Loria similar games & best alternatives

Loria

Linux, PC (Microsoft Windows), Mac • 2018

Should you play it?

Loria is a homage to classics from golden era of strategy games, with modern spin on controls and user experience.

What works
  • Nostalgic homage to warcraft 2 and 3
  • Hero leveling and customization
  • Engaging single-player campaign
  • Good value as a free game
  • Active developer community and updates
Things to keep in mind
  • Poor unit pathfinding and bugs
  • No multiplayer currently available
  • Repetitive mission design
  • Limited map variety and content
  • Ui and hotkey customization lacking

What to play next

Top picks

Games that feel the closest overall

  • Warlords Battlecry III

  • SpellForce 2 - Anniversary Edition

  • Stars in Shadow

  • The Fall of the Dungeon Guardians - Enhanced Edition

  • Heroes of Steel RPG

  • Lords of Magic: Special Edition

  • Battle Chasers: Nightwar

  • Eador. Imperium

  • Heroes of Science and Fiction

Hidden Gems

Less popular games with surprisingly high similarity

  • Heroes of Steel RPG

  • The Hand of Merlin

  • Abalon: Roguelike Tactics CCG

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Idle Heros

  • Progression

    SpellForce 3 Versus Edition

  • Strategy

    Heroes of Annihilated Empires

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Loria: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Fellowship, Cooperation. It leans lower than usual among comparable games on Status, Fellowship, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to build bases, choose unit compositions, and decide strategies, though within RTS constraints."

    Capsule for The Hive The Hive

    "Players can direct their own strategies and unit control, but gameplay follows classic RTS structures and mission objectives."

  • Competence

    Game with the same Competence vibe

    3

    "The game involves skillful management of line battles, commanding AI troops, and tactical positioning, though some bugs and AI limitations reduce challenge."

    Capsule for Prime & Load : 1776 Prime & Load : 1776

    "Game involves skillful resource management, army control, and overcoming AI challenges, though some mechanics are basic and bugs affect performance."

  • Competition

    Game with the same Competition vibe

    1

    "Mostly single-player focused with AI opponents; multiplayer exists but is limited and buggy, so competition is not a strong motivator."

    Capsule for Making History: The Second World War Making History: The Second World War

    "Currently no multiplayer, so competition is limited to AI skirmishes and personal challenge."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players engage in long campaign sessions and some replay missions, but limited modes reduce habitual long-term engagement."

    Capsule for Starship Troopers: Terran Command Starship Troopers: Terran Command

    "Campaign and skirmish modes provide several hours of play, but bugs and repetitive mission design may reduce long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "There are AI allies like medics and support troops, and multiplayer modes exist, but single-player is mostly solo."

    Capsule for NAM NAM

    "Some missions include allied AI, but no multiplayer cooperation; mostly single-player focus."

  • Creativity

    Game with the same Creativity vibe

    2

    "Includes map editor and cosmetic customization, allowing some creative expression and modification."

    Capsule for Banana Shooter Banana Shooter

    "Includes hero customization and unit leveling, map editor (beta), and modding potential, allowing some creative expression."

  • Domination

    Game with the same Domination vibe

    -2

    "No evidence of player dominance over others; interactions are mostly solo and balanced with AI enemies."

    Capsule for Mad Max Mad Max

    "No evidence of player domination over others; interactions are mostly balanced against AI."

  • Escapism

    Game with the same Escapism vibe

    3

    "Fantasy setting and lighthearted tone provide escapism from real life stresses."

    Capsule for Recettear: An Item Shop's Tale Recettear: An Item Shop's Tale

    "Nostalgic fantasy setting and story provide escapism from real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of personal interest and nostalgia, not obligation."

    Capsule for Cardfight!! Vanguard Dear Days 2 Cardfight!! Vanguard Dear Days 2

    "Players engage voluntarily out of interest and nostalgia, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players can try different base layouts, troop training strategies, and mission approaches, though core gameplay is somewhat linear."

