Fear Surrounds similar games & best alternatives

Fear Surrounds

PC (Microsoft Windows) • 2021

Should you play it?

Fear Surrounds is a horror-tinged take on the werewolf-style social subterfuge genre, where two evil spirits hide within a group of players and attempt to sabotage and murder them.

What works
  • Strong psychological horror atmosphere
  • Engaging social deduction gameplay
  • Challenging puzzles requiring creative thinking
  • Multiple endings based on player decisions
  • Atmospheric sound design and visuals
Things to keep in mind
  • Lack of english language support
  • Small and inactive player base
  • Technical issues and bugs
  • Toxic player behavior and poor new player experience
  • Limited replayability and short game length

What to play next

Top picks

Games that feel the closest overall

  • 灵魂筹码 Soul at Stake

  • Notes of Soul

  • 1根香腸走江湖

  • Dystopia

  • PROJECT: PLAYTIME

  • SCP: Nine-Tailed Fox

  • DON'T LOOK AWAY

  • Havenhold

  • Maurice: In The Predator's Nest

Hidden Gems

Less popular games with surprisingly high similarity

  • Mass Exodus Redux

  • Meridian 59

  • DEADLINE DELIVERY

If you liked…

Recommendations by what you enjoyed most

  • Thrill

    Exorcism of the Legion (Last Rites) DELISTED

  • Competition

    Untrusted

  • Cooperation

    Klaus Veen's Treason

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fear Surrounds: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. It leans lower than usual among comparable games on Continuation, Value, Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    2

    "Players make choices affecting multiple endings and explore different puzzle solutions, indicating moderate control over actions."

    Capsule for Toilet Chronicles Toilet Chronicles

    "Players make decisions affecting multiple endings and solve puzzles requiring non-standard thinking, indicating some control over actions."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves challenging puzzles and problem-solving, requiring attention and skill to progress."

    Capsule for IMSCARED IMSCARED

    "Game involves solving challenging puzzles and requires patience and attentiveness, providing skill-based feedback."

  • Competition

    Game with the same Competition vibe

    4

    "Social deduction gameplay involves competing against other players to achieve faction or personal goals, but often in a cooperative context within teams."

    Capsule for Untrusted Untrusted

    "Social deduction gameplay with suspicion, betrayal, and player-versus-player dynamics encourages competitive interaction."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game length (~1-2 hours) and limited replayability reduce habitual or long-term engagement."

    Capsule for Monument Monument

    "Short playtime (2–3 hours) and low replayability reduce habitual or long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on teamwork and collaboration among innocents and detectives to identify traitors."

    Capsule for Klaus Veen's Treason Klaus Veen's Treason

    "Teamwork and communication are essential to identify traitors and achieve group goals."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Limited customization options; fixed party and simplified skill trees reduce creative player expression."

    Capsule for King Arthur: Legion IX King Arthur: Legion IX

    "Limited interactivity and predefined roles with minimal customization reduce creative expression."

  • Domination

    Game with the same Domination vibe

    3

    "Players can sabotage or attack others in multiplayer, exerting control and superiority in matches."

    Capsule for Ben and Ed - Blood Party Ben and Ed - Blood Party

    "Players can sabotage others and engage in social manipulation, exerting control over opponents."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong psychological horror atmosphere and immersive story provide escape from real life through tension and suspense."

    Capsule for The Inn-Sanity The Inn-Sanity

    "Psychological horror atmosphere and suspense provide strong immersion and escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by interest in horror and challenge rather than obligation."

    Capsule for Emily Wants to Play Too Emily Wants to Play Too

    "Players engage voluntarily for intrinsic interest in horror and social deduction rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different puzzle solutions and explore various minigames and activities, though some puzzles are repetitive."

    Capsule for On Your Tail On Your Tail

    "Players explore different strategies and puzzle solutions, though some mechanics become repetitive."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore fragmented, unpredictable environments with discovery driven by curiosity and atmosphere."

    Capsule for KunKun dream Startles the Soul KunKun dream Startles the Soul

    "Players explore detailed, atmospheric environments with some discovery, though limited by short length."

