Notes of Soul similar games & best alternatives

Notes of Soul

PC (Microsoft Windows) • 2019

Should you play it?

The gleaning club is an immersive game experience hall, where you can participate in the script arranged according to the story by role playing. Or learn folk knowledge and taste strange culture, or realize the sad but warm past of the protagonist of the story.

What works
  • Unique cultural and mythological setting
  • Innovative asymmetric 1v5 multiplayer gameplay
  • Strong atmospheric horror and sound design
  • Cooperative and competitive social dynamics
  • Regular updates and evolving content
Things to keep in mind
  • Small active player base limits matchmaking
  • Technical bugs and balance issues
  • Steep learning curve for new players
  • Localization and language barriers
  • Controversial adult content affecting immersion

What to play next

Top picks

Games that feel the closest overall

  • 1根香腸走江湖

  • 灵魂筹码 Soul at Stake

  • Soul Dossier

  • SMITE®

  • Cat Warfare

  • PROJECT: PLAYTIME

  • BIGFOOT

  • Rock of Ages 2: Bigger & Boulder™

  • Sinister Night 2

Hidden Gems

Less popular games with surprisingly high similarity

  • Cat Warfare

  • Goblin Summer Camp

  • Retro Commander

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    古剑奇谭(GuJian)

  • Competition

    Caliber

  • Cooperation

    HumanitZ

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Notes of Soul: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Continuation, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can choose roles (captain or crew) and select different strategies and objectives to pursue during matches, allowing for personal decision-making and control."

    Capsule for Plunder Panic Plunder Panic

    "Players choose roles with distinct playstyles and strategies, allowing personal decision-making within semi-scripted events."

  • Competence

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    3

    "Gameplay involves skillful stealth, resource management, and combat mechanics that provide challenge and feedback, especially on higher difficulties."

    Capsule for The Last of Us™ Part I The Last of Us™ Part I

    "Game involves skillful asymmetric gameplay with stealth, combat, and survival mechanics, though some bugs and balance issues affect effectiveness."

  • Competition

    Game with the same Competition vibe

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    "Includes ranked modes, PvP matches, and leaderboards encouraging comparison and competition among players."

    Capsule for Caliber Caliber

    "Includes PvP 1v5 matches, leaderboards, and ranked modes fostering comparison and competition among players."

  • Continuation

    Game with the same Continuation vibe

    -2

    "Many reviews mention a very small and inactive playerbase causing players to quit quickly or play only briefly."

    Capsule for Fragsurf Fragsurf

    "Small active player base and technical issues reduce habitual play and long sessions; players often disengage quickly."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on cooperative multiplayer play, teamwork, and shared survival goals."

    Capsule for HumanitZ HumanitZ

    "Cooperative survival and team play are core, with players working together to survive or betray each other in social horror dynamics."

  • Creativity

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    "Customization options and character progression allow some creative expression, though core gameplay follows predefined structures."

    Capsule for Swords & Souls Legacy Collection Swords & Souls Legacy Collection

    "Customization options and role-playing rituals allow some creative expression, though gameplay follows defined archetypes."

  • Domination

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    "Players exert virtual dominance by defeating characters, but no social domination or power over others."

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    "Asymmetric roles create power imbalances with dominant ghost players exerting control, but social dynamics limit outright domination."

  • Escapism

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    "Strong atmospheric horror and supernatural themes provide immersive escape from reality."

    Capsule for Paper Dolls 2 纸人贰 Paper Dolls 2 纸人贰

    "Immersive horror atmosphere and supernatural themes provide strong escape from reality."

  • Expectation

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    "Players engage voluntarily for fun and social interaction rather than obligation or pressure."

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    "Players engage voluntarily for unique experience and social interaction rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players explore different roles, loadouts, and strategies; the hybrid genre encourages trying new tactics."

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    "Varied roles and hybrid gameplay encourage trying new strategies and adapting to different match types."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore different maps and environments with some discovery elements."

