Milthm similar games & best alternatives

Milthm

Linux, Android, PC (Microsoft Windows), iOS, Mac • 2023

Should you play it?

Rhythm in rains. Realization in dreams. "All the words, belong to a melody of rain. Resonating within ripples, dreams of human remain. Wading through unknown dreams, our understanding shall be gained..."

What works
  • Free to play with no paid content
  • Unique flexible key input system
  • Engaging story and atmosphere
  • High quality music and visuals
  • Regular updates and cloud saving
Things to keep in mind
  • Controls awkward on pc, designed for mobile
  • Lack of clear tutorials and key mapping info
  • Limited song selection currently
  • Input recognition issues on harder charts
  • Not suited for competitive or multiplayer play

What to play next

Top picks

Games that feel the closest overall

  • Elong Plug

  • The New Flesh

  • ENSCROLL

  • Cosmic DJ

  • Moral Dilemma: The Interview

  • Sip Fisher

  • Friendly Fire

  • Comedy Quest

  • Dinocop

Hidden Gems

Less popular games with surprisingly high similarity

  • Elong Plug

  • Sip Fisher

  • Dinocop

If you liked…

Recommendations by what you enjoyed most

  • Value

    Learn to Fly 3

  • Autonomy

    Fingerdance

  • Escapism

    Pid

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Milthm: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Expression, Value. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose their own key bindings and hand usage, allowing personal control over input setup."

    Capsule for Fingerdance Fingerdance

    "Players can freely choose any keys to hit notes, allowing personal control over input methods."

  • Competence

    Game with the same Competence vibe

    3

    "Rhythm gameplay offers a learning curve with increasing difficulty and skill mastery, providing feedback and challenge."

    Capsule for UNBEATABLE UNBEATABLE

    "Game offers skill-based rhythm challenges with increasing difficulty and feedback on performance."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is primarily on personal rhythm mastery and progression rather than ranked or leaderboard competition."

    Capsule for Soundfall Soundfall

    "Focus is on personal rhythm mastery without explicit competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions and habitual engagement with the game and its scenarios."

    Capsule for Train Sim World® 2 Train Sim World® 2

    "Players report long play sessions and habitual engagement, especially with story and music."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player rhythm experience with no cooperative multiplayer elements."

    Capsule for Muse Dash Muse Dash

    "Game is a single-player rhythm experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Varied maps with unique mechanics encourage creative approaches, though customization is limited."

    Capsule for Unspottable Unspottable

    "Some expression through flexible key mapping and potential for custom charts suggested."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

    Capsule for Plants vs. Zombies GOTY Edition Plants vs. Zombies GOTY Edition

    "No evidence of exerting control or superiority over others; gameplay is individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Atmospheric world, music, and story provide immersive escape from reality."

    Capsule for Pid Pid

    "Atmospheric story and music provide immersive distraction and relaxation from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    Capsule for Warframe Warframe

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies, roles, and perks to explore game mechanics."

    Capsule for Unfortunate Spacemen Unfortunate Spacemen

    "Players experiment with different keys and input styles; gameplay encourages exploration of mechanics."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players discover different story branches and character interactions, though the environment is mostly narrative-driven rather than spatial exploration."

    Capsule for Arcade Spirits Arcade Spirits

    "Narrative and environmental storytelling invite discovery, though gameplay is mostly chart-based."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through mods, map editor, and some cosmetic options allow personal expression."

    Capsule for Age of Empires II: Definitive Edition Age of Empires II: Definitive Edition

    "Flexible key input and some visual customization options allow personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Set in a fictional sci-fi dystopian world with imaginative elements and narrative themes."

    Capsule for Iconoclasts Iconoclasts

    "Story set in a post-dystopian world with fictional narrative elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience with limited community engagement."

    Capsule for Grand Theft Auto: Vice City – The Definitive Edition Grand Theft Auto: Vice City – The Definitive Edition

    "Minimal social interaction; primarily a solo experience with limited community engagement."

  • Growth

    Game with the same Growth vibe

    3

    "Players improve rhythm skills and game mastery over time."

    Capsule for LoveBeat LoveBeat

    "Players develop rhythm skills and learn game mechanics over time."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of rhythm games; no physical activity or health-related features."

    Capsule for Bits & Bops Bits & Bops

    "Sedentary gameplay typical of rhythm games with no physical activity component."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and timing; not suitable for passive or background play."

    Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

    "Requires focused attention and timing; not suitable for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships formed through gameplay."

    Capsule for Loria Loria

    "No evidence of close social relationships formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management features present."

    Capsule for Island 359™ Island 359™

    "No leadership or group management features present."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock songs, achievements, and ranks, showing accumulation of in-game accomplishments."

    Capsule for Just Shapes & Beats Just Shapes & Beats

    "Players unlock songs and story content, showing accumulation of in-game achievements."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players describe the game as relaxing and chill with soothing music and atmosphere."

    Capsule for FRACT OSC FRACT OSC

    "Many players describe the game as meditative and relaxing with a chill atmosphere."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual style, sound effects, and music provide engaging sensory stimulation and emotional enjoyment."

    Capsule for Bloodsports.TV Bloodsports.TV

    "Visual effects and music provide sensory stimulation and emotional enjoyment."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or leaderboards; achievements are personal."

    Capsule for Khimera: Puzzle Island Khimera: Puzzle Island

    "Lack of leaderboards or social status mechanics; achievements are personal."

  • Story

    Game with the same Story vibe

    3

    "Lore and narrative elements exist but are secondary to gameplay; some immersion in story."

    Capsule for Risk of Rain 2 Risk of Rain 2

    "Narrative elements and lore integrated into gameplay and environment."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some mental challenge in timing and coordination, but limited strategic depth."

    Capsule for Paradiddle Paradiddle

    "Some mental challenge in timing and rhythm, but limited strategic planning."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from precise jumps and timing, but overall experience is more relaxing than thrilling."

    Capsule for Crow Story Crow Story

    "Moderate tension from rhythm challenges, but overall experience is more relaxing than thrilling."

  • Value

    Game with the same Value vibe

    5

    "Free to play with no pay-to-win; players report high enjoyment and content for zero cost."

    Capsule for Learn to Fly 3 Learn to Fly 3

    "Free to play with no paid content; players appreciate the value for zero cost."

  • Violence

    Game with the same Violence vibe

    -5

    "No violent or destructive gameplay; focus on platforming and rhythm."

    Capsule for 140 140

    "No violent or destructive gameplay elements; focus on music and rhythm."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threat avoidance; stable gameplay environment."

    Capsule for Happy Game Happy Game

    "No survival mechanics or threat avoidance; stable gameplay environment."

Last update: 09/07/2026