灵魂筹码 Soul at Stake similar games & best alternatives

灵魂筹码 Soul at Stake

2018

Should you play it?

Soul at Stake is an oriental-themed 1v4 surviving horror game. There once was a luring urban myth saying that if one can win the game would gain countless money, and his/her destiny would instantly change to become the mightiest overnight. All the participants need only one stake——their souls.

What works
  • Unique asymmetrical horror gameplay with strategic card mechanics
  • Strong horror atmosphere and visuals
  • Interesting character abilities and lore
  • Potential for competitive and cooperative play
  • Active cosmetic content and dlcs
Things to keep in mind
  • Severe server and matchmaking issues, especially outside asia
  • Numerous bugs including game-breaking camera and spawn glitches
  • Incomplete english translation and language barriers
  • Toxic community behavior and poor new player experience
  • Expensive dlcs and perceived poor value for money

What to play next

Top picks

Games that feel the closest overall

  • 1根香腸走江湖

  • Notes of Soul

  • CASE 2: Animatronics Survival

  • Fear Surrounds

  • PROJECT: PLAYTIME

  • Voice of Chernobyl

  • Total Lockdown

  • Killer Klowns From Outer Space: The Game

  • Kingpin — Life of Crime

Hidden Gems

Less popular games with surprisingly high similarity

  • Kingpin — Life of Crime

  • Tank Arena:Total Operation

  • Death Crown

If you liked…

Recommendations by what you enjoyed most

  • Competition

    Predator: Hunting Grounds

  • Cooperation

    Dead In Bermuda

  • Escapism

    Boogeyman

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

灵魂筹码 Soul at Stake: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Continuation, Value, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players choose characters, cards, and strategies freely; tactical decisions and deck building allow personal control."

    Capsule for HELLCARD: Prologue HELLCARD: Prologue

    "Players have freedom to choose roles (killer or survivor) and use strategic card mechanics, requiring thinking ahead rather than fixed routines."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves tactical decision-making, evolving builds, and overcoming challenging AI, though some balance issues reduce skill impact."

    Capsule for Buggos 2 Buggos 2

    "Game involves skillful play and strategic thinking, especially for killers; however, balance issues and bugs reduce consistent skill expression."

  • Competition

    Game with the same Competition vibe

    4

    "Asymmetrical multiplayer with ranked and unranked matches, players compete directly against each other in 1v4 scenarios."

    Capsule for Predator: Hunting Grounds Predator: Hunting Grounds

    "Asymmetrical 4v1 multiplayer with direct player-vs-player confrontation and ranking rewards encourages competitive play."

  • Continuation

    Game with the same Continuation vibe

    -4

    "Many players report short play sessions, frustration with bugs, and quick abandonment after achievements."

    Capsule for OMON Simulator OMON Simulator

    "Players frequently report difficulty finding matches, bugs, and server issues leading to frustration and abandonment."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Players manage a group of survivors who must cooperate; relationships impact task effectiveness."

    Capsule for Dead In Bermuda Dead In Bermuda

    "Survivors must cooperate to complete objectives and rescue teammates, though toxic small groups harm community experience."

  • Creativity

    Game with the same Creativity vibe

    2

    "Customization options like skins and emotes exist, but gameplay follows established asymmetrical horror structures with limited creation."

    Capsule for Puppet Master: The Game Puppet Master: The Game

    "Customization via DLCs and character skill builds exist, but gameplay follows established asymmetrical horror templates."

  • Domination

    Game with the same Domination vibe

    3

    "Killers exert control and power over survivors; some frustration expressed over killer dominance."

    Capsule for Soul Dossier Soul Dossier

    "Killers exert power over survivors with strong abilities; some toxic player groups dominate new players."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a tense horror experience to escape real life, with immersive atmosphere and scares."

    Capsule for Boogeyman Boogeyman

    "Players use the horror atmosphere and tense gameplay to escape reality, though frustration with bugs detracts."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and challenge rather than obligation."

    Capsule for Ultimate Custom Night Ultimate Custom Night

    "Most players engage voluntarily out of interest; complaints focus on technical issues rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try new tactics and card combos to gain advantage, especially as they learn the game."

    Capsule for Twilight Struggle Twilight Struggle

    "Strategic card mechanics and ambush gameplay encourage trying new tactics beyond typical chase games."

  • Exploration

    Game with the same Exploration vibe

    3

    "Maps contain hidden areas, secrets, and easter eggs that reward curiosity and exploration."

