Dissolving similar games & best alternatives

Dissolving

PC (Microsoft Windows) • 2019

Should you play it?

Her ex-boyfriend became a shut-in. The girl goes to visit him... then things start to go wrong. They always do, right? Experience two stories about digital gods and loss. And remember - believe in the net.

What works
  • Unique psychological horror narrative
  • Atmospheric art and music
  • Hidden stories and arg elements
  • Free to play
  • Thought-provoking themes on internet and identity
Things to keep in mind
  • Very short gameplay duration
  • Limited interactivity and no branching choices
  • Some players find story incomplete or confusing
  • Rough visual polish and occasional technical issues
  • Lack of replay value beyond achievement hunting

What to play next

Top picks

Games that feel the closest overall

  • My name is You and it's the only unusual thing in my life

  • Dagon: by H. P. Lovecraft

  • fault - milestone two side:above

  • The White Door

  • I live under your house.

  • The Mirror Lied

  • It Moves

  • Ignited in Cavern

  • Layers of Fear VR

Hidden Gems

Less popular games with surprisingly high similarity

  • I live under your house.

  • Layers of Fear VR

  • 52 / 0 = ∞

If you liked…

Recommendations by what you enjoyed most

  • Story

    Corpse Party: Book of Shadows

  • Value

    Lynne

  • Escapism

    REVEIL

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Dissolving: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Relaxation, Idle.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

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    "Linear visual novel with no branching choices; player follows a fixed narrative path."

    Capsule for 神社的百合香 ~ Floral Aroma in the Shrine 神社的百合香 ~ Floral Aroma in the Shrine

    "Linear visual novel with limited player interaction and no branching choices; players mostly follow a preset narrative."

  • Competence

    Game with the same Competence vibe

    -4

    "Gameplay consists mostly of reading and clicking through text with minimal skill or challenge."

    Capsule for Death Live Death Live

    "Gameplay consists mainly of reading and occasional clicking; minimal skill or challenge involved."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; purely single-player narrative experience."

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    "No competitive elements or player comparison; purely single-player narrative experience."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players express desire to replay for achievements or streaming, but overall short length limits long habitual play."

    Capsule for The Cabin Factory The Cabin Factory

    "Some players replay to find hidden content and achievements, but overall short length limits habitual play."

  • Cooperation

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    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for The Way The Way

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players explore and discover secrets, piecing together lore and interpreting stories, encouraging creative thought."

    Capsule for The Testing Chamber The Testing Chamber

    "Players explore hidden stories and secrets outside the main narrative, encouraging creative discovery."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of domination or power over others; experience is introspective and individual."

    Capsule for qualia qualia

    "No elements of domination or power over others; experience is introspective and personal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong psychological horror and surreal atmosphere provide immersive escape from reality."

    Capsule for REVEIL REVEIL

    "Strong psychological horror and surreal atmosphere provide escape from reality and immersion in unsettling themes."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and themes; no obligation or external pressure."

    Capsule for It gets so lonely here It gets so lonely here

    "Players engage voluntarily out of interest in story and themes; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration and discovery of hidden story elements encourage experimentation, though gameplay is simple."

    Capsule for Umfend Umfend

    "Exploration of hidden content and alternate storylines encourages some experimentation within the narrative."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore multiple interconnected areas and uncover hidden secrets and story elements."

    Capsule for Through Abandoned: The Underground City Through Abandoned: The Underground City

    "Players discover secrets, hidden stories, and ARG elements beyond the main plot."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or player expression; presentation is fixed and artistically directed."

    Capsule for A Bird Story A Bird Story

    "No character customization or player expression; presentation is fixed and artist-driven."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Psychological horror with surreal and supernatural elements, blending fiction with realistic themes."

    Capsule for DEAD LETTER DEPT. DEAD LETTER DEPT.

    "Surreal, psychological horror with digital gods and internet cults; blends fiction with modern themes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; experience is solitary."

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    "No social or community features; experience is solitary."

  • Growth

    Game with the same Growth vibe

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    "Some narrative and interpretive learning through piecing story elements together, but minimal skill development."

    Capsule for [Chilla's Art] Jisatsu | 自撮 [Chilla's Art] Jisatsu | 自撮

    "Some learning through piecing together story and themes, but limited by short length and linearity."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

    Capsule for the 9th day:第九日 the 9th day:第九日

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused reading and decision-making; not a background or idle experience."

    Capsule for I Wani Hug that Gator! I Wani Hug that Gator!

    "Requires focused reading and attention; not a background or idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Emotional connection to story and characters but no direct social interaction or relationship building."

    Capsule for Ether One Ether One

    "Emotional themes present but no social interaction or relationship building with others."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    1

    "Minimal progression limited to story advancement and achievement completion."

    Capsule for The Mammoth: A Cave Painting The Mammoth: A Cave Painting

    "Achievement collection and story unlocking provide minimal sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Atmosphere is tense and unsettling rather than relaxing or cathartic."

    Capsule for A Wolf in Autumn A Wolf in Autumn

    "Atmosphere is tense and unsettling rather than relaxing or cathartic."

  • Sensation

    Game with the same Sensation vibe

    3

    "Strong sensory atmosphere via sound design, art style, and eerie visuals enhancing emotional experience."

    Capsule for Static Dread: The Lighthouse Static Dread: The Lighthouse

    "Strong sensory atmosphere through art and music creates emotional and eerie experience."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    5

    "Highly narrative-driven visual novel with deep lore, character development, and multiple story branches."

    Capsule for Corpse Party: Book of Shadows Corpse Party: Book of Shadows

    "Narrative-driven visual novel with layered storytelling, hidden lore, and thematic depth."

  • Strategy

    Game with the same Strategy vibe

    -4

    "No strategic or problem-solving gameplay; straightforward reading experience."

    Capsule for Carpe Diem Carpe Diem

    "No strategic or problem-solving gameplay; reading and simple interaction only."

  • Thrill

    Game with the same Thrill vibe

    2

    "Psychological horror elements create suspense and emotional tension without intense scares."

    Capsule for last seen online last seen online

    "Psychological horror creates suspense and unease, though lacks traditional scares."

  • Value

    Game with the same Value vibe

    5

    "Free to play with high narrative quality; players perceive good value for time invested."

    Capsule for Lynne Lynne

    "Free-to-play with rich narrative and atmosphere; high perceived value for time invested."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; horror is psychological and supernatural rather than physical combat."

    Capsule for The Boba Teashop The Boba Teashop

    "No explicit violence or combat; horror is psychological and thematic."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics or threat avoidance; stable narrative environment."

    Capsule for INDIKA INDIKA

    "No survival mechanics or threat avoidance; stable narrative environment."

Last update: 10/07/2026