vibe

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    "Players must avoid death and hazards, managing timing and resources to progress."

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    "Players must avoid traps and death to progress, managing limited resources and timing."

Last update: 10/07/2026