It Moves similar games & best alternatives

It Moves

PC (Microsoft Windows) • 2019

Should you play it?

It Moves is a horror game that will try to scare you without too many of the typical "screamers", instead relying on atmosphere and suspense. You'll be solving puzzles along the way, and encountering all manner of not-so-friendly creatures.

What works
  • Strong psychological horror atmosphere
  • Immersive storytelling
  • Excellent sound design
  • Creative surreal visuals
  • Free to play
Things to keep in mind
  • Linear and simple gameplay
  • Short duration
  • Minimal puzzle challenge
  • Lack of player agency
  • Some pacing issues with maze sections

What to play next

Top picks

Games that feel the closest overall

  • The Monster Inside

  • Dissolving

  • Dagon: by H. P. Lovecraft

  • Burning Daylight

  • Adventure in My Head

  • Wardwell House

  • fault - milestone two side:above

  • Terroro

  • Ambre - a heartbreaking kinetic novel

Hidden Gems

Less popular games with surprisingly high similarity

  • Perceptions of the Dead

  • SHE WAS 98

  • Necrophosis

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Illusion Carnival

  • Story

    How To Date A Magical Girl!

  • Escapism

    Layers of Fear

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

It Moves: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Relaxation, Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    -3

    "Gameplay is very linear with limited choices and interactions, mostly following a preset sequence with minimal player agency."

    Capsule for Dinner with an Owl Dinner with an Owl

    "Gameplay is linear with limited player control, mostly walking and interacting with objects in a preset order."

  • Competence

    Game with the same Competence vibe

    -2

    "Gameplay is simple and easy with minimal challenge; puzzles are straightforward with hints and low difficulty."

    Capsule for Pleasure Puzzle:Portrait 趣拼拼:肖像画 Pleasure Puzzle:Portrait 趣拼拼:肖像画

    "Puzzles are simple and easy, with minimal challenge; gameplay is straightforward and predictable."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison to others; purely single-player experience."

    Capsule for September 7th September 7th

    "No competitive elements or comparison to others; purely single-player experience."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players report replaying occasionally; short game length limits long habitual play"

    Capsule for Caster Caster

    "Some players report replay value and desire to revisit the game, but overall short length limits habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for The Way The Way

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players explore a surreal fantasy world with unique puzzles and narrative choices, though gameplay mechanics are straightforward."

    Capsule for The Sand Man The Sand Man

    "Creative visual design and surreal environments; players explore unique nightmare worlds though gameplay is limited."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; experience is personal and narrative-driven."

    Capsule for Jaden Williams' The Stalking Stairs Jaden Williams' The Stalking Stairs

    "No elements of exerting control over others; experience is individual and narrative-driven."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong psychological horror and immersive atmosphere provide escape from reality."

    Capsule for Layers of Fear Layers of Fear

    "Strong psychological horror and immersive atmosphere provide escape from reality into unsettling dreamscapes."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in horror and story; no obligation or external pressure noted."

    Capsule for God's Basement God's Basement

    "Players engage voluntarily out of interest in horror and story; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    -3

    "Gameplay is mostly linear and scripted with limited opportunity for novel experimentation."

    Capsule for The Invincible The Invincible

    "Gameplay is mostly linear and scripted; limited opportunity for experimentation or novel strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore surreal environments and character dreams, though locations are limited and mostly static."

    Capsule for Love Alone Death Love Alone Death

    "Players explore surreal and shifting nightmare environments, though exploration is constrained and guided."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or player expression; fixed protagonist and preset aesthetics."

    Capsule for 03.04 03.04

    "No character customization or player expression; fixed protagonist and preset aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong emphasis on imaginative, surreal, and psychological horror fantasy world and characters."

    Capsule for Illusion Carnival Illusion Carnival

    "Strong emphasis on psychological horror, nightmares, and surreal, fantastical imagery far from realistic scenarios."

  • Fellowship

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    "No social or community features; entirely solo experience."

    Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

    "No social or community features; entirely solo experience."

  • Growth

    Game with the same Growth vibe

    -3

    "Minimal learning or skill development; gameplay is simple and repetitive."

    Capsule for 100 Cats Lost In Japan Find & Color 100 Cats Lost In Japan Find & Color

    "Minimal skill development or learning; gameplay is simple and repetitive with little progression complexity."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for Source of Madness Source of Madness

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    2

    "Some waiting and repetitive tasks occur, but players remain engaged; not fully idle but not requiring constant intense focus."

    Capsule for Bank Simulator Bank Simulator

    "Some slow pacing and walking sections allow for less intense focus, but players generally remain engaged."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary narrative experience."

    Capsule for INSIDE INSIDE

    "No social or emotional relationship building; solitary narrative experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for FORM FORM

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    1

    "Some narrative progression and puzzle completion, but no item collection or upgrades."

    Capsule for Dominique Pamplemousse Dominique Pamplemousse

    "Some narrative and puzzle progression, but no item collection or character upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Atmosphere induces tension and unease rather than relaxation."

    Capsule for They Breathe They Breathe

    "Atmosphere induces tension and unease rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory stimulation through eerie sound design and unsettling visuals."

    Capsule for Tsugunohi Tsugunohi

    "Strong sensory stimulation through eerie visuals and sound design creating emotional impact."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with character development, plot twists, and psychological horror elements."

    Capsule for How To Date A Magical Girl! How To Date A Magical Girl!

    "Narrative-driven with strong emphasis on story immersion and psychological horror plot."

  • Strategy

    Game with the same Strategy vibe

    -4

    "Minimal strategic or problem-solving depth; puzzles are easy and straightforward."

    Capsule for Don't Disturb Don't Disturb

    "Minimal strategic or problem-solving depth; puzzles are simple and gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    3

    "Creates suspense and psychological tension rather than jump scares or high-risk thrills."

    Capsule for Stories Untold Stories Untold

    "Creates suspense and psychological tension rather than overt thrills or jump scares."

  • Value

    Game with the same Value vibe

    4

    "Free to play with a meaningful story and artistic presentation, offering good value for time invested."

    Capsule for The Kite The Kite

    "Free to play with high praise for atmosphere and story; considered good value for time invested."

  • Violence

    Game with the same Violence vibe

    -4

    "No combat or destructive gameplay; focus on exploration and narrative."

    Capsule for Scary Game 2: The Mad Shepherd Scary Game 2: The Mad Shepherd

    "No combat or destructive gameplay; focus on exploration and narrative."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threat of failure; player cannot die."

    Capsule for The Lost Crown The Lost Crown

    "No survival mechanics or threat of failure; player cannot die or lose."

Last update: 10/07/2026