The Story of Henry Bishop similar games & best alternatives

The Story of Henry Bishop

PC (Microsoft Windows) • 2019

Should you play it?

The story of Henry Bishop is a first-person psychological thriller, where the player will have to fight, guess riddles, immerse into a mystical plot and an incredible story.

What works
  • Strong atmospheric horror and narrative
  • Affordable price with charitable donation
  • Multiple endings and replayability
  • Varied gameplay including puzzles, exploration, and combat
  • Impressive solo developer effort
Things to keep in mind
  • Short game length
  • Clunky combat mechanics
  • Technical issues and bugs reported
  • Poor voice acting and translation
  • Limited optimization and door interaction problems

What to play next

Top picks

Games that feel the closest overall

  • Suite 776

  • Dead Seater

  • Apsulov: End of Gods

  • ROUTINE

  • Zoonomaly

  • Remothered: Tormented Fathers

  • ARAYA

  • Die Young: Prologue

  • Unspoken

Hidden Gems

Less popular games with surprisingly high similarity

  • Suite 776

  • Unspoken

  • Dungeon Nightmares II : The Memory

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Static Dread: The Lighthouse

  • Fantasy

    Evil Tonight

  • Story

    Palmyra Orphanage

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Story of Henry Bishop: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore environments, solve puzzles, and make choices affecting endings, indicating moderate control over actions."

    Capsule for The Beast Inside The Beast Inside

    "Players explore the environment freely, solve puzzles, and make choices affecting endings, indicating moderate player control."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves puzzles, exploration, and light combat with some skill elements, but combat is clunky and often avoidable."

    Capsule for Mundaun Mundaun

    "Gameplay involves puzzle solving and some combat; combat is clunky but requires timing, providing moderate skill challenge."

  • Competition

    Game with the same Competition vibe

    -5

    "Single-player experience with no competitive elements or leaderboards."

    Capsule for Happy Game Happy Game

    "Single-player experience with no competitive elements or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short game with some replayability due to multiple endings and achievements, but limited long-term engagement."

    Capsule for The Long Reach The Long Reach

    "Short game with some replayability due to multiple endings, but limited long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for The Way The Way

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players engage in creative problem solving and exploration, though within a fixed narrative and puzzle structure."

    Capsule for Beneath a Steel Sky (1994) Beneath a Steel Sky (1994)

    "Players engage in exploration and puzzle solving with some narrative choices; limited creative modification."

  • Domination

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    -5

    "No social or multiplayer dominance aspects; purely individual experience."

    Capsule for Transmissions: Element 120 Transmissions: Element 120

    "No social or multiplayer dominance aspects; purely individual experience."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmospheric and narrative immersion providing escape from reality through horror and mystery."

    Capsule for Static Dread: The Lighthouse Static Dread: The Lighthouse

    "Atmospheric horror and narrative immersion provide a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for entertainment; no obligation or external pressure noted."

    Capsule for Joker Show - Horror Escape Joker Show - Horror Escape

    "Players engage voluntarily for entertainment and interest; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some exploration and puzzle experimentation, but mostly linear progression."

    Capsule for Ticy Adventure Club : Queen of the Spring Ticy Adventure Club : Queen of the Spring

    "Some exploration and puzzle experimentation, but largely linear progression."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a haunted mansion environment with hidden items and lore to discover."

    Capsule for Lurk in the Dark : Prologue Lurk in the Dark : Prologue

    "Players explore a haunted mansion and surrounding areas, uncovering story elements and secrets."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or self-expression features; fixed protagonist and environment."

    Capsule for [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル [Chilla's Art] Inunaki Tunnel | 犬鳴トンネル

    "No character customization or expressive features; fixed protagonist and environment."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Supernatural horror setting with ghosts, curses, and paranormal themes; imaginative fiction."

    Capsule for Evil Tonight Evil Tonight

    "Supernatural horror setting with ghosts, monsters, and paranormal events."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solo play only."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "No social or community features; solo play only."

  • Growth

    Game with the same Growth vibe

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    "Players develop skills in puzzle-solving and timing; some learning curve in combat and exploration."

    Capsule for Song of Nunu: A League of Legends Story Song of Nunu: A League of Legends Story

    "Players learn puzzles and game mechanics; some skill development in combat and exploration."

  • Health

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    "Sedentary gameplay typical of first-person horror games."

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  • Idle

    Game with the same Idle vibe

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    "Requires focused attention; no idle or background play."

    Capsule for The Pony Factory The Pony Factory

    "Requires focused attention; no idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; solitary experience."

    Capsule for Resident Evil Resident Evil

    "No social or emotional relationship building; solitary experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect key items and unlock new areas; multiple endings reflect progression choices."

    Capsule for The Sand Man The Sand Man

    "Players collect keys, items, and unlock new areas; multiple endings add progression variety."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Tense and suspenseful atmosphere with moments of anxiety; not primarily relaxing."

    Capsule for Hollow Cocoon Hollow Cocoon

    "Tense and suspenseful atmosphere with moments of fear; not primarily relaxing."

  • Sensation

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    "Strong atmospheric audio and visual effects create emotional tension and sensory engagement."

    Capsule for SCP: Daybreak SCP: Daybreak

    "Atmospheric audio and visual effects create sensory engagement and emotional tension."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for The Secret Order 2: Masked Intent The Secret Order 2: Masked Intent

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    4

    "Narrative-driven gameplay with multiple endings and story revealed through notes and environmental clues."

    Capsule for Palmyra Orphanage Palmyra Orphanage

    "Narrative-driven game with multiple endings and story revealed through exploration and notes."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some puzzle solving and tactical combat elements require planning and problem solving."

    Capsule for Outcast - Second Contact Outcast - Second Contact

    "Puzzle solving and some combat require planning and problem solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Jump scares and horror elements create suspense and moments of tension and relief."

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    "Horror elements and jump scares create suspense and tension."

  • Value

    Game with the same Value vibe

    4

    "Good perceived value due to emotional impact and charitable contribution for a low price."

    Capsule for 9.03m 9.03m

    "Affordable price and charitable donation of proceeds increase perceived value."

  • Violence

    Game with the same Violence vibe

    2

    "Combat is a central feature but not overly graphic."

    Capsule for Mayhem Brawler Mayhem Brawler

    "Combat with melee weapons and shotgun present, but not graphic or central."

  • Survival

    Game with the same Survival vibe

    3

    "Players must avoid the monster and survive encounters, managing resources and escape."

    Capsule for [Nightmare Files] Clap Clap [Nightmare Files] Clap Clap

    "Players must avoid or fight monsters and manage limited resources to survive."

Last update: 10/07/2026