Total Lockdown similar games & best alternatives

Total Lockdown

PC (Microsoft Windows) • 2020

Should you play it?

Total Lockdown is a battle royale on the top floors of a giant skyscraper. In this action shooter, the goal is to survive using any available weapons, gadgets, and tricks. Fight for fortune and fame in a battle to the death!

What works
  • Unique vertical battle royale concept
  • Diverse weapons and gadgets
  • Good optimization and performance
  • Engaging sound design and atmosphere
  • Fast-paced, dynamic gameplay
Things to keep in mind
  • Very low player population, many bots
  • High price point limiting player base
  • Lack of major updates and developer support
  • Some bugs and graphical issues
  • Unbalanced weapon upgrades and microtransactions

What to play next

Top picks

Games that feel the closest overall

  • Astroflux

  • Crossout

  • Enlisted

  • Star Conflict

  • Century: Age of Ashes

  • Sniper Elite: Resistance

  • Strinova

  • Mortal Kombat 1

  • Blood Strike

Hidden Gems

Less popular games with surprisingly high similarity

  • Blood: Refreshed Supply™

  • Cat Warfare

  • Assault Bots

If you liked…

Recommendations by what you enjoyed most

  • Competition

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  • Progression

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Total Lockdown: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Value, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore large maps, choose when to engage or retreat, and coordinate strategies, though objectives and progression are preset."

    Capsule for Chased by Darkness Chased by Darkness

    "Players can choose starting locations, weapons, and tactics freely within the vertical map structure, indicating a degree of control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful shooting, survival against waves, weapon upgrades, and character leveling that provide a sense of mastery."

    Capsule for Zombie Kill of the Week - Reborn Zombie Kill of the Week - Reborn

    "Game requires skillful shooting, weapon upgrades, and tactical movement in a multi-floor environment, with some players reporting satisfying mastery."

  • Competition

    Game with the same Competition vibe

    4

    "Core gameplay is last-player-standing battle royale with PvP combat and ranked matches implied, encouraging competition."

    Capsule for Peasant Royale Peasant Royale

    "Core gameplay is PvP battle royale with ranked tournaments and competitive matches, though many matches currently have bots due to low player count."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report long playtimes and repeated engagement, but online population decline and slow updates reduce habitual play for some."

    Capsule for BlazBlue: Cross Tag Battle BlazBlue: Cross Tag Battle

    "Some players report returning repeatedly for casual fun and tournaments, but low online population and lack of updates reduce habitual play for many."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Supports playing with friends and team modes (3-player teams), but mostly individual kills and survival focus."

    Capsule for Fallen Arena Fallen Arena

    "Supports small team play (up to 4 players) and some cooperative mechanics, but primarily focused on individual survival."

  • Creativity

    Game with the same Creativity vibe

    2

    "Customization of weapons, reticles, and classes present, but mostly within predefined structures."

    Capsule for Call of Duty®: Black Ops Call of Duty®: Black Ops

    "Customization of weapons and character choices exist, but limited creative building or modification; mostly predefined structures."

  • Domination

    Game with the same Domination vibe

    1

    "Competitive online play involves asserting superiority, but no strong evidence of toxic domination or trash talk in reviews."

    Capsule for Persona 4 Arena Ultimax Persona 4 Arena Ultimax

    "Competitive dominance is a factor, but no strong evidence of toxic or authoritative player behavior in reviews."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a challenging distraction with immersive music and atmosphere, escaping real-life stress."

    Capsule for The Textorcist: The Story of Ray Bibbia The Textorcist: The Story of Ray Bibbia

    "Players use the game as a fun distraction with immersive sound and atmosphere, escaping real life stress through gameplay."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and challenge, not out of obligation."

    Capsule for Hello Neighbor Hello Neighbor

    "Most players engage voluntarily for fun or competition; some frustration expressed about pricing and bot prevalence but no obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore different weapons, modes, and secrets; some experimentation with strategies encouraged."

    Capsule for Ex-Zodiac Ex-Zodiac

    "Players explore weapon upgrades, gadgets, and vertical map strategies, indicating some experimentation with mechanics."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploring multiple floors with unique atmospheres and hidden collectibles encourages discovery."

