Shadow Corridor 2 雨ノ四葩 similar games & best alternatives

Shadow Corridor 2 雨ノ四葩

2024

Should you play it?

Lost forever in the pitch black! But that's what makes it fun! The vast corridors covered in darkness change with each play. All you can do is run or hide from the frightening Apparitions. Use unique items and Karuta cards with special powers in your desperate search for an escape from the darkness!

What works
  • Deep and immersive survival horror gameplay
  • High replayability with randomized maps and multiple difficulty levels
  • Innovative karuta card system for strategic customization
  • Improved graphics and sound design
  • Engaging narrative with character development
Things to keep in mind
  • High difficulty spikes especially in true ending content
  • Significant rng and perceived unfairness in some stages
  • Frequent bugs and technical issues reported
  • Some players find audio loops and enemy sounds irritating
  • Lack of multiplayer or social features

What to play next

Top picks

Games that feel the closest overall

  • Eternal Evil

  • Darkwood

  • Total Chaos

  • Alisa

  • Sang-Froid - Tales of Werewolves

  • Studio System : Guardian Angel

  • Bendy: Lone Wolf

  • Five Nights at Freddy's: Security Breach

  • Project Morpheus: Prologue

Hidden Gems

Less popular games with surprisingly high similarity

  • Eternal Evil

  • Studio System : Guardian Angel

  • D'LIRIUM

If you liked…

Recommendations by what you enjoyed most

  • Survival

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  • Autonomy

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Shadow Corridor 2 雨ノ四葩: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Survival, Fellowship, Cooperation. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose cards and customize their runs, creating unique playstyles and strategies."

    Capsule for Touhou Kouryudou ~ Unconnected Marketeers. Touhou Kouryudou ~ Unconnected Marketeers.

    "Players have freedom to choose various playstyles via karuta cards and item combinations, and can customize their approach to each run."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers skill challenges in shooting, stealth, and tactical use of weapons and gadgets, with some difficulty spikes and rewarding combat mechanics."

    Capsule for XIII - Classic XIII - Classic

    "The game offers challenging survival horror gameplay with skill tests in stealth, resource management, and strategic use of items and buffs."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

    Capsule for Quasimorph Quasimorph

    "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replay value with multiple endings, branching routes, and collectible content encourages long-term engagement and habitual play."

    Capsule for Sakura Gozen Sakura Gozen

    "High replay value with randomized maps, multiple difficulty levels, and collectible content encourages long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience focused on individual survival and exploration without multiplayer or cooperative gameplay."

    Capsule for Pathologic Classic HD Pathologic Classic HD

    "Single-player experience focused on solo survival and exploration without multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    4

    "Players experiment with numerous item combinations and character builds, creating unique playstyles each run."

    Capsule for The Binding of Isaac The Binding of Isaac

    "Players can experiment with various karuta card combinations and item builds to create unique strategies."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominance or power over others; interactions are individual and balanced."

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    "No evidence of dominance or power over others; interactions are individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Provides immersive horror atmosphere and distraction from real life through exploration and story."

    Capsule for Wardwell House Wardwell House

    "Provides immersive horror atmosphere and distraction from real life through exploration and survival challenges."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily out of interest and intrinsic motivation, despite some frustration with difficulty."

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    "Players engage voluntarily out of interest and intrinsic motivation, despite some frustration with difficulty and bugs."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new item combinations, exploring different map layouts, and discovering varied boss encounters."

    Capsule for A Robot Named Fight! A Robot Named Fight!

    "Encourages trying new karuta builds, item uses, and adapting to randomized map layouts."

  • Exploration

    Game with the same Exploration vibe

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    "Strong emphasis on discovering secrets, hidden areas, and navigating complex labyrinthine levels."

    Capsule for DOOM 64 DOOM 64

    "Strong emphasis on discovering randomized labyrinths, secrets, and unique level gimmicks."

  • Expression

    Game with the same Expression vibe

    3

    "Customization through build choices and item sets allows personal expression of playstyle."

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    "Customization through karuta cards and item loadouts allows personal expression of playstyle."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in purgatory with supernatural elements, demons, and magical powers, strong fantasy theme"

    Capsule for CRYSTAR CRYSTAR

    "Set in a dark, supernatural purgatory with ghostly apparitions and horror themes."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; players experience the game individually."

    Capsule for Darksiders III Darksiders III

    "No social or community features; players experience the game individually."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in stealth, resource management, and tactical planning over time."

    Capsule for Sir, You Are Being Hunted Sir, You Are Being Hunted

    "Players develop skills in stealth, resource management, and strategic planning over repeated runs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of PC horror games; no physical activity involved."

    Capsule for DreadOut: Keepers of The Dark DreadOut: Keepers of The Dark

    "Sedentary gameplay typical of PC horror games; no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Requires continuous attention and focus due to tense survival mechanics and sudden threats."

    Capsule for Emily Wants to Play Too Emily Wants to Play Too

    "Requires focused attention and continuous engagement due to tense survival mechanics."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; solitary gameplay."

    Capsule for ANIMAL WELL ANIMAL WELL

    "No close social relationships or emotional sharing; solitary gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual play."

    Capsule for Universe Sandbox Universe Sandbox

    "No leadership or group management roles; purely individual play."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect items, unlock characters, spells, and upgrades throughout the game."

    Capsule for Mini Ninjas Mini Ninjas

    "Players collect magatamas, souls, and unlock karuta cards and items to enhance future runs."

  • Relaxation

    Game with the same Relaxation vibe

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    "Tense atmosphere and survival horror elements create sustained tension rather than relaxation."

    Capsule for The Evil Within 2 The Evil Within 2

    "Sustained tension and stress from survival horror elements and difficult challenges."

  • Sensation

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    "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

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    "Atmospheric audio and visuals create sensory stimulation and emotional engagement."

  • Status

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    "Achievements exist but social recognition or popularity aspects are minimal or absent."

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    "Achievements exist but social recognition or popularity aspects are minimal or absent."

  • Story

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    "Story is more coherent than first game, with narrative immersion and character development, though sometimes confusing."

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    "Narrative is more coherent than first game with character development and lore integration."

  • Strategy

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    "Requires planning, coordination, and tactical decision-making to survive and complete objectives."

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    "Requires planning item and karuta combinations, managing resources, and navigating hazards strategically."

  • Thrill

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    "High tension and suspense from challenging enemies and survival situations."

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    "High suspense and tension from unpredictable enemies, traps, and survival stakes."

  • Value

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    "Good perceived value for time with extensive content and replayability despite some polish issues."

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  • Violence

    Game with the same Violence vibe

    3

    "Includes combat elements such as using a slingshot and shotgun against enemies."

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    "Combat elements exist in form of using weapons like revolvers against enemies."

  • Survival

    Game with the same Survival vibe

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    "Core gameplay revolves around avoiding death, managing resources, and overcoming threats."

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Last update: 10/07/2026