  • Expression

    Game with the same Expression vibe

    -3

    "Minimal character or environment customization; mostly standardized presentation."

    Capsule for Insect Swarm Insect Swarm

    "Minimal character or environment customization; mostly standardized presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong supernatural and psychological horror themes with imaginative fiction elements."

    Capsule for The Dark Pictures Anthology: Little Hope The Dark Pictures Anthology: Little Hope

    "Imaginative horror fiction with supernatural elements and psychological themes."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong social component with community play, shared experiences, and group identity."

    Capsule for Super Battle Golf Super Battle Golf

    "Strong social component with group identity and collaborative gameplay."

  • Growth

    Game with the same Growth vibe

    2

    "Some learning through puzzle solving and deduction, though puzzles are generally simple."

    Capsule for Family Mysteries: Poisonous Promises Family Mysteries: Poisonous Promises

    "Learning through puzzle solving and social deduction, though limited by repetitive mechanics."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay."

    Capsule for Human Fall Flat Human Fall Flat

    "No physical activity involved; sedentary gameplay."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement during sessions."

    Capsule for Baldur's Gate 3 Baldur's Gate 3

    "Requires focused attention and continuous engagement during sessions."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social interactions mostly competitive and playful rather than deeply emotional."

    Capsule for Pummel Party Pummel Party

    "Social interactions occur but are often surface-level or competitive rather than deeply emotional."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may guide teams or coordinate strategies, but no strong leadership roles emphasized."

    Capsule for Boo Men Boo Men

    "Some players may guide discussions or strategies, but no strong leadership roles emphasized."

  • Progression

    Game with the same Progression vibe

    1

    "Limited progression elements; players unlock maps and skins but no extensive item or upgrade systems."

    Capsule for Panoptic Panoptic

    "Some item or role unlocking exists but limited by short game length and minimal upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    -4

    "Sustained tension and stress dominate the experience."

    Capsule for Emily Wants To Play Emily Wants To Play

    "Sustained tension and psychological pressure dominate the experience."

  • Sensation

    Game with the same Sensation vibe

    3

    "Atmospheric sound design and visuals provide sensory stimulation and emotional engagement."

    Capsule for Wolfpack Wolfpack

    "Atmospheric sound design and visuals provide sensory stimulation and emotional engagement."

  • Status

    Game with the same Status vibe

    3

    "Players gain recognition through company rankings, wealth, and social standing in-game."

    Capsule for STONKS-9800: Stock Market Simulator STONKS-9800: Stock Market Simulator

    "Player rankings and social standing affect matchmaking and in-game interactions."

  • Story

    Game with the same Story vibe

    3

    "Narrative is delivered through environmental storytelling and notes, requiring player interpretation."

    Capsule for Haydee 2 Haydee 2

    "Narrative unfolds through player decisions and environmental storytelling."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires planning hacking approaches, stealth routes, and combat tactics."

    Capsule for Watch_Dogs™ Watch_Dogs™

    "Requires logical deduction, planning, and social strategy to identify traitors and survive."

  • Thrill

    Game with the same Thrill vibe

    5

    "High suspense and psychological horror create intense thrill and fear experiences."

    Capsule for Exorcism of the Legion (Last Rites) DELISTED Exorcism of the Legion (Last Rites) DELISTED

    "High suspense and psychological horror create strong thrill and tension."

  • Value

    Game with the same Value vibe

    -3

    "Many players report poor value due to pay-to-win elements, bugs, and lack of content."

    Capsule for Armored of Doom Armored of Doom

    "Players report poor value due to language barriers, dead servers, and technical issues."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves elimination and 'killing' roles, fitting the social deduction combat metaphor."

    Capsule for Feign Feign

    "Gameplay involves sabotage and elimination of other players, emphasizing destructive interaction."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid threats and manage resources to survive and progress."

    Capsule for Dave's Fun Algebra Class: Remastered Dave's Fun Algebra Class: Remastered

    "Players must avoid being eliminated and manage threats within the social deduction setting."

Last update: 10/07/2026