Neglected similar games & best alternatives

Neglected

Linux, PC (Microsoft Windows) • 2020

Should you play it?

Would you like to escape the crisis with your furry partner and escape from this "mysterious dungeon", or explore and understand the secret behind this mysterious underground facility?

What works
  • Adorable character design and art
  • Engaging puzzle mechanics
  • Memorable music and atmosphere
  • Free to play
  • Short and accessible gameplay
Things to keep in mind
  • Incomplete and poor english translation
  • Unnecessarily difficult or frustrating puzzles
  • Bugs and technical issues
  • Short game length limits story depth
  • Some unclear or missing guidance on key items

What to play next

Top picks

Games that feel the closest overall

  • My Friend is a Raven

  • Ann

  • The Jeffy Game

  • Glitched Out: Chapter 1

  • Beneath a Steel Sky (1994)

  • The Backroom - Lost and Found

  • Low Oxygen

  • BAD END

  • Scary Game 2: The Mad Shepherd

Hidden Gems

Less popular games with surprisingly high similarity

  • The Jeffy Game

  • Glitched Out: Chapter 1

  • Low Oxygen

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Neglected: A very typical example of its motivational profile. Motivations that often define this kind of title include Story, Fantasy, Exploration, Intimacy. Here, the score leans higher than usual among comparable games on Fantasy, Exploration, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore different areas, solve puzzles, and combine items with some degree of choice."

    Capsule for Crime Secrets: Crimson Lily Crime Secrets: Crimson Lily

    "Players have freedom to explore, solve puzzles, and make decisions about item collection and navigation, though some puzzle solutions are fixed."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles require attention and some skill, but are generally not very difficult; some players find controls clunky which adds challenge."

    Capsule for Observation Observation

    "Puzzles provide some challenge and require skill, but some are considered unnecessarily difficult or frustrating, with occasional bugs affecting gameplay."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; gameplay is single-player, puzzle-focused, and story-driven without player comparison."

    Capsule for Apocalipsis Apocalipsis

    "No evidence of competitive elements; gameplay is single-player puzzle and exploration without player comparison."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players develop attachment to characters and enjoy extras, but the short length limits habitual long sessions."

    Capsule for Love at First Sight Love at First Sight

    "Some players report attachment to characters and story, but the short length and some frustrations limit long habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

    Capsule for Little Inferno Little Inferno

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players explore environments and solve puzzles with some freedom, but mostly use predefined structures and puzzle solutions."

    Capsule for Prison Princess Prison Princess

    "Players engage in puzzle solving and exploration with some freedom, but mostly use predefined game structures and mechanics."

  • Domination

    Game with the same Domination vibe

    -5

    "No social dominance or power over others; purely individual gameplay."

    Capsule for Cookie Clicker Cookie Clicker

    "No social dominance or power over others; purely individual gameplay."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players appreciate the game's relaxing, heartwarming story and distraction from real life."

    Capsule for Cureocity Cureocity

    "Players appreciate the game's atmosphere and story as a form of distraction and emotional engagement, escaping real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and curiosity, with no obligation or external pressure."

    Capsule for Refind Self: The Personality Test Game Refind Self: The Personality Test Game

    "Players engage voluntarily out of personal interest and curiosity, with no obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some puzzles require trial-and-error and exploration of mechanics, encouraging experimentation."

    Capsule for Creepy Tale Creepy Tale

    "Some exploration and puzzle experimentation occurs, though many mechanics are repeated and some puzzles are rigid."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players explore a detailed laboratory and scientific base, uncovering clues and secrets, though exploration is somewhat constrained."

    Capsule for Cybernetic Fault Cybernetic Fault

    "Exploration of the lab environment is a key part of gameplay, with hidden items and secrets to discover."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or personalization; players interact with preset characters and environments without modification."

    Capsule for Children of Silentown: Prologue Children of Silentown: Prologue

    "Limited customization or personalization; players interact with preset characters and environments without modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The game features imaginative sci-fi and anthropomorphic animal characters in a fictional universe."

    Capsule for Broken Universe - Tower Defense Broken Universe - Tower Defense

    "Game features anthropomorphic furry characters and a fictional laboratory setting with virus and escape themes."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; players mostly engage solo with the game systems."

    Capsule for Blacksmith Master Blacksmith Master

    "Minimal social interaction; players primarily experience the game solo with limited character interaction."

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and learn game mechanics progressively."

    Capsule for Poppy Playtime Poppy Playtime

    "Players develop puzzle-solving skills and learn game mechanics, though some find progression hindered by unclear guidance."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; sedentary gameplay typical of puzzle games."

    Capsule for We Escaped a Twisted Game We Escaped a Twisted Game

    "No physical activity involved; sedentary gameplay typical of puzzle adventure games."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to solve puzzles and navigate; not suitable for casual or background play."

    Capsule for Normality Normality

    "Requires focused attention to solve puzzles and navigate hazards; not suitable for casual background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Limited emotional connection mainly through story and characters, but no social or close relationships formed."

    Capsule for Helen's Mysterious Castle Helen's Mysterious Castle

    "Limited emotional connection mostly through character attachment, but no social or close relationship formation."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Katamari Damacy REROLL Katamari Damacy REROLL

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock multiple endings, showing some accumulation and advancement."

    Capsule for SchoolBoy Runaway SchoolBoy Runaway

    "Players collect key items and crystals to unlock endings, showing some accumulation and advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Game is challenging and can cause frustration; some find it relaxing but many report tension and difficulty."

    Capsule for Gun Rocket Gun Rocket

    "Some players find the game relaxing and charming, but others report frustration and tension from difficult puzzles and hazards."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visuals and music are praised for their charm and emotional impact, providing sensory enjoyment."

    Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

    "Visuals and music are praised for being cute and memorable, providing sensory enjoyment despite some technical flaws."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present in the game."

    Capsule for Disassembly 3D Disassembly 3D

    "No social recognition or status systems present in the game."

  • Story

    Game with the same Story vibe

    2

    "Short but engaging story with characters and narrative elements."

    Capsule for Bee Simulator Bee Simulator

    "Story is present and somewhat engaging but short, with some confusion due to translation issues and limited narrative depth."

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzle solving requires some planning and problem solving, though not deeply complex."

    Capsule for Miss Neko 3 Miss Neko 3

    "Puzzle-solving requires some planning and problem-solving, though some puzzles are criticized for being arbitrary or unfair."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspenseful chase sequences and tension, but mostly controlled and calm gameplay."

    Capsule for A Juggler's Tale A Juggler's Tale

    "Some suspense from chase sequences and hazards, but overall controlled and predictable gameplay."

  • Value

    Game with the same Value vibe

    5

    "Free to play with high quality content; players perceive excellent value."

    Capsule for Runo Runo

    "Free to play with good content for no cost; players appreciate the value despite some rough edges."

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; focus is on escape and puzzle solving rather than combat or destruction."

    Capsule for We Went Back We Went Back

    "Minimal violence; focus is on puzzle and escape rather than combat or destruction."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid hazards and rising obstacles, requiring careful navigation and timing."

    Capsule for Fly'N Fly'N

    "Players must avoid hazards and manage navigation to survive and progress, though threats are limited."

Last update: 09/07/2026