Paper Dolls: Original / 纸人 similar games & best alternatives

Paper Dolls: Original / 纸人

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2019

Should you play it?

Paper Dolls Original is a first-person horror adventure game steeped in Eastern culture. You act a man who is separated from his daughter after a car accident. When he awakes, he finds himself in a deserted Asian mansion. Find your daughter and unveil a terrifying story buried for a hundred years

What works
  • Strong atmospheric horror with cultural chinese setting
  • Challenging and logical puzzles
  • Immersive sound design and visuals
  • Engaging narrative with emotional stakes
  • Short but intense gameplay experience
Things to keep in mind
  • Very slow player movement and limited sprint
  • Frustrating qte mechanics and difficulty spikes
  • Lack of autosave and limited save points
  • Some puzzles require knowledge of chinese or external guides
  • Unpolished ui and occasional bugs

What to play next

Top picks

Games that feel the closest overall

  • Doorways: Holy Mountains of Flesh

  • Paper Dolls 2 纸人贰

  • Poppy Playtime

  • Bendy and the Dark Revival

  • MADiSON

  • Remothered: Tormented Fathers

  • Alone in the Dark: The New Nightmare

  • Bendy and the Ink Machine

  • Lamentum

Hidden Gems

Less popular games with surprisingly high similarity

  • Doorways: Holy Mountains of Flesh

  • Lamentum

  • Evil Nun: The Broken Mask

If you liked…

Recommendations by what you enjoyed most

  • Competence

    The Talos Principle VR

  • Escapism

    Paper Dolls 2 纸人贰

  • Exploration

    Alternate DiMansion Diary

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Paper Dolls: Original / 纸人: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration, Survival. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the mansion, solve puzzles, and choose stealth or combat approaches, though movement is slow and some sequences are scripted."

    Capsule for Paper Dolls 2 纸人贰 Paper Dolls 2 纸人贰

    "Players have freedom to explore the mansion, solve puzzles, and decide how to approach challenges, though movement is limited by slow speed and scripted QTEs."

  • Competence

    Game with the same Competence vibe

    4

    "The game offers challenging puzzles that require logical thinking and skill, with a progression from easy to difficult, providing feedback and rewarding problem solving."

    Capsule for The Talos Principle VR The Talos Principle VR

    "The game features challenging puzzles requiring attention and logical reasoning, plus skillful QTEs under pressure, providing a strong sense of mastery when overcoming obstacles."

  • Competition

    Game with the same Competition vibe

    -5

    "The game is single-player with no competitive elements or comparison to others."

    Capsule for Florence Florence

    "The game is single-player with no competitive elements or comparison to others."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy playing through the game in one or few sessions, but the short length limits long habitual play."

    Capsule for Hero of the Kingdom: The Lost Tales 1 Hero of the Kingdom: The Lost Tales 1

    "Players often engage in multiple sessions to solve difficult puzzles and progress, but the short length and frustrating mechanics may limit long habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely a solo experience with no multiplayer or cooperative gameplay."

    Capsule for Stories Untold Stories Untold

    "Entirely a solo experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players creatively solve puzzles and explore, but within a fixed narrative and environment."

    Capsule for Metal Dead Metal Dead

    "Players creatively solve puzzles and explore, but within a fixed environment and predefined story without creation or modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; purely individual experience."

    Capsule for Paranormal Activity: The Lost Soul Paranormal Activity: The Lost Soul

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric horror and supernatural themes provide immersive escape from reality."

    Capsule for Paper Dolls 2 纸人贰 Paper Dolls 2 纸人贰

    "Strong atmospheric horror and immersive storytelling provide an effective escape from reality into a supernatural setting."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in puzzles and horror atmosphere, not out of obligation or pressure."

    Capsule for Forgotten Hill Mementoes Forgotten Hill Mementoes

    "Players engage voluntarily out of personal interest in horror and puzzles, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players experiment with puzzle mechanics and exploration, though puzzle variety is limited."