    Capsule for One Military Camp One Military Camp

    "Players can try different strategies, hero builds, and unit compositions, though mission structure is somewhat linear."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of maps and multiverse territories, but mostly familiar RTS environments."

    Capsule for 8-Bit Invaders! 8-Bit Invaders!

    "Some map exploration and discovery of artifacts, but mostly familiar RTS map layouts."

  • Expression

    Game with the same Expression vibe

    2

    "Hero customization with weapons, armor, and skills allows some self-expression."

    Capsule for OTTTD OTTTD

    "Hero customization and item management allow some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy theme with mythical heroes and magical battles."

    Capsule for Idle Heros Idle Heros

    "Strong fantasy theme with heroes, magic, and mythical units."

  • Fellowship

    Game with the same Fellowship vibe

    -3

    "Primarily a single-player experience with minimal social interaction."

    Capsule for Costume Quest 2 Costume Quest 2

    "Primarily single-player with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Hero leveling and skill trees provide learning and personal development within the game."

    Capsule for Kingdom Under Fire: A War of Heroes (GOLD Edition) Kingdom Under Fire: A War of Heroes (GOLD Edition)

    "Hero and unit leveling provide learning and development opportunities."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gameplay with no physical activity."

    Capsule for StarCrawlers StarCrawlers

    "Typical sedentary gameplay with no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement."

    Capsule for Paradiddle Paradiddle

    "Requires focused attention and continuous engagement."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of close social relationships formed through gameplay."

    Capsule for Milthm Milthm

    "No evidence of close social relationships formed through gameplay."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their army and make strategic decisions, but no multiplayer leadership roles."

    Capsule for Braveland Wizard Braveland Wizard

    "Players lead armies and make strategic decisions, but no multiplayer leadership roles."

  • Progression

    Game with the same Progression vibe

    4

    "Hero leveling, skill upgrades, and resource accumulation provide clear progression systems."

    Capsule for SpellForce 3 Versus Edition SpellForce 3 Versus Edition

    "Hero and unit leveling, item acquisition, and tech upgrades provide clear progression."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find nostalgic charm relaxing; others note frustration from difficulty and controls causing tension."

    Capsule for Little Big Adventure Little Big Adventure

    "Some players find nostalgic charm relaxing, but bugs and difficulty can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and audio provide stimulating feedback; combat animations and effects enhance excitement."

    Capsule for War Selection War Selection

    "Visual and audio design evoke nostalgic pleasure, with some excitement from battles."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or status systems; achievements and multiplayer are minimal or absent."

    Capsule for UberSoldier II UberSoldier II

    "No multiplayer or social status systems; achievements and recognition are minimal."

  • Story

    Game with the same Story vibe

    2

    "Campaign includes narrative elements and voice acting, though story depth is limited."

    Capsule for Skyworld Skyworld

    "Campaign offers a narrative with voice acting and character development, though story depth is limited."

  • Strategy

    Game with the same Strategy vibe

    4

    "Game requires planning, resource management, tactical combat, and hero build optimization."

    Capsule for Heroes of Annihilated Empires Heroes of Annihilated Empires

    "Requires planning, resource management, tactical combat, and hero build optimization."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some challenge and tension in later missions, but overall gameplay is moderate and predictable."

    Capsule for The Hive The Hive

    "Some tension from challenging missions, but overall predictable gameplay."

  • Value

    Game with the same Value vibe

    4

    "Free to play with good quality content for fans; perceived as good value for time."

    Capsule for NEKOPALIVE NEKOPALIVE

    "Free to play with substantial content; good value for fans of classic RTS."

  • Violence

    Game with the same Violence vibe

    3

    "Combat and destruction are central gameplay elements."

    Capsule for Risk of Rain 2 Risk of Rain 2

    "Combat and destruction are central gameplay elements."

  • Survival

    Game with the same Survival vibe

    3

    "Players must defend bases and manage resources to avoid defeat."

    Capsule for Screeps: World Screeps: World

    "Players must defend bases and manage resources to avoid defeat."

Last update: 09/07/2026