Ticy Adventure Club : Queen of the Spring similar games & best alternatives

Ticy Adventure Club : Queen of the Spring

PC (Microsoft Windows) • 2025

Should you play it?

本作是一款RPG恐怖解谜游戏。在游戏中,玩家将扮演一群以解决灵异事件为课外实践活动的学生,在提西城里调查有关“春日女王”的事件。随着调查的深入,一场巨大的阴谋正徐徐展开……

What works
  • Rich and immersive narrative
  • Unique art style and music
  • Engaging puzzle variety
  • Well-developed characters
  • Free to play with substantial content
Things to keep in mind
  • Uneven puzzle difficulty
  • Length is short
  • Some narrative and character logic issues
  • Lack of auto-save and inconvenient death penalties
  • Repetitive dialogue and pacing problems

What to play next

Top picks

Games that feel the closest overall

  • 子归 - Blossom

  • Space Pilgrim Episode IV: Sol

  • KARMA: The Dark World

  • 白花 the white flower

  • My Big Sister

  • Sinless + OST

  • qualia

  • Postmouse

  • Metaphobia

Hidden Gems

Less popular games with surprisingly high similarity

  • 子归 - Blossom

  • 白花 the white flower

  • My Big Sister

If you liked…

Recommendations by what you enjoyed most

  • Story

    Black Mirror II

  • Escapism

    7'scarlet

  • Fantasy

    Nirvana

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ticy Adventure Club : Queen of the Spring: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Thrill, Competition. Here, the score leans higher than usual among comparable games on Thrill, Story. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have control over exploration, dialogue choices, and puzzle solving, though within a structured narrative."

    Capsule for The 25th Ward: The Silver Case The 25th Ward: The Silver Case

    "Players have control over exploration, puzzle solving, and dialogue choices, though some narrative elements are fixed."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require logical thinking and problem solving but are generally not very difficult; some challenge but mostly accessible."

    Capsule for Syberia Syberia

    "Puzzle solving requires attention and logic but is generally light and accessible, with some variation in difficulty."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is single-player and story-driven."

    Capsule for Gray Matter Gray Matter

    "No evidence of competitive elements; gameplay is single-player and narrative-driven."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players enjoy the story and world, with some replay value and engagement, but game length is short."

    Capsule for Cleo - a pirate's tale Cleo - a pirate's tale

    "Players tend to engage in full playthroughs and appreciate story progression, though game length is short."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player with no multiplayer or cooperative features."

    Capsule for Tiny Pasture Tiny Pasture

    "Game is single-player with no multiplayer or cooperative mechanics."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some puzzle interaction and exploration, but mostly predefined narrative and environments."

    Capsule for 雨鸦 - You are my sanctuary 雨鸦 - You are my sanctuary

    "Some player-driven exploration and puzzle solving, but mostly within predefined story and puzzle structures."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; cooperative and narrative focus."

    Capsule for White Shadows White Shadows

    "No elements of exerting control or superiority over others; cooperative and narrative focus."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse in a fictional mystery and romance world, escaping real life."

    Capsule for 7'scarlet 7'scarlet

    "Players use the game to immerse in a fictional mystery and fantasy world, escaping real life."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and curiosity rather than obligation."

    Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

    "Players engage voluntarily out of interest and curiosity rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some exploration and puzzle experimentation, but mostly linear progression."

    Capsule for Find Yourself Find Yourself

    "Some exploration and puzzle experimentation, but mostly linear progression."

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of new environments and uncovering story clues is a core gameplay element."

    Capsule for Fears to Fathom® - Scratch Creek Fears to Fathom® - Scratch Creek

    "Exploration of new locations and discovery of clues is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players experience preset characters and environments without personalization."

    Capsule for Monochroma Monochroma

    "Limited customization; players experience preset characters and environments without personalization."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong fantasy theme with mystical powers, gods, and supernatural setting."

    Capsule for Nirvana Nirvana

    "Strong fantasy and supernatural themes with mystical story elements and imaginative settings."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Focus on individual play experience with minimal social or community interaction."

    Capsule for Refate: Echoes of Desire Refate: Echoes of Desire

    "Focus on individual player experience; minimal social or community interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and narrative understanding through gameplay."

    Capsule for Killer Frequency Killer Frequency

    "Players develop puzzle-solving skills and narrative understanding through gameplay."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of point-and-click adventure games."

    Capsule for Syberia: The World Before Syberia: The World Before

    "Sedentary gameplay typical of point-and-click adventure games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles and story; not suited for casual or background play."

    Capsule for 恒水中学连环虐杀 / The untold story of hengshui school 恒水中学连环虐杀 / The untold story of hengshui school

    "Requires focused attention to puzzles and story; not suited for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -2

    "Some emotional connection to characters but limited to narrative engagement rather than social relationships."

    Capsule for An Octave Higher An Octave Higher

    "Some emotional engagement with characters, but limited to narrative rather than social interaction."

  • Leadership

    Game with the same Leadership vibe

    -4

    "No leadership or group management mechanics; player acts independently."

    Capsule for Indiana Jones and the Great Circle Indiana Jones and the Great Circle

    "No leadership or group management mechanics; player acts individually."

  • Progression

    Game with the same Progression vibe

    2

    "Some progression through story and puzzle completion, but no extensive item or upgrade systems."

    Capsule for The Walking Fish 2: Final Frontier The Walking Fish 2: Final Frontier

    "Progression through story and puzzle completion, but no complex item or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Generally relaxing gameplay with balanced challenge and atmospheric immersion."

    Capsule for Dreamscapes: The Sandman - Premium Edition Dreamscapes: The Sandman - Premium Edition

    "Generally relaxing and atmospheric gameplay with balanced challenge and pleasant aesthetics."

  • Sensation

    Game with the same Sensation vibe

    2

    "Enjoyable visual style and music provide sensory stimulation, though not intense."

    Capsule for GET OUT! GET OUT!

    "Appealing visual style and music provide sensory enjoyment, though not intense stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems present."

    Capsule for True Love ~Confide to the Maple~ True Love ~Confide to the Maple~

    "No social status or recognition systems present."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with complex plot, character development, and mystery elements."

    Capsule for Black Mirror II Black Mirror II

    "Strong narrative focus with multi-line story, character development, and mystery elements."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving and decision making, but overall straightforward gameplay."

    Capsule for Tormentum - Dark Sorrow Tormentum - Dark Sorrow

    "Some logical puzzle solving and decision making, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and light horror elements create mild thrill, but not intense or scary."

    Capsule for Perceptions of the Dead Perceptions of the Dead

    "Mild suspense and horror elements provide some thrill without intense fear or risk."

  • Value

    Game with the same Value vibe

    4

    "Free game with high production values and educational content; players perceive good value."

    Capsule for Aviators Aviators

    "Free game with rich content and good production value offers strong perceived value."

  • Violence

    Game with the same Violence vibe

    -4

    "Minimal violence; focus on exploration and puzzle solving rather than combat or destruction."

    Capsule for The Dream Machine: Chapter 1 & 2 The Dream Machine: Chapter 1 & 2

    "Minimal violence; focus on exploration and puzzle solving rather than combat."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival mechanics; stable gameplay environment without resource management or threat avoidance."

    Capsule for Abyss: The Wraiths of Eden Abyss: The Wraiths of Eden

    "No survival mechanics; stable gameplay conditions without threat or resource management."

Last update: 09/07/2026