03.04 similar games & best alternatives
Should you play it?
04/03/2017How much does this date tell you? For the main character, it became very significant, because this is the day of his death. The protagonist was precisely in the train that arrived at the metro station "Technological Institute" with the bodies of innocent, already dead, people ...
What works
- Strong atmospheric horror and psychological narrative
- Multiple game modes including hardcore and arena
- Unique ammo-check mechanic and immersive sound design
- Short and accessible gameplay duration
- Free or low cost with achievements
Things to keep in mind
- Limited enemy variety and repetitive level design
- Technical issues and bugs reported
- Poor english localization and translation
- No multiplayer or social features
- Some clunky controls and interface quirks
What to play next
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
03.04: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Relaxation, Exploration, Experimenting.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players can choose characters, weapons, and make tactical decisions on events and combat style, showing moderate control over actions."
"Players can choose different modes (story, hardcore, arena) and decide combat style (stealth with knife or gunplay), showing moderate control over gameplay."
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Competence
Game with the same Competence vibe
2"Gameplay involves simple puzzles and stealth mechanics with some combat; not very challenging but requires some skill and strategy."
"Game involves shooting, stealth kills, and survival mechanics with some challenge especially in hardcore and arena modes, but limited enemy variety and simple level design reduce complexity."
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Competition
Game with the same Competition vibe
-3"Focus is on personal play experience and self-set goals like achievements; no evidence of player-vs-player competition."
"No evidence of player versus player competition; focus is on personal survival and self-set goals, with arena mode being survival against waves rather than competing with others."
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Continuation
Game with the same Continuation vibe
1"Short game length (~4-6 hours) with some replayability via skill choices and extra modes encourages moderate continued play."
"Short game length (1-3 hours) with some replayability via hardcore and arena modes encourages some habitual play but overall limited long-term engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
1"Limited creativity in gameplay; some weapon variety and build choices, but mostly predefined levels and enemy patterns."
"Some creative elements like unique ammo-check mechanic and story delivery via phone messages, but largely linear levels and limited weapon/enemy variety."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; gameplay is solitary and survival-focused."
"No social dominance or power over others; gameplay is solitary and focused on personal survival."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in a dark, psychological horror atmosphere provides escape from reality."
"Strong immersion in a dark, psychological horror atmosphere with themes of purgatory and atonement, providing escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in horror and story; no indication of obligation or external pressure."
"Players engage voluntarily out of interest in horror and story; no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
-1"Limited experimentation due to repetitive gameplay and constrained mechanics; some desire for more varied activities."
"Limited exploration and experimentation due to linear level design and repetitive gameplay, though different modes offer some variation."
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Exploration
Game with the same Exploration vibe
-2"Levels are linear corridors with limited exploration, though varied locations exist."
"Levels are mostly linear corridors with small branches; some exploration but limited discovery."
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Expression
Game with the same Expression vibe
-4"No character customization or player expression; fixed protagonist and preset aesthetics."
"No character customization or player expression; fixed protagonist and preset aesthetics."
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Fantasy
Game with the same Fantasy vibe
4"Game features a demon character and supernatural themes, creating an imaginative fictional experience."
"Game explores imaginative fiction involving purgatory, inner demons, and supernatural punishment beyond realistic scenarios."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
"No social or community features; strictly solo play."
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Growth
Game with the same Growth vibe
1"Some learning curve in equipment optimization and combat tactics, but limited skill progression."
"Some learning curve in combat tactics and survival, especially in hardcore mode, but overall limited skill development."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of FPS games; no physical activity or health-related features."
"Sedentary gameplay typical of FPS games; no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention due to horror and challenge elements; not casual or background play."
"Requires focused attention due to survival horror tension and combat; not suitable for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship-building; isolated experience."
"No social interactions or relationship building; isolated experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player only."
"No leadership or group management elements; single-player only."
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Progression
Game with the same Progression vibe
2"Progression through levels and achievement collection provides a sense of advancement."
"Progression through levels, weapon acquisition, and achievement collection provide a sense of advancement."
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Relaxation
Game with the same Relaxation vibe
-3"Game induces tension, suspense, and stress rather than relaxation or flow."
"Sustained tension and suspense dominate; game is designed to create stress and fear rather than relaxation."
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Sensation
Game with the same Sensation vibe
3"Effective use of sound design, lighting, and jump scares provide sensory stimulation and emotional impact."
"Effective use of sound design, lighting, and jump scares provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements exist but are personal and not socially evaluated."
"No social recognition or status systems; achievements exist but are personal and not socially evaluated."
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Story
Game with the same Story vibe
4"Strong narrative focus with emotional and social themes; story is a major motivation for players."
"Strong narrative focus with psychological and moral themes; story drives player engagement."
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Strategy
Game with the same Strategy vibe
1"Some tactical elements in combat and resource management, but overall straightforward gameplay."
"Some tactical elements in resource management and combat, but overall straightforward gameplay."
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Thrill
Game with the same Thrill vibe
3"Jump scares and suspenseful atmosphere provide moments of tension and relief."
"Jump scares and tense atmosphere create moments of suspense and relief."
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Value
Game with the same Value vibe
4"Low price and achievement rewards provide good perceived value for many players."
"Low price and free availability with multiple modes and achievements provide good perceived value."
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Violence
Game with the same Violence vibe
3"Combat involves melee and ranged weapons against monsters; violence is a core gameplay element."
"Combat against monsters with firearms and melee weapons; violence is a core gameplay element."
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Survival
Game with the same Survival vibe
3"Survival horror mechanics with resource management, threat avoidance, and strategic defense."
"Survival horror mechanics with resource scarcity, health management, and enemy threats."
Last update: 10/07/2026