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    "Players explore atmospheric, mythologically rich environments with some discovery elements, though maps are limited."

  • Expression

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    "Character customization and cosmetic unlocks allow for some self-expression."

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    "Character customization and cosmetic unlocks tied to mythology support player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strongly rooted in Chinese mythology and fantasy, featuring supernatural elements and imaginative fiction."

    Capsule for 古剑奇谭(GuJian) 古剑奇谭(GuJian)

    "Strongly rooted in Chinese mythology and supernatural fiction, offering an imaginative and surreal experience."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and social play are important, with co-op and multiplayer focus; however, low player base limits social interaction breadth."

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    "Community interaction and group play are important, though small player base limits social connectivity."

  • Growth

    Game with the same Growth vibe

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    "Players develop skills to complete the game and improve performance, though learning curve is moderate and gameplay is simple."

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    "Players develop skills and knowledge of asymmetric gameplay, but learning curve and bugs hinder smooth progression."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary gaming experience."

    Capsule for Split Fiction Split Fiction

    "No physical activity involved; typical sedentary gaming experience."

  • Idle

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    -3

    "Requires focused attention during matches; not suited for casual or background play."

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    "Requires focused attention during matches; not suited for casual or background play."

  • Intimacy

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    "Social interactions occur but are mostly casual and competitive rather than deeply personal or emotional."

    Capsule for NiuMa NiuMa

    "Social interactions exist but are mostly tactical and competitive rather than deeply personal or emotional."

  • Leadership

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    "Some roles and social dynamics involve guiding or influencing others, but leadership is shared and situational."

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    "Some roles and team dynamics encourage guiding or coordinating others, though not heavily emphasized."

  • Progression

    Game with the same Progression vibe

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    "Character unlocks, upgrades, and collectibles provide a sense of progression."

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    "Character upgrades and unlocks provide a sense of advancement and accumulation."

  • Relaxation

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    "Tense and unsettling horror atmosphere creates sustained tension rather than relaxation."

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    "Tense horror atmosphere and social pressure create sustained tension rather than relaxation."

  • Sensation

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    "Atmospheric sound design, visuals, and horror elements provide sensory stimulation and emotional engagement."

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    "Atmospheric visuals and sound design provide sensory stimulation aligned with horror themes."

  • Status

    Game with the same Status vibe

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    "Ranking and leaderboards offer recognition; small community limits broad social status."

    Capsule for TOXIKK™ TOXIKK™

    "Leaderboards and rankings offer recognition, though small community limits broad social status impact."

  • Story

    Game with the same Story vibe

    3

    "Narrative elements and lore integrated into gameplay and environment."

    Capsule for Milthm Milthm

    "Narrative elements and cultural lore are integrated, but gameplay often prioritizes survival and social dynamics over story."

  • Strategy

    Game with the same Strategy vibe

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    "Gameplay requires tactical planning, resource management, and problem solving."

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    "Asymmetric roles and tactical gameplay require planning, adaptation, and problem solving."

  • Thrill

    Game with the same Thrill vibe

    4

    "High intensity matches with suspense and risk create thrilling experiences."

    Capsule for Exoblast Exoblast

    "High tension, suspense, and risk in 1v5 matches create thrilling experiences."

  • Value

    Game with the same Value vibe

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    "Mixed player opinions on value; some praise depth and content, others criticize bugs and lack of innovation."

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    "Mixed reception due to bugs, technical issues, and limited player base reduce perceived value for some."

  • Violence

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    "Combat against supernatural enemies with firearms is central to gameplay."

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    "Combat and supernatural attacks are central, with violent encounters between hunters and spirits."

  • Survival

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    "Core gameplay revolves around survival mechanics, resource management, and avoiding threats."

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    "Core gameplay revolves around survival mechanics, resource management, and avoiding defeat."

Last update: 10/07/2026