    Capsule for RiME RiME

    "Players experiment with puzzle solutions and exploration strategies, though within a structured game world and limited mechanics."

  • Exploration

    Game with the same Exploration vibe

    4

    "Core gameplay involves discovering new rooms, secrets, and puzzle clues in the mansion."

    Capsule for Alternate DiMansion Diary Alternate DiMansion Diary

    "Core gameplay involves discovering new rooms, secrets, and clues in a mysterious mansion, encouraging curiosity-driven exploration."

  • Expression

    Game with the same Expression vibe

    -5

    "No character or environment customization; players experience a fixed presentation."

    Capsule for We Went Back We Went Back

    "No character or environment customization; players experience a fixed presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features occult themes, supernatural entities, and an imaginative horror narrative far from realistic scenarios."

    Capsule for The Horror Of Salazar House The Horror Of Salazar House

    "The game immerses players in a supernatural horror narrative with ghosts, rituals, and cultural mythology far from realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo play."

    Capsule for Pretentious Game Pretentious Game

    "No social or community features; purely solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn story details and solve puzzles, gaining knowledge and problem-solving skills."

    Capsule for Yesterday Yesterday

    "Players develop problem-solving skills and learn puzzle mechanics, gaining knowledge about the story and environment."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with slow movement and no physical activity."

    Capsule for Heaven's Vault Heaven's Vault

    "Sedentary gameplay with slow movement and no physical activity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention due to puzzles and combat; not suited for casual or background play."

    Capsule for Them and Us Them and Us

    "Requires focused attention due to puzzles, enemy encounters, and QTEs; not suitable for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interactions or relationship building; isolated experience."

    Capsule for 03.04 03.04

    "No social interactions or relationship-building; isolated experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock new areas, progressing through puzzles and story."

    Capsule for Hello Neighbor Pre-Alpha Hello Neighbor Pre-Alpha

    "Players collect items and unlock new areas progressively, advancing through puzzles and story."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "The game maintains tension and suspense, with moments of stress rather than relaxation."

    Capsule for Resident Evil 0 Resident Evil 0

    "The game maintains tension and suspense, with moments of stress from enemy chases and QTEs, limiting relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric audio-visual design and jump scares provide strong sensory stimulation and emotional excitement."

    Capsule for UNDERWARD UNDERWARD

    "Strong atmospheric audio-visual design and jump scares provide sensory stimulation and emotional excitement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with environmental storytelling, lore, and psychological horror elements."

    Capsule for Reminiscence Reminiscence

    "Narrative is a key element, unfolding through environmental storytelling, notes, and gradual revelation of a haunting family tragedy."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players must plan routes, manage resources, and solve puzzles requiring logical thinking."

    Capsule for Amnesia: The Dark Descent Amnesia: The Dark Descent

    "Players must plan routes, manage limited sprint ability, and solve complex puzzles requiring logical thinking."

  • Thrill

    Game with the same Thrill vibe

    4

    "Game delivers suspense, jump scares, and adrenaline-inducing chase sequences."

    Capsule for The Designer's Curse The Designer's Curse

    "The game delivers suspense and adrenaline through jump scares, enemy chases, and high-stakes QTEs."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for a short, well-made indie horror game, though some feel price is steep for length."

    Capsule for Summer of '58 Summer of '58

    "Generally considered good value for a short, atmospheric horror game with cultural uniqueness, though some find it frustrating."

  • Violence

    Game with the same Violence vibe

    3

    "Includes combat-like elements with ghosts killing players, but focus is on survival rather than gratuitous violence."

    Capsule for Ghost Janitors Ghost Janitors

    "Contains combat elements via QTEs against ghosts and survival threats, though not focused on graphic violence."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay involves avoiding death by ghosts, managing stealth and escape routes to survive."

    Capsule for The Bridge Curse Road to Salvation The Bridge Curse Road to Salvation

    "Core gameplay involves avoiding deadly ghosts, managing limited resources like safe rooms, and strategic use of QTEs to survive."

Last update: 10/07/2026