Emily Wants to Play Too similar games & best alternatives

Emily Wants to Play Too

PlayStation 4, Linux, Android, PC (Microsoft Windows), iOS, Mac, Xbox One • 2017

Should you play it?

No one believed the pizza guy. They kept the dolls. A sandwich delivery guy is on his way to Central Evidence. He is not ready for what he finds. Emily and the dolls are back with new friends, scares and more. Use stealth and strategy to survive their unique games in this survival horror.

What works
  • Challenging and tense survival horror gameplay
  • Varied enemy mechanics and escalating difficulty
  • Strong atmospheric sound design and jump scares
  • Expanded environment with exploration elements
  • Multiple endings and secrets for replayability
Things to keep in mind
  • Steep learning curve with trial-and-error frustration
  • Some bugs and ai inconsistencies reported
  • Minimal narrative and story depth
  • Repetitive gameplay loops can induce boredom
  • Lack of guidance can confuse new players

What to play next

Top picks

Games that feel the closest overall

  • CASE: Animatronics

  • Emily Wants To Play

  • [Chilla's Art] Aka Manto | 赤マント

  • Visage

  • MADiSON

  • DARK NIGHT WITH FLOPPA

  • Do Not Feed the Monkeys

  • CrocoMars

  • Welcome to the Game II

Hidden Gems

Less popular games with surprisingly high similarity

  • DARK NIGHT WITH FLOPPA

  • Wick

  • Doorways: Holy Mountains of Flesh

If you liked…

Recommendations by what you enjoyed most

  • Thrill

    Welcome to the Game

  • Survival

    Bootstrap Island

  • Competence

    Wick

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Emily Wants to Play Too: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Survival, Thrill. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore, solve puzzles, and choose how to approach challenges, though some routines exist in enemy behavior."

    Capsule for SKIBIDI GYATROOMS SKIBIDI GYATROOMS

    "Players must learn and adapt to enemy-specific rules with some freedom in navigation and strategy, though progression is constrained by puzzle-like objectives."

  • Competence

    Game with the same Competence vibe

    4

    "The game requires mastering enemy behaviors, managing limited resources, and learning strategies to survive increasingly difficult hours."

    Capsule for Wick Wick

    "The game demands mastering complex enemy behaviors and survival mechanics, rewarding skillful observation and reaction under pressure."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal survival and puzzle completion without direct player-vs-player competition or leaderboards."

    Capsule for Granny 3 Granny 3

    "Focus is on individual survival and puzzle solving without direct player-vs-player competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players often engage in long sessions with repeated attempts due to difficulty and desire to achieve better endings."

    Capsule for Cursed Castilla (Maldita Castilla EX) Cursed Castilla (Maldita Castilla EX)

    "Players often engage in repeated attempts and long sessions to overcome difficult challenges and unlock secrets."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Gameplay is primarily single-player with no multiplayer or cooperative elements."

    Capsule for DREDGE DREDGE

    "Gameplay is primarily single-player with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    1

    "Some experimentation with different characters and strategies is encouraged, but the game largely follows fixed level designs and enemy placements."

    Capsule for A Night In Berlin A Night In Berlin

    "Some player experimentation with strategies and puzzle solving, but mostly follows fixed enemy rules and level design."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; interactions are with AI enemies only."

    Capsule for Budget Cuts 2: Mission Insolvency Budget Cuts 2: Mission Insolvency

    "No elements of exerting control or superiority over other players; interactions are with AI enemies only."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong atmosphere and tension provide immersive escape from reality into a suspenseful horror scenario."

    Capsule for Blameless Blameless

    "Strong horror atmosphere and tension provide a means to escape reality through fear and suspense."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in horror and social deduction rather than obligation."

    Capsule for Fear Surrounds Fear Surrounds

    "Players engage voluntarily driven by interest in horror and challenge rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different strategies and learn enemy patterns to improve performance."

    Capsule for Dead Signal Dead Signal

    "Players try different tactics and learn enemy patterns through trial and error to progress."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore a single room environment to discover story details and hidden items."

    Capsule for The August Before: Chapter One The August Before: Chapter One

    "The expanded multi-room environment encourages navigation and discovery of items and secrets."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or cosmetic expression; presentation is standardized."

    Capsule for RITE RITE

    "No character customization or cosmetic expression; presentation is standardized."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural horror, monsters, and surreal narrative elements, emphasizing imaginative fiction."

    Capsule for The Inn-Sanity The Inn-Sanity

    "The game features supernatural dolls and surreal horror scenarios, emphasizing imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; strictly single-player experience."

    Capsule for Surviving Mars Surviving Mars

    "No social or community features; strictly single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop pattern recognition, strategic thinking, and improve skills over time."

    Capsule for Big Money! Deluxe Big Money! Deluxe

    "Players develop skills in pattern recognition, timing, and strategic thinking through repeated play."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of PC horror games; no physical activity involved."

    Capsule for DreadOut: Keepers of The Dark DreadOut: Keepers of The Dark

    "Sedentary gameplay typical of PC horror games with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to tense survival mechanics."

    Capsule for Shadow Corridor 2 雨ノ四葩 Shadow Corridor 2 雨ノ四葩

    "Requires continuous attention and focus due to tense survival mechanics and sudden threats."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social interactions or emotional sharing; single-player experience."

    Capsule for Effie Effie

    "No close social interactions or emotional sharing; isolated single-player experience."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts alone."

    Capsule for Lugaru HD Lugaru HD

    "No leadership or group management roles; player acts alone."

  • Progression

    Game with the same Progression vibe

    3

    "Progression is through collecting keys and unlocking new areas, advancing the story."

    Capsule for Dead Seater Dead Seater

    "Progression involves unlocking new areas via keycards and advancing through increasingly difficult hours."

  • Relaxation

    Game with the same Relaxation vibe

    -4

    "Sustained tension and anxiety dominate the experience rather than relaxation."

    Capsule for Unspoken Unspoken

    "Sustained tension and anxiety dominate the experience rather than relaxation or flow."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation through sound design, visuals, and jump scares enhance emotional engagement."

    Capsule for Among Ashes Among Ashes

    "Effective use of sound design, lighting, and jump scares provide strong sensory stimulation and emotional impact."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative with lore and exposition mostly delivered through narration and environmental storytelling."

    Capsule for Blade of Darkness Blade of Darkness

    "Minimal narrative delivered through environmental clues and fragmented lore rather than direct storytelling."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires logical thinking, planning, and problem solving in combat, puzzles, and exploration."

    Capsule for System Shock System Shock

    "Requires logical thinking, memorization, and planning to survive enemy encounters and solve puzzles."

  • Thrill

    Game with the same Thrill vibe

    5

    "High suspense and jump scares create intense thrill and adrenaline throughout gameplay."

    Capsule for Welcome to the Game Welcome to the Game

    "High suspense and jump scares create intense thrill and adrenaline throughout gameplay."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value for price with extensive content and replayability."

    Capsule for OlliOlli OlliOlli

    "Generally considered good value for price with several hours of challenging content and replayability."

  • Violence

    Game with the same Violence vibe

    2

    "Combat involves fighting dolls with flashy moves and attacks, but violence is stylized and non-realistic."

    Capsule for Flash Doll Flash Doll

    "Violence is present in the form of sudden deaths and threats from hostile dolls, but no player combat."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay centers on avoiding death, managing resources, and overcoming threats."

    Capsule for Bootstrap Island Bootstrap Island

    "Core gameplay centers on avoiding death, managing threats, and surviving increasingly difficult challenges."

Last update: 10/07/2026