Paper Dolls 2 纸人贰 similar games & best alternatives

Paper Dolls 2 纸人贰

PlayStation 4, PC (Microsoft Windows), PlayStation 5 • 2020

Should you play it?

Paper Dolls 2 is a first-person horror adventure game. A dark aura emanates from a Qing dynasty dwelling—the Yin Mansion. What happened to the once-famous Yin Family? Clues lead us to its second floor haunted by restless spirits. A truth, buried for over a hundred years, is waiting to be unraveled.

What works
  • Strong atmospheric horror with cultural identity
  • Challenging puzzles and exploration
  • Immersive narrative and storytelling
  • Authentic chinese folklore elements
  • Improved graphics and sound over predecessor
Things to keep in mind
  • Slow character movement frustrating
  • High difficulty and trial-and-error combat
  • Poor or missing english translations
  • Save system issues and replayability limits
  • Combat mechanics and controls feel clunky

What to play next

Top picks

Games that feel the closest overall

  • Paper Dolls: Original / 纸人

  • Doorways: Holy Mountains of Flesh

  • Bendy and the Dark Revival

  • IMSCARED

  • Poppy Playtime

  • Apsulov: End of Gods

  • Lethe - Episode One

  • Penumbra: Black Plague Gold Edition

  • THE MULLER-POWELL PRINCIPLE

Hidden Gems

Less popular games with surprisingly high similarity

  • Doorways: Holy Mountains of Flesh

  • Lethe - Episode One

  • THE MULLER-POWELL PRINCIPLE

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Xuan-Yuan Sword 2

  • Competence

    GIGA WRECKER

  • Escapism

    Notes of Soul

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Paper Dolls 2 纸人贰: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration, Survival. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the mansion, solve puzzles, and choose how to approach stealth and hiding, though gameplay is guided and linear."

    Capsule for Hollow Cocoon Hollow Cocoon

    "Players have freedom to explore the mansion, solve puzzles, and choose stealth or combat approaches, though movement is slow and some sequences are scripted."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with physics-based puzzles and boss fights requiring skill and timing, rewarding mastery and learning."

    Capsule for GIGA WRECKER GIGA WRECKER

    "The game challenges players with difficult puzzles, timing-based combat mechanics, and trial-and-error boss fights requiring skill and learning."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on single-player experience without competitive or leaderboard elements; players engage at their own pace."

    Capsule for Metro Awakening Metro Awakening

    "Focus is on single-player experience without competitive elements or leaderboards; players engage at their own pace."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy the game despite its short length and some frustrations, with some expressing desire for a sequel."

    Capsule for Greak: Memories of Azur Greak: Memories of Azur

    "Some players report frustration and repetition leading to quitting, but others are deeply engaged and desire sequels."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely a solo experience with no multiplayer or cooperative gameplay."

    Capsule for Stories Untold Stories Untold

    "Entirely a solo experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players appreciate detailed environment design and cultural storytelling; puzzles require creative problem solving."

    Capsule for 港詭實錄ParanormalHK 港詭實錄ParanormalHK

    "Players solve complex puzzles and interact with cultural artifacts, though within a fixed narrative and environment."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; gameplay is individual and narrative-driven."

    Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

    "No social dominance or power over others; gameplay is individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive horror atmosphere and supernatural themes provide strong escape from reality."

    Capsule for Notes of Soul Notes of Soul

    "Strong atmospheric horror and supernatural themes provide immersive escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in horror and puzzles; no obligation or external pressure."

    Capsule for Coffin of Ashes Coffin of Ashes

    "Players engage voluntarily out of interest in horror, puzzles, and story; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players experiment with strategies and timing to solve puzzles, though within fixed level designs."

    Capsule for Supaplex Supaplex

    "Players experiment with puzzle solutions and combat timing, though within a structured environment."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of a large interconnected mansion with hidden rooms and secrets is a core gameplay element."

    Capsule for Heaven Dust Heaven Dust

    "Exploration of a large, atmospheric mansion with hidden passages and secrets is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited character customization; some cosmetic unlocks but mostly standardized presentation."

    Capsule for Shadow Complex Remastered Shadow Complex Remastered

    "Limited character customization; some unlockable skins but mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Deeply rooted in Chinese mythology and fantasy narrative with supernatural creatures and magic."

    Capsule for Xuan-Yuan Sword 2 Xuan-Yuan Sword 2

    "Strong supernatural and psychological horror elements rooted in Chinese folklore and mythology."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No community or social interaction features; experience is solitary."

    Capsule for Aozora Meikyuu Aozora Meikyuu

    "No community or social interaction features; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in puzzle solving, combat strategy, and understanding story and mechanics."

    Capsule for Hail to the Rainbow Hail to the Rainbow

    "Players develop skills in puzzle solving, combat timing, and understanding cultural lore."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with slow movement and no physical activity."

    Capsule for Heaven's Vault Heaven's Vault

    "Sedentary gameplay with slow movement; no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to tension and puzzle solving; not designed for casual or background play."

    Capsule for FAITH: The Unholy Trinity FAITH: The Unholy Trinity

    "Requires focused attention due to tension and puzzle complexity; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional relationships formed within the game."

    Capsule for RollerCoaster Tycoon® 3: Complete Edition RollerCoaster Tycoon® 3: Complete Edition

    "No close social or emotional relationships formed within the game."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, weapons, and keys to progress through the story and unlock new areas."

    Capsule for Murder House Murder House

    "Players collect items, unlock areas, and gain weapons and abilities to advance the story."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Sustained tension and challenge dominate gameplay; not primarily designed for relaxation."

    Capsule for Defense Zone 3 Ultra HD Defense Zone 3 Ultra HD

    "Sustained tension and stress from enemies and puzzles dominate; not a relaxing experience."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."

    Capsule for Outlast 2 Outlast 2

    "Strong sensory stimulation through atmospheric visuals, sound design, and jump scares."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements exist but are personal."

    Capsule for She Remembered Caterpillars She Remembered Caterpillars

    "No social recognition or status systems; achievements exist but are personal."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion with environmental storytelling, journals, and lore."

    Capsule for Riven Riven

    "Narrative immersion through environmental storytelling, journals, and cultural lore is a key feature."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires problem solving for puzzles, navigation, and combat tactics."

    Capsule for Classic Marathon Classic Marathon

    "Requires planning and problem solving for puzzles and combat encounters."

  • Thrill

    Game with the same Thrill vibe

    4

    "Horror atmosphere, suspense, and jump scares create tension and thrill."

    Capsule for Mad Father Mad Father

    "Tension, suspense, and jump scares create a thrilling horror experience."

  • Value

    Game with the same Value vibe

    2

    "Mixed reviews on value; some praise content and realism, others criticize bugs and lack of innovation."

    Capsule for MotoGP™17 MotoGP™17

    "Mixed opinions on value; some praise atmosphere and story, others frustrated by difficulty and bugs."

  • Violence

    Game with the same Violence vibe

    1

    "Combat exists but is not the main focus; violence is tactical and limited in scope."

    Capsule for Helium Rain Helium Rain

    "Combat exists but is limited and tactical rather than gratuitous; violence is not the main focus."

  • Survival

    Game with the same Survival vibe

    4

    "Survival elements include managing resources, avoiding death penalties, and overcoming difficult enemies."

    Capsule for Path of the Abyss Path of the Abyss

    "Survival elements include avoiding enemies, managing limited resources, and strategic combat."

Last update: 10/07/2026