Total Lockdown similar games & best alternatives
Should you play it?
Total Lockdown is a battle royale on the top floors of a giant skyscraper. In this action shooter, the goal is to survive using any available weapons, gadgets, and tricks. Fight for fortune and fame in a battle to the death!
What works
- Unique vertical battle royale concept
- Diverse weapons and gadgets
- Good optimization and performance
- Engaging sound design and atmosphere
- Fast-paced, dynamic gameplay
Things to keep in mind
- Very low player population, many bots
- High price point limiting player base
- Lack of major updates and developer support
- Some bugs and graphical issues
- Unbalanced weapon upgrades and microtransactions
What to play next
Top picks
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Hidden Gems
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Similarity map
Explore nearby similar games and see why they’re close.
Total Lockdown: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Value, Intimacy.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore large maps, choose when to engage or retreat, and coordinate strategies, though objectives and progression are preset."
"Players can choose starting locations, weapons, and tactics freely within the vertical map structure, indicating a degree of control over actions."
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Competence
Game with the same Competence vibe
3"Game involves skillful shooting, survival against waves, weapon upgrades, and character leveling that provide a sense of mastery."
"Game requires skillful shooting, weapon upgrades, and tactical movement in a multi-floor environment, with some players reporting satisfying mastery."
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Competition
Game with the same Competition vibe
4"Core gameplay is last-player-standing battle royale with PvP combat and ranked matches implied, encouraging competition."
"Core gameplay is PvP battle royale with ranked tournaments and competitive matches, though many matches currently have bots due to low player count."
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Continuation
Game with the same Continuation vibe
2"Players report long playtimes and repeated engagement, but online population decline and slow updates reduce habitual play for some."
"Some players report returning repeatedly for casual fun and tournaments, but low online population and lack of updates reduce habitual play for many."
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Cooperation
Game with the same Cooperation vibe
2"Supports playing with friends and team modes (3-player teams), but mostly individual kills and survival focus."
"Supports small team play (up to 4 players) and some cooperative mechanics, but primarily focused on individual survival."
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Creativity
Game with the same Creativity vibe
2"Customization of weapons, reticles, and classes present, but mostly within predefined structures."
"Customization of weapons and character choices exist, but limited creative building or modification; mostly predefined structures."
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Domination
Game with the same Domination vibe
1"Competitive online play involves asserting superiority, but no strong evidence of toxic domination or trash talk in reviews."
"Competitive dominance is a factor, but no strong evidence of toxic or authoritative player behavior in reviews."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a challenging distraction with immersive music and atmosphere, escaping real-life stress."
"Players use the game as a fun distraction with immersive sound and atmosphere, escaping real life stress through gameplay."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for fun and challenge, not out of obligation."
"Most players engage voluntarily for fun or competition; some frustration expressed about pricing and bot prevalence but no obligation."
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Experimenting
Game with the same Experimenting vibe
2"Players explore different weapons, modes, and secrets; some experimentation with strategies encouraged."
"Players explore weapon upgrades, gadgets, and vertical map strategies, indicating some experimentation with mechanics."
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Exploration
Game with the same Exploration vibe
3"Exploring multiple floors with unique atmospheres and hidden collectibles encourages discovery."
"Unique vertical map with multiple floors and hidden rooms encourages discovery and exploration."
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Expression
Game with the same Expression vibe
2"Weapon and character customization allow some self-expression, though cosmetic options are limited."
"Character and weapon customization allow some self-expression, though limited cosmetic options noted."
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Fantasy
Game with the same Fantasy vibe
2"Cyberpunk setting with futuristic weapons and abilities offers imaginative fiction experience."
"Futuristic cyberpunk setting with imaginative weapons and gadgets provides a moderate fantasy experience."
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Fellowship
Game with the same Fellowship vibe
2"Some community and multiplayer interaction, but low player base limits strong social connection."
"Some community presence with groups and team play, but low player base limits strong social connection."
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Growth
Game with the same Growth vibe
3"Players develop skills, learn weapon mechanics, and improve strategy over time."
"Players develop skills, unlock weapon mods, and improve tactics over time, showing learning and progression."
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Health
Game with the same Health vibe
-5"Typical sedentary PC gaming experience with no physical activity involved."
"Typical sedentary PC gaming experience with no physical activity involved."
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Idle
Game with the same Idle vibe
-2"Requires focused attention during matches; some waiting for matchmaking but gameplay demands engagement."
"Matches are relatively short and require focus; some waiting for matchmaking but overall active engagement."
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Intimacy
Game with the same Intimacy vibe
-3"Social interactions are mostly surface-level competitive or cooperative play; no evidence of close emotional relationships."
"Social interactions are mostly surface-level team play; no evidence of deep emotional or close relationships."
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Leadership
Game with the same Leadership vibe
1"Some players lead small groups or coordinate strategies, but no strong leadership roles are emphasized."
"Some players lead small squads or coordinate in teams, but no strong leadership roles emphasized."
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Progression
Game with the same Progression vibe
4"Leveling up, unlocking skills, and collecting/upgrading weapons provide clear progression and rewards."
"Weapon upgrades, unlocking new gear, and corporation progression systems provide clear accumulation and advancement."
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Relaxation
Game with the same Relaxation vibe
1"Gameplay is fast-paced and intense with moments of tension; some players find it engaging rather than relaxing."
"Gameplay is dynamic and fast-paced but some players find it fun and relaxing; others mention tension from competition."
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Sensation
Game with the same Sensation vibe
3"Enjoyable graphics, sound effects, and fast-paced action provide sensory stimulation and excitement."
"Enjoyable graphics, sound design, and fast-paced action provide sensory stimulation and excitement."
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Status
Game with the same Status vibe
2"Leaderboards and tournaments provide some social recognition, though player base is small and less visible."
"Tournaments and leaderboards offer recognition, though small player base limits broad social status."
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Story
Game with the same Story vibe
1"Some lore and narrative elements exist, but overall story is minimal and gameplay is largely context-free."
"Some lore and thematic elements exist, but narrative is minimal and gameplay is mostly context-free battle royale."
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Strategy
Game with the same Strategy vibe
3"Players use tactics, positioning, and weapon choices; skillful movement and planning are important."
"Players use tactical movement, weapon choices, and vertical positioning requiring planning and problem solving."
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Thrill
Game with the same Thrill vibe
3"Battle royale tension and risk create suspense and excitement."
"Battle royale format with shrinking zones and player encounters creates suspense and excitement."
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Value
Game with the same Value vibe
-2"Many players feel full price is too high for content; better value on sale."
"Many players feel the price is too high for the content and player base; some mention poor return on investment."
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Violence
Game with the same Violence vibe
4"Core gameplay involves combat, shooting, and elimination of opponents."
"Core gameplay involves combat, shooting, and elimination of opponents, with a variety of weapons and gadgets."
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Survival
Game with the same Survival vibe
4"Players must avoid death, manage scarce resources, and overcome environmental hazards."
"Players must avoid elimination, manage resources, and survive in a shrinking play area with environmental hazards."
Last update: 10/07/2026