Heaven Dust similar games & best alternatives

Heaven Dust

PlayStation 4, PC (Microsoft Windows), Xbox One, Nintendo Switch • 2020

Should you play it?

When you awake, you find yourself in a mansion, where was the secret research center, is now a maze full of horrible zombies and deadly traps. You'll have to escape by overcoming your fears, collecting items, solving innovative puzzles and revealing the cruel truth.

What works
  • Nostalgic homage to classic resident evil
  • Engaging puzzles and exploration
  • Multiple endings and replay value
  • Accessible for low-end pcs
  • Well-polished indie production
Things to keep in mind
  • Limited enemy and weapon variety
  • Short playtime
  • Some translation and localization issues
  • Repetitive combat and low threat
  • Minimal customization and social features

What to play next

Top picks

Games that feel the closest overall

  • Broken Pieces

  • Crow Country

  • TUNIC

  • Lamentum

  • Magrunner: Dark Pulse

  • Oceanhorn: Monster of Uncharted Seas

  • The Sinking City Remastered

  • Hollowbody

  • Little Big Adventure

Hidden Gems

Less popular games with surprisingly high similarity

  • Broken Pieces

  • Lamentum

  • Little Big Adventure

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Don't Knock Twice

  • Fantasy

    Resident Evil

  • Autonomy

    Aooni

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Heaven Dust: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Cooperation, Survival. It leans lower than usual among comparable games on Expression, Continuation, Sensation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the mansion and solve puzzles at their own pace, though some puzzle solutions are fixed and require specific actions."

    Capsule for Aooni Aooni

    "Players have freedom to explore the mansion, solve puzzles in various orders, and manage inventory, though within a structured survival horror framework."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers challenging puzzles and combat requiring skill and strategy, though combat can be repetitive and clunky."

    Capsule for Realms of the Haunting Realms of the Haunting

    "The game offers puzzles that require thought and some skillful inventory and resource management, though combat is simple and enemies predictable."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or player comparison; focus is on personal puzzle solving and exploration."

    Capsule for Time Lock VR 1 Time Lock VR 1

    "No evidence of competitive modes or player comparison; focus is on personal puzzle solving and exploration."

  • Continuation

    Game with the same Continuation vibe

    1

    "Short playtime (~20-30 minutes) with some replay value for achievements, but limited long-term engagement."

    Capsule for Evening Surprise Evening Surprise

    "Short playtime (~2-5 hours) with some replay value via multiple endings and achievements, but limited long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for Blasphemous Blasphemous

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players engage in puzzle solving and exploration, but limited character or environment customization."

    Capsule for Spirits of Xanadu Spirits of Xanadu

    "Players engage in puzzle solving and exploration with some item crafting and upgrades, but limited character or environment customization."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; purely individual gameplay."

    Capsule for Cookie Clicker Cookie Clicker

    "No social dominance or power over others; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

    3

    "Provides immersive horror atmosphere and tension, allowing players to escape into a psychological horror experience."

    Capsule for Shhh! Shhh!

    "Provides a nostalgic, immersive survival horror experience that allows players to escape real life through exploration and puzzle solving."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and nostalgia; no obligation or external pressure noted."

    Capsule for GRANDIA HD Remaster GRANDIA HD Remaster

    "Players engage voluntarily for enjoyment and nostalgia; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some exploration and puzzle elements encourage trying new approaches, but gameplay largely follows established survival horror routines."

    Capsule for Night At the Gates of Hell Night At the Gates of Hell

    "Some experimentation with puzzle solutions and item usage, but largely follows established survival horror mechanics."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploring a large mansion with many rooms and hidden items is a core gameplay element."

    Capsule for Don't Knock Twice Don't Knock Twice

    "Exploration of a large interconnected mansion with hidden rooms and secrets is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character customization or self-expression; presentation is standardized and cinematic."

    Capsule for Heavy Rain Heavy Rain

    "Minimal character customization; mostly standardized presentation with some unlockable outfits but no deep self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Players experience a fictional horror story with zombies, mutants, and supernatural elements."

    Capsule for Resident Evil Resident Evil

    "Engages players in a fictional zombie outbreak scenario with supernatural virus elements, typical of survival horror fantasy."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player."

    Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

    "No social or community features; strictly single-player."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in puzzle solving, resource management, and navigation, reflecting learning and personal development."

    Capsule for Tormented Souls Tormented Souls

    "Players develop skills in puzzle solving and resource management; some learning curve in navigating the mansion and item usage."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for The Forever Winter The Forever Winter

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and puzzle solving; not designed for idle or background play."

    Capsule for Gunpoint Gunpoint

    "Requires focused attention and active puzzle solving; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; isolated single-player experience."

    Capsule for Middle-earth™: Shadow of Mordor™ Middle-earth™: Shadow of Mordor™

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items, unlock multiple endings, and achieve completion, showing progression through the game."

    Capsule for The Horror Of Salazar House The Horror Of Salazar House

    "Players collect items, unlock upgrades, and achieve multiple endings, reflecting progression through the game."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "The game balances challenge with flow, though some find combat repetitive and occasionally tense."

    Capsule for Wartales Wartales

    "While tense at times, the game offers a balanced challenge with puzzle focus and manageable combat, allowing flow."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visuals and audio are simple and functional; sensory stimulation is moderate and not intense."

    Capsule for One Deck Dungeon One Deck Dungeon

    "Visuals are simple and cartoony with some atmospheric audio; sensory stimulation is moderate and not intense."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

    Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story

    Game with the same Story vibe

    3

    "Narrative is delivered through notes and environmental storytelling, providing lore and plot context."

    Capsule for CULTIC CULTIC

    "Narrative is delivered through notes and environmental storytelling with multiple endings, engaging players in the lore."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning for inventory, combat, and puzzle solving; strategic resource management is important."

    Capsule for SIGNALIS SIGNALIS

    "Requires planning for inventory management, puzzle solving, and cautious combat positioning."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some thrill from exploration and combat, but overall low risk and tension."

    Capsule for Starship EVO Starship EVO

    "Some tension from survival horror elements, but overall low threat level and limited enemy variety reduce thrill."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially on sale, with satisfying gameplay length and content for price."

    Capsule for Journey To The Savage Planet Journey To The Savage Planet

    "Generally considered good value for price, especially on discount, given gameplay length and nostalgic appeal."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves shooting and melee against zombies with exaggerated violence and gore."

    Capsule for Zombeer Zombeer

    "Combat involves shooting zombies with a handgun; violence is present but not graphic or excessive."

  • Survival

    Game with the same Survival vibe

    3

    "Survival elements include ammo scarcity, health management, and avoiding death in hostile environments."

    Capsule for Project Crypt Project Crypt

    "Survival elements include resource management, limited ammo, and cautious exploration to avoid threats."

Last update: 09/07/2026