DON'T LOOK AWAY similar games & best alternatives

DON'T LOOK AWAY

PC (Microsoft Windows) • 2022

Should you play it?

A frightening asymmetrical multiplayer experience! Survive as the Human or terrorize as the Entity that can only move when it isn't being watched.

What works
  • Unique asymmetrical horror concept
  • Fun and thrilling multiplayer with friends
  • Low price with good entertainment value
  • Engaging suspense and jump scares
  • Developer responsiveness and potential for updates
Things to keep in mind
  • Entity role perceived as overpowered
  • Limited maps and repetitive objectives
  • Small player base and dead public lobbies
  • Lack of customization and progression systems
  • Technical issues like voice chat bugs and optimization problems

What to play next

Top picks

Games that feel the closest overall

  • BACKROOMS: APPREHENSION

  • SEVERANCE

  • Damned

  • Blood Typers

  • SCP: Nine-Tailed Fox

  • PROJECT: PLAYTIME

  • Dark Hours: Prologue

  • BIGFOOT

  • Secret Neighbor: Hello Neighbor Multiplayer

Hidden Gems

Less popular games with surprisingly high similarity

  • Mass Exodus Redux

  • SHRAPNEL

  • Skeleton Hell

If you liked…

Recommendations by what you enjoyed most

  • Thrill

    Sophie's Curse

  • Competition

    Killer Klowns From Outer Space: The Game

  • Cooperation

    Soul Dossier

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

DON'T LOOK AWAY: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Status, Domination. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Expression, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose characters, customize skins, and use abilities; gameplay allows personal control and decision-making in chaotic obstacle courses."

    Capsule for Stumble Guys Stumble Guys

    "Players have freedom to choose roles (entity or human) and use different mannequins with unique abilities, allowing personal decision-making."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful planning, stealth, and tactical combat with feedback on performance and progression."

    Capsule for Satellite Reign Satellite Reign

    "Game involves skillful stealth, strategy, and managing abilities like rage and invisibility, with feedback from gameplay outcomes."

  • Competition

    Game with the same Competition vibe

    4

    "Asymmetrical multiplayer with teams competing to survive or eliminate opponents, with matchmaking, leaderboards, and skill-based gameplay fostering competitive play."

    Capsule for Killer Klowns From Outer Space: The Game Killer Klowns From Outer Space: The Game

    "Asymmetrical multiplayer pits entity against humans in direct competition, with players striving to outsmart and outplay each other."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players enjoy long sessions with friends and repeated play, but limited content and small player base reduce habitual play for some."

    Capsule for Steel Crew Steel Crew

    "Players enjoy short sessions with friends but limited content and small player base reduce habitual long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Teamwork is essential for survivors to complete objectives and coordinate against the killer."

    Capsule for Soul Dossier Soul Dossier

    "Humans must cooperate to find and destroy alters while avoiding the entity; teamwork is essential for survival."

  • Creativity

    Game with the same Creativity vibe

    1

    "Customization of buses and maps is limited; players mainly follow established gameplay mechanics without extensive creation."

    Capsule for Snakeybus Snakeybus

    "Currently limited to existing mechanics and maps; some players desire customization and new objectives but not yet implemented."

  • Domination

    Game with the same Domination vibe

    3

    "Players can exert control as predators over others, creating a sense of power and dominance in multiplayer matches."

    Capsule for Maurice: In The Predator's Nest Maurice: In The Predator's Nest

    "Entity role allows exerting control and terror over humans, with abilities to stalk and kill, creating a power imbalance."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun distraction and social outlet, with immersive horror and suspense elements providing escape from reality."

    Capsule for Secret Neighbor: Hello Neighbor Multiplayer Secret Neighbor: Hello Neighbor Multiplayer

    "Players use the game to experience thrilling horror and distraction from real life, enjoying scares and social fun."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun with friends; no evidence of obligation or pressure to play."

    Capsule for Project Hardline Project Hardline

    "Players engage voluntarily for fun with friends, no evidence of obligation or pressure to play."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different strategies, roles, and tactics, though limited by current content and mechanics."

    Capsule for BACKROOMS: APPREHENSION BACKROOMS: APPREHENSION

    "Players try different strategies with entity abilities and survivor tactics, though limited by current content scope."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited maps and environments reduce exploration, but different maps offer some novelty."

    Capsule for Suspects: Mystery Mansion Suspects: Mystery Mansion

    "Some exploration of map and objectives occurs, but limited maps and repetitive objectives reduce novelty."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization options; players mostly use default avatars and environments."

