Home Sweet Home EP2 similar games & best alternatives

Home Sweet Home EP2

PC (Microsoft Windows) • 2019

Should you play it?

Terror and mystery meet in Home Sweet Home Sweet Home Episode 2, the sequel to last year’s cult-hit first-person horror game, Home Sweet Home. Immerse yourself in a world where evil hides behind every corner, in a world inspired by Thai folklore and mythology.

What works
  • Strong thai folklore and mythology integration
  • Tense atmosphere and sound design
  • Engaging stealth and puzzle mechanics
  • Unique enemy designs and boss fights
  • Improved graphics over first episode
Things to keep in mind
  • Clunky controls and frustrating combat
  • Repetitive and sometimes tedious gameplay
  • Technical bugs and performance issues
  • Story can be confusing or incomplete
  • Lack of language localization and key rebinding

What to play next

Top picks

Games that feel the closest overall

  • Zoonomaly

  • INSIDE

  • Slender: The Arrival

  • The Story of Henry Bishop

  • ARAYA

  • Remothered: Tormented Fathers

  • ROUTINE

  • Apsulov: End of Gods

  • Evil Nun: The Broken Mask

Hidden Gems

Less popular games with surprisingly high similarity

  • Evil Nun: The Broken Mask

  • Dungeon Nightmares II : The Memory

  • Cursed Castilla (Maldita Castilla EX)

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Lakeview Cabin 2

  • Fantasy

    ARAYA

  • Survival

    Shadow Corridor

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Home Sweet Home EP2: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Value, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have some tactical freedom and multiple approaches to combat, but overall the game is linear with guided paths and limited exploration."

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    "Players have some freedom in exploration and combat choices but must follow a largely linear path with fixed objectives."

  • Competence

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    "Gameplay involves simple puzzles and stealth mechanics with some combat; not very challenging but requires some skill and strategy."

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    "Game involves skillful stealth, combat, and puzzle solving with some frustration due to clunky controls and difficult sections."

  • Competition

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    "Single-player experience focused on personal progression without any competitive elements."

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    "Single-player experience focused on personal progression without any competitive elements."

  • Continuation

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    "Players report replaying levels to collect all items and improve performance, though some find frustration with difficulty and repetition."

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    "Some players report frustration and fatigue due to repetitive or difficult sections, but others enjoy replaying for collectibles."

  • Cooperation

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    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for The Way The Way

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "Incorporates creative puzzle designs based on Chinese traditional culture and folklore, with unique mechanics like dual perspective puzzles."

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    "Incorporates Thai folklore and mythology creatively; includes puzzle solving and unique enemy designs."

  • Domination

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    "No social dominance or power dynamics; player interacts with game environment and story only."

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    "No social dominance or power dynamics; player interacts with environment and AI only."

  • Escapism

    Game with the same Escapism vibe

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    "Provides a tense, immersive horror experience that players use to escape reality and engage in a fictional world."

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    "Provides immersive horror experience allowing players to escape reality into a tense supernatural world."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for horror experience and story interest rather than obligation."

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    "Players engage voluntarily for horror experience and story; some feel obligation to finish sequel."

  • Experimenting

    Game with the same Experimenting vibe

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    "Some experimentation with puzzle solutions and combat tactics, but mostly within established gameplay routines and linear progression."

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    "Some exploration and puzzle experimentation but mostly follows established stealth and combat mechanics."

  • Exploration

    Game with the same Exploration vibe

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    "Players explore various locations and environments, though within a linear narrative path."

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    "Players explore new environments based on Thai culture and mythology, though paths are mostly linear."

  • Expression

    Game with the same Expression vibe

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    "No character customization or self-expression features."

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    "No character customization or self-expression features."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Engages with supernatural horror themes and ghost stories rooted in Thai folklore."

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    "Strongly rooted in supernatural Thai folklore and mythological elements creating an imaginative horror setting."

  • Fellowship

    Game with the same Fellowship vibe

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    "No social or community features; purely solo experience."

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    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

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    "Players learn story details and develop skills in stealth and puzzle solving."

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    "Players develop skills in stealth, combat, and puzzle solving; story progression reveals new information."

  • Health

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    "Sedentary gameplay typical of first-person horror games."

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    "Sedentary gameplay typical of first-person horror games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during fast-paced combat; not a background or idle game."

    Capsule for Maximum Action Maximum Action

    "Requires focused attention due to tense stealth and combat; some sections are slow but not idle."

  • Intimacy

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    "No social or emotional relationship building; narrative is experienced individually."

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  • Leadership

    Game with the same Leadership vibe

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    "No leadership or group management mechanics."

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  • Progression

    Game with the same Progression vibe

    3

    "Players collect weapons, items, and upgrades as they advance through the story and puzzles."

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    "Players collect items, weapons, and upgrades to survive and advance the story."

  • Relaxation

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    "Tense and unsettling atmosphere creates stress rather than relaxation."

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    "Tense atmosphere with moments of stress and frustration; not designed for relaxation."

  • Sensation

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    "Strong sensory stimulation through lighting, sound design, and visual horror elements."

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    "Strong sensory stimulation through sound design, lighting, and horror elements."

  • Status

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    "No social recognition or status systems."

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    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    3

    "Narrative with two distinct character storylines rooted in Chinese folklore; story is appreciated but considered average and sometimes rushed."

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    "Narrative driven with Thai folklore and character backstories; some players find story confusing or incomplete."

  • Strategy

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    "Requires planning stealth routes and timing to avoid monster, limited puzzle solving."

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    "Requires planning stealth routes, combat timing, and puzzle solving strategies."

  • Thrill

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    "Jump scares and suspenseful moments create thrill and tension; players enjoy unpredictability."

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    "Provides suspense and jump scares, though some players find difficulty frustrating rather than thrilling."

  • Value

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    "Mixed opinions on value; some find it worth price especially on sale, others find it overpriced for content."

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    "Mixed opinions on value; some find it worth the price, others feel it is overpriced for content and quality."

  • Violence

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    "Combat involves shooting and defeating enemies, but violence is not gratuitous or central."

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    "Includes combat with weapons and attacks on enemies, but violence is not gratuitous or central."

  • Survival

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    "Core gameplay revolves around avoiding enemies, managing resources, and surviving hostile environments."

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Last update: 10/07/2026