    Capsule for [Chilla's Art] Night Security | 夜間警備 [Chilla's Art] Night Security | 夜間警備

    "Unique vertical map with multiple floors and hidden rooms encourages discovery and exploration."

  • Expression

    Game with the same Expression vibe

    2

    "Weapon and character customization allow some self-expression, though cosmetic options are limited."

    Capsule for Night Raider Night Raider

    "Character and weapon customization allow some self-expression, though limited cosmetic options noted."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Cyberpunk setting with futuristic weapons and abilities offers imaginative fiction experience."

    Capsule for RUINER RUINER

    "Futuristic cyberpunk setting with imaginative weapons and gadgets provides a moderate fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Some community and multiplayer interaction, but low player base limits strong social connection."

    Capsule for STAR WARS™ Battlefront STAR WARS™ Battlefront

    "Some community presence with groups and team play, but low player base limits strong social connection."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, learn weapon mechanics, and improve strategy over time."

    Capsule for Worms Reloaded Worms Reloaded

    "Players develop skills, unlock weapon mods, and improve tactics over time, showing learning and progression."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary PC gaming experience with no physical activity involved."

    Capsule for Homeworld Remastered Collection Homeworld Remastered Collection

    "Typical sedentary PC gaming experience with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -2

    "Requires focused attention during matches; some waiting for matchmaking but gameplay demands engagement."

    Capsule for Causa, Voices of the Dusk Causa, Voices of the Dusk

    "Matches are relatively short and require focus; some waiting for matchmaking but overall active engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level competitive or cooperative play; no evidence of close emotional relationships."

    Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

    "Social interactions are mostly surface-level team play; no evidence of deep emotional or close relationships."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players lead small groups or coordinate strategies, but no strong leadership roles are emphasized."

    Capsule for 灵魂筹码 Soul at Stake 灵魂筹码 Soul at Stake

    "Some players lead small squads or coordinate in teams, but no strong leadership roles emphasized."

  • Progression

    Game with the same Progression vibe

    4

    "Leveling up, unlocking skills, and collecting/upgrading weapons provide clear progression and rewards."

    Capsule for Dead Island Definitive Edition Dead Island Definitive Edition

    "Weapon upgrades, unlocking new gear, and corporation progression systems provide clear accumulation and advancement."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay is fast-paced and intense with moments of tension; some players find it engaging rather than relaxing."

    Capsule for RAGE RAGE

    "Gameplay is dynamic and fast-paced but some players find it fun and relaxing; others mention tension from competition."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable graphics, sound effects, and fast-paced action provide sensory stimulation and excitement."

    Capsule for Clownfield 2042 Clownfield 2042

    "Enjoyable graphics, sound design, and fast-paced action provide sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and tournaments provide some social recognition, though player base is small and less visible."

    Capsule for Cards and Castles 2 Cards and Castles 2

    "Tournaments and leaderboards offer recognition, though small player base limits broad social status."

  • Story

    Game with the same Story vibe

    1

    "Some lore and narrative elements exist, but overall story is minimal and gameplay is largely context-free."

    Capsule for Denizen Denizen

    "Some lore and thematic elements exist, but narrative is minimal and gameplay is mostly context-free battle royale."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players use tactics, positioning, and weapon choices; skillful movement and planning are important."

    Capsule for Totally Accurate Battlegrounds Totally Accurate Battlegrounds

    "Players use tactical movement, weapon choices, and vertical positioning requiring planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Battle royale tension and risk create suspense and excitement."

    Capsule for Peasant Royale Peasant Royale

    "Battle royale format with shrinking zones and player encounters creates suspense and excitement."

  • Value

    Game with the same Value vibe

    -2

    "Many players feel full price is too high for content; better value on sale."

    Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

    "Many players feel the price is too high for the content and player base; some mention poor return on investment."

  • Violence

    Game with the same Violence vibe

    4

    "Core gameplay involves combat, shooting, and elimination of opponents."

    Capsule for CRSED: Cuisine Royale CRSED: Cuisine Royale

    "Core gameplay involves combat, shooting, and elimination of opponents, with a variety of weapons and gadgets."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid death, manage scarce resources, and overcome environmental hazards."

    Capsule for Haydee 2 Haydee 2

    "Players must avoid elimination, manage resources, and survive in a shrinking play area with environmental hazards."

Last update: 10/07/2026