    Capsule for The Local The Local

    "No current customization options; players express themselves mainly through gameplay style rather than avatar or environment changes."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural monsters and horror fiction elements, creating an imaginative experience."

    Capsule for Damned Damned

    "Game features supernatural entity and horror fiction elements, creating an imaginative and suspenseful experience."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong emphasis on playing with friends and social interaction; community is small but valued."

    Capsule for Bullet Roulette VR Bullet Roulette VR

    "Strong emphasis on playing with friends and social interaction; community is small but engaged."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn stealth tactics and improve skills, but limited depth in personal development."

    Capsule for Vampire Mansion Vampire Mansion

    "Players develop skills in stealth, strategy, and role mastery, though limited by lack of tutorials and content depth."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay with some reports of motion sickness."

    Capsule for Hospital 666 Hospital 666

    "No physical activity involved; sedentary gameplay with some reports of motion sickness from camera effects."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and focus during matches; not suited for background or casual idle play."

    Capsule for Secret Neighbor: Hello Neighbor Multiplayer Secret Neighbor: Hello Neighbor Multiplayer

    "Requires active attention and focus during matches; not suited for background or casual idle play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Cooperative play with friends fosters social bonding and shared emotional experiences."

    Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

    "Playing with friends fosters social bonds and shared emotional experiences, though no deep emotional sharing noted."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players may take informal leadership roles in coordinating team efforts, but no formal leadership mechanics."

    Capsule for Malum Malum

    "Some informal leadership may occur in coordinating survivor teams, but no formal leadership roles or mechanics."

  • Progression

    Game with the same Progression vibe

    1

    "Some progression through rounds and unlocking weapons, but overall limited advancement systems."

    Capsule for Drunkn Bar Fight Drunkn Bar Fight

    "Limited progression through destroying alters and surviving rounds; no extensive item or upgrade systems yet."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game induces tension and suspense; not primarily designed for relaxation or flow but for excitement and scares."

    Capsule for Escape the Backrooms Escape the Backrooms

    "Game induces tension and suspense rather than relaxation; players experience thrills and scares."

  • Sensation

    Game with the same Sensation vibe

    3

    "Engages players with audiovisual effects, jump scares, and immersive horror atmosphere."

    Capsule for SIMULACRA: Pipe Dreams SIMULACRA: Pipe Dreams

    "Engages players with jump scares, eerie atmosphere, and audio-visual horror elements for emotional stimulation."

  • Status

    Game with the same Status vibe

    -3

    "Limited social recognition; leaderboards are local/friends-only and no global status systems."

    Capsule for Redie Redie

    "No visible leaderboards or ranking systems; social recognition mainly within small friend groups."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative context; focus is on gameplay and atmosphere rather than deep story immersion."

    Capsule for Granny: Chapter Two Granny: Chapter Two

    "Minimal narrative context; gameplay focuses on mechanics and atmosphere rather than deep story immersion."

  • Strategy

    Game with the same Strategy vibe

    4

    "High strategic depth with team composition, item builds, map control, and skillful combat requiring planning and tactics."

    Capsule for SUPERVIVE SUPERVIVE

    "High strategic depth in managing entity abilities, survivor cooperation, and map navigation to outwit opponents."

  • Thrill

    Game with the same Thrill vibe

    5

    "Core gameplay revolves around suspense, jump scares, and adrenaline-inducing moments."

    Capsule for Sophie's Curse Sophie's Curse

    "Core gameplay centers on suspense, fear, and adrenaline from being hunted or hunting others."

  • Value

    Game with the same Value vibe

    3

    "Low price and fun with friends considered good value despite limited content."

    Capsule for BACKROOMS: APPREHENSION BACKROOMS: APPREHENSION

    "Low price point and fun with friends provide good value despite limited content and some bugs."

  • Violence

    Game with the same Violence vibe

    4

    "Gameplay involves hunting, capturing, and devouring opponents; violent horror themes."

    Capsule for White Noise 2 White Noise 2

    "Enjoyment derived from hunting, killing, and terrifying other players; violent themes are central."

  • Survival

    Game with the same Survival vibe

    4

    "Survivors must avoid death and complete objectives under threat, emphasizing survival mechanics."

    Capsule for 灵魂筹码 Soul at Stake 灵魂筹码 Soul at Stake

    "Survivors must avoid death and complete objectives under threat, emphasizing survival mechanics."

Last update: 10/07/2026