    Capsule for Sanctum 2 Sanctum 2

    "Maps contain hidden horror-themed Easter eggs and atmospheric details that reward curiosity."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization via equipment and costumes, though limited; cosmetic DLCs exist but are not highly praised."

    Capsule for Sora no Kiseki the 1st Sora no Kiseki the 1st

    "Extensive cosmetic DLCs allow for character personalization, though many players criticize high prices."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features supernatural horror themes, ghosts, and imaginative fiction elements."

    Capsule for Ann Ann

    "The game features supernatural killers, horror themes, and imaginative abilities creating a strong fantasy experience."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and multiplayer socializing exist, including Discord and playing with friends, but some toxicity noted."

    Capsule for Paint Warfare Paint Warfare

    "Some community interaction exists via Discord and small groups, but toxicity and server issues limit social bonding."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and knowledge of builds and strategies, though some find progression limited by balancing issues."

    Capsule for X Invader: Prologue X Invader: Prologue

    "Players develop skills and knowledge of character abilities and strategies, though balance issues hinder learning."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity involved; some players report negative physical effects from long play sessions."

    Capsule for DDNet DDNet

    "No physical activity involved; players report long waits and frustration leading to unhealthy sedentary habits."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during matches; not a casual idle game."

    Capsule for Apotheon Arena Apotheon Arena

    "Game requires focused attention during matches; however, long matchmaking times cause idle waiting."

  • Intimacy

    Game with the same Intimacy vibe

    -2

    "Social interactions are mostly surface-level multiplayer cooperation; limited close personal relationships formed."

    Capsule for Battlefield 3™ Battlefield 3™

    "Interactions are mostly surface-level multiplayer; toxicity reduces close social bonds."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players coordinate strategies in groups, but no strong leadership roles emphasized."

    Capsule for Light Bearers Light Bearers

    "Some players lead small groups or coordinate strategies, but no strong leadership roles are emphasized."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, unlock outfits, gain health upgrades, and progress through levels and bosses."

    Capsule for Kao the Kangaroo Kao the Kangaroo

    "Players collect items, upgrades, and DLC cosmetics; rank rewards and battle passes support progression."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Tense atmosphere and survival horror elements create sustained tension rather than relaxation."

    Capsule for Among Ashes Among Ashes

    "Tense horror atmosphere and bugs create stress rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through scary visuals, sound design, and adrenaline-inducing gameplay."

    Capsule for Dark Deception Dark Deception

    "Strong sensory stimulation from horror visuals, sound design, and suspenseful gameplay."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and rankings exist, and some players enjoy recognition, but low player base limits social visibility."

    Capsule for Swing Dunk Swing Dunk

    "Leaderboards and ranking systems exist, but low player base limits social recognition."

  • Story

    Game with the same Story vibe

    2

    "Some background lore and narrative elements exist but are minimal and secondary to gameplay."

    Capsule for 50 Floors: The Paranormal Investigators Prologue 50 Floors: The Paranormal Investigators Prologue

    "Background stories and lore exist but are fragmented and less emphasized than gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Tactical card battles require planning, positioning, and resource management, rewarding strategic thinking."

    Capsule for Battle Suit Aces Battle Suit Aces

    "Strategic card play and ambush tactics require mental challenge and planning."

  • Thrill

    Game with the same Thrill vibe

    4

    "Suspenseful horror elements and risk-reward gameplay create tension and excitement."

    Capsule for Look Outside Look Outside

    "Suspenseful horror gameplay with risk and tension is a core appeal."

  • Value

    Game with the same Value vibe

    -4

    "Many players feel the game offers poor value due to aggressive monetization, pay-to-win mechanics, and unstable servers."

    Capsule for 3 Days War 3 Days War

    "Many players feel poor value due to bugs, lack of servers, and expensive DLCs with limited playability."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of combat, destruction, and executions is central to gameplay."

    Capsule for War Tech Fighters War Tech Fighters

    "Enjoyment of combat and killing mechanics is central to gameplay."

  • Survival

    Game with the same Survival vibe

    4

    "Survivors must avoid death and complete objectives under threat, emphasizing survival mechanics."

    Capsule for DON'T LOOK AWAY DON'T LOOK AWAY

    "Survivors must avoid death and complete objectives under threat, emphasizing survival mechanics."

Last update: 10/07/2026